scholarly journals Efficient binocular stereo correspondence matching with 1-D Max-Trees

2020 ◽  
Vol 135 ◽  
pp. 402-408 ◽  
Author(s):  
Rafaël Brandt ◽  
Nicola Strisciuglio ◽  
Nicolai Petkov ◽  
Michael H.F. Wilkinson
2018 ◽  
Vol 15 (1) ◽  
pp. 172988141775154 ◽  
Author(s):  
Cong Bai ◽  
Qing Ma ◽  
Pengyi Hao ◽  
Zhi Liu ◽  
Jinglin Zhang

Human beings process stereoscopic correspondence across multiple purposes like robot navigation, automatic driving, and virtual or augmented reality. However, this bioinspiration is ignored by state-of-the-art dense stereo correspondence matching methods. Cost aggregation is one of the critical steps in the stereo matching method. In this article, we propose an optimized cross-scale cost aggregation scheme with coarse-to-fine strategy for stereo matching. This scheme implements cross-scale cost aggregation with the smoothness constraint on neighborhood cost, which essentially extends the idea of the inter-scale and intra-scale consistency constraints to increase the matching accuracy. The neighborhood costs are not only used in the intra-scale consistency to ensure that the regularized costs vary smoothly in an eight-connected neighbors region but also incorporated with inter-scale consistency to optimize the disparity estimation. Additionally, the improved method introduces an adaptive scheme in each scale with different aggregation methods. Finally, experimental results evaluated both on classic Middlebury and Middlebury 2014 data sets show that the proposed method performs better than the cross-scale cost aggregation. The whole stereo correspondence algorithm achieves competitive performance in terms of both matching accuracy and computational efficiency. An extensive comparison, including the KITTI benchmark, illustrates the better performance of the proposed method also.


2014 ◽  
Vol 568-570 ◽  
pp. 768-772
Author(s):  
Yan Yun Li ◽  
Zhao Hui Liu ◽  
Liang Zhou

Stereo matching has been the focus of computer vision research. Some current researches on stereo matching algorithms were summarized, the stereo matching key techniques were analyzed; View of the current major challenges on binocular stereo matching, elaborated matching algorithm possible solutions and modification approaches; Finally, the field of technology development are prospected.


1988 ◽  
Vol 66 (4) ◽  
pp. 464-477 ◽  
Author(s):  
Ellen C. Hildreth

This paper reviews some of the contributions that work in computational vision has made to the study of biological vision systems. We concentrate on two areas where there has been strong interaction between computational and experimental studies: the use of binocular stereo to recover the distances to surfaces in space, and the recovery of the three-dimensional shape of objects from relative motion in the image. With regard to stereo, we consider models proposed for solving the stereo correspondence problem, focussing on the way in which physical properties of the world constrain possible methods of solution. We also show how critical observations regarding human stereo vision have helped to shape these models. With regard to the recovery of structure from motion, we focus on how the constraint of object rigidity has been used in computational models of this process.


2017 ◽  
Vol 9 (1) ◽  
pp. 69-72 ◽  
Author(s):  
Mozammel Chowdhury ◽  
◽  
Junbin Gao ◽  
Rafiqul Islam

2004 ◽  
Vol 4 (8) ◽  
pp. 600-600
Author(s):  
R. Goutcher ◽  
P. Mamassian

2015 ◽  
Vol 1 (1) ◽  
Author(s):  
Francis Li ◽  
Alexander Wong ◽  
John Zelek

<p>This work implements a method to improve correspondence matching<br />in stereo vision by using varying illumination intensities from an<br />external light source. By iteratively increasing the light intensity on<br />the scene, different parts of the scene become saturated in the left<br />and right images. These saturated areas are assumed to correspond<br />to each other, greatly reducing the search space for stereo<br />correspondence and increasing robustness to erroneous matches.<br />The stereo camera and light source used in this work is the DUO3D<br />camera by Code Laboratories. Visually, experimental results show<br />the resultant point clouds from the proposed method is less noisy<br />with fewer outliers compared to standard block matching method,<br />but produces fewer matches.</p>


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