Clinical gait analysis and physical examination do not correlate with the physical activity intensity of children with cerebral palsy

2017 ◽  
Vol 57 ◽  
pp. 216
Author(s):  
Anne-Laure Guinet ◽  
Eric Desailly
2014 ◽  
Vol 31 (4) ◽  
pp. 310-324 ◽  
Author(s):  
Jennifer Ryan ◽  
Michael Walsh ◽  
John Gormley

This study investigated the ability of published cut points for the RT3 accelerometer to differentiate between levels of physical activity intensity in children with cerebral palsy (CP). Oxygen consumption (metabolic equivalents; METs) and RT3 data (counts/min) were measured during rest and 5 walking trials. METs and corresponding counts/min were classified as sedentary, light physical activity (LPA), and moderate to vigorous physical activity (MVPA) according to MET thresholds. Counts were also classified according to published cut points. A published cut point exhibited an excellent ability to classify sedentary activity (sensitivity = 89.5%, specificity = 100.0%). Classification accuracy decreased when published cut points were used to classify LPA (sensitivity = 88.9%, specificity = 79.6%) and MVPA (sensitivity = 70%, specificity = 95–97%). Derivation of a new cut point improved classification of both LPA and MVPA. Applying published cut points to RT3 accelerometer data collected in children with CP may result in misclassification of LPA and MVPA.


2021 ◽  
Vol 12 ◽  
Author(s):  
Talita Dias da Silva ◽  
Paula Lumy da Silva ◽  
Elisa de Jesus Valenzuela ◽  
Eduardo Dati Dias ◽  
Amanda Orasmo Simcsik ◽  
...  

IntroductionThere is a need to maintain rehabilitation activities and motivate movement and physical activity during quarantine in individuals with Cerebral Palsy (CP).ObjectiveThis paper sets out to evaluate the feasibility and potential benefits of using computer serious game in a non-immersive virtual reality (VR) implemented and evaluated completely remotely in participants with CP for Home-Based Telerehabilitation during the quarantine period for COVID-19.MethodsUsing a cross-sectional design, a total of 44 individuals participated in this study between March and June 2020, 22 of which had CP (14 males and 8 females, mean age = 19 years, ranging between 11 and 28 years) and 22 typically developing individuals, matched by age and sex to the individuals with CP. Participants practiced a coincident timing game1 and we measured movement performance and physical activity intensity using the rating of perceived exertion Borg scale.ResultsAll participants were able to engage with the VR therapy remotely, reported enjoying sessions, and improved performance in some practice moments. The most important result in this cross-sectional study was the significant increasing in rating of perceived exertion (through Borg scale) in both groups during practice and with CP presenting a higher rating of perceived exertion.ConclusionChildren with CP enjoyed participating, were able to perform at the same level as their peers on certain activities and increased both their performance and physical activity intensity when using the game, supporting the use of serious games for this group for home therapy and interactive games.Clinical Trials Registrationhttps://Clinicaltrials.gov, NCT04402034. Registered on May 20, 2020.


1997 ◽  
Vol 5 (2) ◽  
pp. 143 ◽  
Author(s):  
Edward Quigley ◽  
Freeman Miller ◽  
Patrick Castagno ◽  
James Richards ◽  
Nancy Lennon

2016 ◽  
Vol 32 ◽  
pp. 286-294 ◽  
Author(s):  
Philippe C. Dixon ◽  
Julie Stebbins ◽  
Tim Theologis ◽  
Amy B. Zavatsky

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