Basketball shooting angle calculation and analysis by deeply-learned vision model

Author(s):  
Yongqiang Wang ◽  
Mei Sun ◽  
Long Liu
2021 ◽  
Vol 13 (12) ◽  
pp. 2328
Author(s):  
Yameng Hong ◽  
Chengcai Leng ◽  
Xinyue Zhang ◽  
Zhao Pei ◽  
Irene Cheng ◽  
...  

Image registration has always been an important research topic. This paper proposes a novel method of constructing descriptors called the histogram of oriented local binary pattern descriptor (HOLBP) for fast and robust matching. There are three new components in our algorithm. First, we redefined the gradient and angle calculation template to make it more sensitive to edge information. Second, we proposed a new construction method of the HOLBP descriptor and improved the traditional local binary pattern (LBP) computation template. Third, the principle of uniform rotation-invariant LBP was applied to add 10-dimensional gradient direction information to form a 138-dimension HOLBP descriptor vector. The experimental results showed that our method is very stable in terms of accuracy and computational time for different test images.


Author(s):  
Binbin Zhao ◽  
Shihong Liu

AbstractComputer vision recognition refers to the use of cameras and computers to replace the human eyes with computer vision, such as target recognition, tracking, measurement, and in-depth graphics processing, to process images to make them more suitable for human vision. Aiming at the problem of combining basketball shooting technology with visual recognition motion capture technology, this article mainly introduces the research of basketball shooting technology based on computer vision recognition fusion motion capture technology. This paper proposes that this technology first performs preprocessing operations such as background removal and filtering denoising on the acquired shooting video images to obtain the action characteristics of the characters in the video sequence and then uses the support vector machine (SVM) and the Gaussian mixture model to obtain the characteristics of the objects. Part of the data samples are extracted from the sample set for the learning and training of the model. After the training is completed, the other parts are classified and recognized. The simulation test results of the action database and the real shot video show that the support vector machine (SVM) can more quickly and effectively identify the actions that appear in the shot video, and the average recognition accuracy rate reaches 95.9%, which verifies the application and feasibility of this technology in the recognition of shooting actions is conducive to follow up and improve shooting techniques.


2021 ◽  
Vol 5 (6) ◽  
pp. 1036-1043
Author(s):  
Ardi wijaya ◽  
Puji Rahayu ◽  
Rozali Toyib

Problems in image processing to obtain the best smile are strongly influenced by the quality, background, position, and lighting, so it is very necessary to have an analysis by utilizing existing image processing algorithms to get a system that can make the best smile selection, then the Shi-Tomasi Algorithm is used. the algorithm that is commonly used to detect the corners of the smile region in facial images. The Shi-Tomasi angle calculation processes the image effectively from a target image in the edge detection ballistic test, then a corner point check is carried out on the estimation of translational parameters with a recreation test on the translational component to identify the cause of damage to the image, it is necessary to find the edge points to identify objects with remove noise in the image. The results of the test with the shi-Tomasi algorithm were used to detect a good smile from 20 samples of human facial images with each sample having 5 different smile images, with test data totaling 100 smile images, the success of the Shi-Tomasi Algorithm in detecting a good smile reached an accuracy value of 95% using the Confusion Matrix, Precision, Recall and Accuracy Methods.


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