scholarly journals Virtual reality: A new method to investigate cognitive load during navigation

2019 ◽  
Vol 65 ◽  
pp. 101338 ◽  
Author(s):  
A. Armougum ◽  
E. Orriols ◽  
A. Gaston-Bellegarde ◽  
C. Joie-La Marle ◽  
P. Piolino
2018 ◽  
Vol 14 (08) ◽  
pp. 169
Author(s):  
Boris Ivanov Evstatiev

A new method for the realistic visualization of virtual cables in a 2D environment, which is representing a 3D virtual reality, is presented in this paper. They are described with two consecutive cubic Bezier curves, whose common point is movable. Experiment was carried out and the optimal proportions for the parameters of the curves were obtained in order to achieve a realistic representation of cables. The suggested method has been developed for and implemented in the Engine for Virtual Electrical Engineering Equipment. The obtained results show that it is easy to manipulate the route of the virtual cables in 2D space and that they look realistic for any position of the control point.


2017 ◽  
Vol 8 (2) ◽  
pp. 176-189 ◽  
Author(s):  
Lian Zhang ◽  
Joshua Wade ◽  
Dayi Bian ◽  
Jing Fan ◽  
Amy Swanson ◽  
...  

2020 ◽  
Vol Volume 13 ◽  
pp. 2213-2222 ◽  
Author(s):  
Stéphanie Dumoulin ◽  
Stéphane Bouchard ◽  
Claudie Loranger ◽  
Pamela Quintana ◽  
Véronique Gougeon ◽  
...  

Symmetry ◽  
2019 ◽  
Vol 11 (11) ◽  
pp. 1397
Author(s):  
Shuaihe Zhao ◽  
Mengyi Zhao ◽  
Shuling Dai

Multi-projector display systems are widely used in virtual reality, flight simulators, and other entertainment systems. Geometric distortion and color inconsistency are two key problems to be solved. In this paper a geometric correction principle is theoretically demonstrated and a consistency principle of geometric correction is first proposed. A new method of automatic registration of a multi-projector on a curved screen is put forward. Two pairs of binocular-cameras are used to reconstruct the curved screen. To capture feature points of the curved screen precisely, a group of red-blue coded structured light images is designed to be projected onto the screen. Geometric homography between each projector and the curved screen is calculated to gain a pre-warp template. Work which can gain a seamless display is illustrated by a six-projector system on the curved screen.


2016 ◽  
Vol 73 (1) ◽  
pp. 45-50 ◽  
Author(s):  
Steven Arild Wuyts Andersen ◽  
Peter Trier Mikkelsen ◽  
Lars Konge ◽  
Per Cayé-Thomasen ◽  
Mads Sølvsten Sørensen

2013 ◽  
Vol 22 (1) ◽  
pp. 20-35 ◽  
Author(s):  
Weixin Wu ◽  
Yujie Dong ◽  
Adam Hoover

This paper describes a new method for measuring the end-to-end latency between sensing and actuation in a digital computing system. Compared to previous works, which generally measured the latency at 10–33-ms intervals or at discrete events separated by hundreds of ms, our new method measures the latency continuously at 1-ms resolution. This allows for the observation of variations in latency over sub 1-s periods, instead of relying upon averages of measurements. We have applied our method to two systems, the first using a camera for sensing and an LCD monitor for actuation, and the second using an orientation sensor for sensing and a motor for actuation. Our results show two interesting findings. First, a cyclical variation in latency can be seen based upon the relative rates of the sensor and actuator clocks and buffer times; for the components we tested, the variation was in the range of 15–50 Hz with a magnitude of 10–20 ms. Second, orientation sensor error can look like a variation in latency; for the sensor we tested, the variation was in the range of 0.5–1.0 Hz with a magnitude of 20–100 ms. Both of these findings have implications for robotics and virtual reality systems. In particular, it is possible that the variation in apparent latency caused by orientation sensor error may have some relation to simulator sickness.


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