cue conflict
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2021 ◽  
Author(s):  
Indrajith R Nair ◽  
Dipanjan Roy

Animals predominantly use salient visual cues (landmarks) for efficient navigation over other sensory modalities. When the relative position of the visual cues is altered, the hippocampal population exhibits heterogeneous responses and constructs context-specific spatial maps. Another critical factor that can strongly modulate spatial representation is the presence of reward. Reward features can drive behavior and are known to bias spatial attention. However, it is unclear whether reward flavors are used for spatial reference in the presence of distal cues and how the hippocampus population dynamics changes when the association between reward flavors and distal cues is altered. We investigated these questions by recording place cells from the CA1 while the rats ran in an environment with the conflicting association between reward flavors and distal cues. We report that the hippocampal place cells coherently and dynamically bind to reward flavors or distal cues across sessions, but not simultaneously suggesting the use of a single spatial map. We found that place cells maintained their spatial offset in the cue conflict conditions, thus showing a robust spatial coupling featuring an attractor-like property in the CA1. When the textures were added on the track, the coherency of the CA1 is degraded, as the hippocampus showed a heterogeneous response and weak spatial coupling of co-recorded cells suggesting a break away from the attractor network. These results indicate that reward flavors alone may be used for spatial reference but may not cause sufficient input difference to create context-specific spatial maps in the CA1.


2020 ◽  
Vol 65 (3) ◽  
Author(s):  
Alexander Pakhomov ◽  
Nikita Chernetsov

Migratory birds use several different sources of orientation information. They have at least three compass systems based on different cues: the sun and polarized light, the stars and their constellations, and the geomagnetic field. The concurrent information obtained from these three compasses is redundant, therefore the compasses need to have a hierarchy and must be calibrated relative to each other. One of the compasses should dominate the others, or some orientation cue should be used to calibrate the remaining compass systems. Results of experiments on a variety of songbird species demonstrate that while astronomical cues calibrate the magnetic compass during the pre-migratory period, strategies used during the migratory period are more diverse. In the present review, we analyze the results of all crucial cue-conflict studies, mostly performed in nocturnal songbird migrants; we also try to understand why some migratory species calibrate their magnetic compass on sunset cues while others use the geomagnetic field or stars as a primary cue source, and we examine why the previous hypothesis could not explain the findings of all cue-conflict experiments.


Author(s):  
Ashlynn M. Keller ◽  
Holly A. Taylor ◽  
Tad T. Brunyé

Abstract Navigating an unfamiliar city almost certainly brings out uncertainty about getting from place to place. This uncertainty, in turn, triggers information gathering. While navigational uncertainty is common, little is known about what type of information people seek when they are uncertain. The primary choices for information types with environments include landmarks (distal or local), landmark configurations (relation between two or more landmarks), and a distinct geometry, at least for some environments. Uncertainty could lead individuals to more likely seek one of these information types. Extant research informs both predictions about and empirical work exploring this question. This review covers relevant cognitive literature and then suggests empirical approaches to better understand information-seeking actions triggered by uncertainty. Notably, we propose that examining continuous navigation data can provide important insights into information seeking. Benefits of continuous data will be elaborated through one paradigm, spatial reorientation, which intentionally induces uncertainty through disorientation and cue conflict. While this and other methods have been used previously, data have primarily reflected only the final choice. Continuous behavior during a task can better reveal the cognition-action loop contributing to spatial learning and decision making.


Symmetry ◽  
2020 ◽  
Vol 12 (5) ◽  
pp. 740 ◽  
Author(s):  
Charlotte Griffiths ◽  
Richard Holland ◽  
Anna Gagliardo

Functional lateralisation in the avian visual system can be easily studied by testing monocularly occluded birds. The sun compass is a critical source of navigational information in birds, but studies of visual asymmetry have focussed on cues in a laboratory rather than a natural setting. We investigate functional lateralisation of sun compass use in the visual system of homing pigeons trained to locate food in an outdoor octagonal arena, with a coloured beacon in each sector and a view of the sun. The arena was rotated to introduce a cue conflict, and the experimental groups, a binocular treatment and two monocular treatments, were tested for their directional choice. We found no significant difference in test orientation between the treatments, with all groups showing evidence of both sun compass and beacon use, suggesting no complete functional lateralisation of sun compass use within the visual system. However, reduced directional consistency of binocular vs. monocular birds may reveal a conflict between the two hemispheres in a cue conflict condition. Birds using the right hemisphere were more likely to choose the intermediate sector between the training sector and the shifted training beacon, suggesting a possible asymmetry in favour of the left eye/right hemisphere (LE/RH) when integrating different cues.


i-Perception ◽  
2020 ◽  
Vol 11 (3) ◽  
pp. 204166952092703
Author(s):  
Kristof Meding ◽  
Sebastian A. Bruijns ◽  
Bernhard Schölkopf ◽  
Philipp Berens ◽  
Felix A. Wichmann

One of the most important tasks for humans is the attribution of causes and effects in all wakes of life. The first systematical study of visual perception of causality—often referred to as phenomenal causality—was done by Albert Michotte using his now well-known launching events paradigm. Launching events are the seeming collision and seeming transfer of movement between two objects—abstract, featureless stimuli (“objects”) in Michotte’s original experiments. Here, we study the relation between causal ratings for launching events in Michotte’s setting and launching collisions in a photorealistically computer-rendered setting. We presented launching events with differing temporal gaps, the same launching processes with photorealistic billiard balls, as well as photorealistic billiard balls with realistic motion dynamics, that is, an initial rebound of the first ball after collision and a short sliding phase of the second ball due to momentum and friction. We found that providing the normal launching stimulus with realistic visuals led to lower causal ratings, but realistic visuals together with realistic motion dynamics evoked higher ratings. Two-dimensional versus three-dimensional presentation, on the other hand, did not affect phenomenal causality. We discuss our results in terms of intuitive physics as well as cue conflict.


2020 ◽  
Author(s):  
Apoorv Sharma ◽  
Indrajith R. Nair ◽  
Yoganarasimha Doreswamy

AbstractDistinct computations are performed at multiple brain regions during encoding of the spatial environments. Neural representations in the hippocampal, entorhinal and head direction (HD) networks during spatial navigation have been clearly documented, while the representational properties of the Subicular Complex (SC) network is rather unexplored, even though it has extensive anatomical connections with various brain regions involved in spatial information processing. Here, we report a global cue controlled highly coherent representation of the cue-conflict environment in the SC network, along with strong coupling between HD cells and Spatial cells. We propose that the attractor dynamics in the SC network might play a critical role in orientation of the spatial representations, thus providing a “reference map” of the environment for further processing at other networks.


2019 ◽  
Vol 19 (10) ◽  
pp. 254
Author(s):  
J Douglas Crawford ◽  
Vishal Bharmauria ◽  
Amir Sajad ◽  
Xiaogang Yan ◽  
Hongying Wang

2019 ◽  
Author(s):  
Lorilei M. Alley ◽  
Alexandra C. Schmid ◽  
Katja Doerschner

ABSTRACTMany objects that we encounter have ‘typical’ material qualities: spoons are hard, pillows are soft, and jell-O dessert is wobbly. Over a lifetime of experiences, strong associations between an object and its typical material properties may be formed, and these associations not only include how glossy, rough or pink an object is, but also how it behaves under force: we expect knocked over vases to shatter, popped bike tires to deflate, and gooey grilled cheese to hang between two slices of bread when pulled apart. Here we ask how such rich visual priors affect the visual perception of material qualities and present a particularly striking example of expectation violation. In a cue conflict design, we pair computer-rendered familiar objects with surprising material behaviors (a linen curtain shattering, a porcelain teacup wrinkling, etc.) and find that material qualities are not solely estimated from the object’s kinematics (i.e. its physical (atypical) motion while shattering, wrinkling, wobbling etc.); rather, material appearance is sometimes “pulled” towards the “native” motion, shape, and optical properties that are associated with this object. Our results, in addition to patterns we find in response time data, suggest that visual priors about materials can set up high-level expectations about complex future states of an object and show how these priors modulate material appearance.


2019 ◽  
Vol 72 (9) ◽  
pp. 2168-2175 ◽  
Author(s):  
Gavin Buckingham

When we experience our environment, we do so by combining sensory inputs with expectations derived from our prior knowledge, which can lead to surprising perceptual effects such as small objects feeling heavier than equally weighted large objects (the size–weight illusion (SWI)). Interestingly, there is evidence that the way in which the volume of an object is experienced can affect the strength of the illusion, with a SWI induced by exclusively haptic volume cues feeling stronger than a SWI induced with only visual volume cues. Furthermore, visual cues appear to add nothing over and above haptic size cues in terms of the strength of the induced weight illusion–findings which are difficult to reconcile with work using cue-conflict paradigms where visual cues usually dominate haptic cues. Here, virtual reality was used to place these senses in conflict with one another. Participants ( N = 22) judged the heaviness of identically weighted cylinders across three conditions: (1) objects appeared different sizes but were physically the same size, (2) objects were physically different sizes but appeared to be the same size, or (3) objects which looked and felt different sizes from one another. Consistent with prior work, haptic size cues induced a larger SWI than that induced by visual size differences. In contrast to prior work, however, congruent vision and haptic size cues yielded a larger still SWI. These findings not only add to our understanding of how different modalities combine to influence our hedonic perception but also showcase how virtual reality can develop novel cue-conflict paradigms.


2018 ◽  
Author(s):  
Jacqueline M. Fulvio ◽  
Mohan Ji ◽  
Bas Rokers

AbstractSeverity of motion sickness varies across individuals. While some experience immediate symptoms, others seem relatively immune. We explored a potential explanation for such individual variability based on cue conflict theory. According to cue conflict theory, sensory signals that lead to mutually incompatible perceptual interpretations will produce physical discomfort. A direct consequence of such theory is that individuals with greater sensitivity to visual (or vestibular) sensory cues should show greater susceptibility, because they would be more likely to detect a conflict. Using virtual reality (VR), we first assessed individual sensitivity to a number of visual cues and subsequently induced moderate levels of motion sickness using stereoscopic movies presented in the VR headset. We found that an observer’s sensitivity to motion parallax cues predicted severity of motion sickness symptoms. We also evaluated evidence for another reported source of variability in motion sickness severity in VR, namely sex, but found little support. We speculate that previously-reported sex differences might have been due to poor personalization of VR displays, which default to male settings and introduce cue conflicts for the majority of females. Our results identify a sensory sensitivity-based predictor of motion sickness, which can be used to personalize VR experiences and mitigate discomfort.


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