scholarly journals Exploring innovation ecosystems across science, technology, and business: A case of 3D printing in China

2018 ◽  
Vol 136 ◽  
pp. 208-221 ◽  
Author(s):  
Guannan Xu ◽  
Yuchen Wu ◽  
Tim Minshall ◽  
Yuan Zhou
Author(s):  
Sayuri Tanabashi

Individuals visiting science museums and centers generally seek to cultivate their scientific thinking and, thanks to advanced technologies in the beginning of the 21st century, can also enjoy multisensory artistic experiences. Creating such an immersive experience in museums has been part of a national strategy to increase the number of future Science, Technology, Engineering, and Mathematics (STEM) personnel, fields that have historically had greater difficulty in attracting students.


Author(s):  
Aaron D. Knochel

Artist educators work in a great diversity of locations from informal community spaces to formal learning spaces in schools and museums. Art educators are exploring modes of transdisciplinary curriculum connecting art to science, technology, engineering, and math (STEAM) to meet the diverse challenges of making and learning. One of the roadblocks to maker forms of education is access to digital fabrication technologies such as 3D printers. To bring digital fabrication to a wider range of arts learning contexts, I designed a mini mobile makerspace that focused on 3D printing that I am calling a DigiFab Kit. As an extension of the concept of the FabLab Classroom model, I share my design decisions and experience of 3D printing in a mobile framework. My development of DigiFab Kits is an exploration of curated object collections that deploy as mobile makerspaces with adaptable curricular concepts appropriate to technology that can be used anywhere there is electricity.


2019 ◽  
Vol 66 ◽  
pp. 01012
Author(s):  
Elif Süyük Makaklı

Architecture practice is reshaped by new technological developments such as virtual reality, augmented reality, 3D printing, computational design, robotics, etc. Future architects are expected to deliver spatial solutions, to understand changing living conditions and to discover the different future by responsing technological improvements. In architecture schools, students should explore and investigate design practice with different production methods, systems and materials by using various technologies in collaborations with interdisciplinary partners and industry. The study aims to understand the STEAM concept which is considered as a promising education approach and formulated; science, technology, engineering, math and then adds an ‘A’ for arts which represents the creative thinking and design approach. The STEAM concept and its place in the architectural education are discussed. The discipline of architecture is an intersection of technology, art and science. The architecture schools' curriculum reflects the interdisciplinary STEAM nature throughout the history. Virtual Reality (VR) is created through interdisciplinary technology and has the potential to prepare the students to future, to develop analytical and abstraction abilities.


2021 ◽  
Vol 26 (1) ◽  
Author(s):  
Moira Gunn

Bioentrepreneurship education has evolved into at least three different types, all of which co-exist: Education 1.0 - In Service of Biotechnology Startups, Education 2.0 – In Service of Biotechnology Innovation Ecosystems, and Education 3.0 – In Collaboration with Biotechnology Innovation Ecosystems. Examples are given at all levels, along with a Case Study of the Bioentrepreneurship (BioE) program at the University of San Francisco (USF). The USF program draws from twelve expertise disciplines described by the Bioenterprise Innovation Expertise Model (BIEM 2.0), those essential disciplines bioenterprise requires to bridge the science/technology discovery/invention through to viable commercial product life cycle. As a result, the USF program reaches graduate students across the university. The utilization of the BIEM 2.0 model throughout the BioE courses is discussed, as well as the incorporation into the curriculum of BioTech Nation interviews with biotechnology industry executives and scientists. Due to the COVID-19 Pandemic and the requirement to move the BioE courses to a remote modality, future plans include the development of a fully online Bioentrepreneurship (BioE) certificate, primarily targeting the California state biotechnology corridor of San Francisco, Los Angeles, Orange County, and San Diego Biotechnology Innovation Ecosystems. Additional new BioE courseware will address the growing sector of Digital Health.


2021 ◽  

South Africa is a country with significant socio-economic development challenges, with the majority of South Africans having limited or non-existent access to basic infrastructure, services, housing and socio-economic opportunities etc. The urban housing backlog currently exceeds 2.4 million houses, with many families living in informal settlements. The Breaking New Grounds Policy, 2014 for the creation of sustainable human settlements, acknowledges the challenges facing human settlements, such as, decreasing human settlements grants allocation, increasing housing backlog, mushrooming of informal settlements and urbanisation. The White Paper on Science, Technology and Innovation (STI), 2019 notes that South Africa has not yet fully benefited from the potential of STI in addressing the socio-economic challenges and seeks to support the circular economy principles which entail a systematic change of moving to a zero or low waste resource-efficient society. Further to this, the Science and Technology Roadmap’s intention is to unlock the potential of South Africa’s human settlements for a decent standard of living through the smart uptake of science, technology and innovation. One such novel technology is the Three-Dimensional (3D) printing technology, which has produced numerous incredible structures around the world. 3D printing is a computer-controlled industrial manufacturing process which encompasses additive means of production to create 3D shapes. The effects of such a technology have a potential to change the world we live in and could subsequently pave the roadmap to improve on housing delivery and reduce the negative effects of conventional construction methods on the environment. To this end, the Academy of Science of South Africa (ASSAf), in partnership with the Department of Science and Innovation (DSI) and the University of Johannesburg (UJ) hosted the second virtual IID seminar titled: Exploring the Prospects of Using 3D Printing Technology in the South African Human Settlements, on 01 March 2021 to explore the potential use of 3D printing technology in human settlements. The webinar presented preliminary findings from a study conducted by UJ, addressing the following topics: 1. The viability of 3D printing technology 2. Cost comparison of 3D printed house to conventional construction 3. Preliminary perceptions on 3D printing of houses Speakers included: Dr Jennifer Mirembe (NDoHS), Dr Jeffrey Mahachi, Mr Refilwe Lediga, Mr Khululekani Ntakana and Dr Luxien Ariyan, all from UJ. There was a unanimous consensus that collaborative efforts from all stakeholders are key to take advantage of this niche technology. @ASSAf_Official; @dsigovza; @go2uj; @The_DHS; #SA 3D_Printing; #3D Print_Housing; #IID


Author(s):  
Evelyn Sander ◽  
Christopher A Manon ◽  
Padmanabhan Seshaiyer

This session is designed to introduce the use of 3D printing in a mathematics or science classroom to those with little or no experience with the technology. It will be a hands-on introduction to design of models using two STEM-focused software packages: Mathematica and OpenSCAD. The audience will come away with a knowledge of the entire progression of 3D printing from an in-class design to the technical aspects of printing. The presentation is based on group-based lab materials created for the calculus classroom (funded by a 4-VA innovation grant). This project demonstrates how inquiry-based approaches can be employed to enhance student learning using a STEAM (Science, Technology, Engineering, Arts, and Mathematics).The session will start with a 30-minute lecture, including a demonstration of 3D printing, a review of the types of scientific models available publicly, a discussion of some of the classroom models we have designed, and a summary of the labs given in the calculus classroom. The next hour will consist of a hands on introduction to designing printable scientific models in Mathematica and in OpenSCAD, an open source CAD-based system.


2021 ◽  
Vol 12 ◽  
Author(s):  
Sha Shen ◽  
Saidi Wang ◽  
Yun Qi ◽  
Yanli Wang ◽  
Xiangdong Yan

This study examined the influence of the formative feedback types of teachers on creativity in Science, Technology, Engineering, Art, Mathematics (STEAM) education. Participants were 90 undergraduate students who were randomly assigned to the teacher opinions feedback group, the teacher suggestion feedback group, or the non-feedback group, and took part in three courses of STEAM education of 3D-printing technology. Before and after each course, they were asked to fill out the Eugene Creativity Test. The results showed that compare with the teacher opinions feedback group and the non-feedback group, the participants in the teacher suggestion feedback group showed a higher score on the creativity scale. This suggests that the teacher suggestion feedback can be useful for improving the creativity in STEAM education.


Sign in / Sign up

Export Citation Format

Share Document