scholarly journals How a process simulator and a rule-based system contribute to virtual reality applications for process safety

Author(s):  
Xiaolei Shang ◽  
Paul Chung ◽  
Jeff Fry ◽  
Luca Vezzadini ◽  
Mauro Colombo
2018 ◽  
Vol 5 (4) ◽  
pp. 473
Author(s):  
Ari Kusumaningsih ◽  
Cucun Very Angkoso ◽  
Novian Anggraeny

<p class="Abstrak">Perkembangan peradaban suatu bangsa dapat dilihat melalui museum yang dimilikinya. Dalam hal upaya untuk mencerdaskan masyarakat, museum diwajibkan selalu kreatif dalam menarik minat pengunjung, sehingga tujuan pendirian museum tetap terlaksana. Antusias masyarakat dalam menjelajahi museum saat ini semakin menurun, sehingga museum perlu melakukan inovasi agar tetap mampu menarik minat masyarakat untuk berkunjung. Pada penelitian ini berhasil dibuat aplikasi <em>Virtual Reality</em> Museum Sunan Drajat berbasis Android dalam memudahkan seseorang untuk belajar sejarah yang mampu membawa pengguna ke dalam dunia maya dengan merasakan sensasi nyata mengunjungi museum, dengan menerapkan metode <em>Rule-Based System</em> sebagai desain skenario sistem dalam penjelajahan museum. Diharapkan setelah menggunakan aplikasi ini, museum dapat menarik perhatian masyarakat sehingga kembali tertarik untuk mempelajari sejarah bangsanya. Dari hasil pengujian aplikasi diketahui bahwa 95.8% responden sangat setuju bahwa aplikasi ini dapat dijadikan sebagai pembelajaran sejarah. Berdasarkan hasil uji keefektifan aplikasi rata-rata nilai <em>Report Score</em> yang diperoleh pada menu <em>evaluation</em> yaitu 92% yang berarti aplikasi <em>Virtual Reality</em> Museum Sunan Drajat sangat efektif digunakan sebagai pembelajaran sejarah.</p><p class="Abstrak"> </p><p class="Judul2"><strong><em>Abstract</em></strong></p><p class="Judul2"> Historical journey of the nation's civilization can be seen through their museum. In terms of efforts to educate the public, the museum is always required to be creative in attracting visitors so that the purpose of establishment of the museum is still carried out. The enthusiasm of people in exploring the museum is now declining so that the museum need to innovate in order to remain able to attract the public interest to visit. In this research, the application of Virtual Reality Museum Sunan Drajat based on Android in facilitating someone to learn history that can bring users into the virtual world by feeling the real sensation of visiting the museum, by applying Rule-Based System method as a system scenario design in museum exploration. It is hoped that after using this application, it can attract the public's attention so that it is interested to learn about the history of the nation. From the results of application testing known that 95.8% of respondents strongly agree that this application can be used as a learning history. Based on the results of test effectiveness of the average application score Report Score obtained on the evaluation menu is 92% which means the application Virtual Reality Museum Sunan Drajat very effectively used as a learning history.</p>


2010 ◽  
Author(s):  
Ser-Huang Poon ◽  
Yu-Wang Chen ◽  
Jian-Bo Yang ◽  
Dong-Ling Xu ◽  
Dongxu Zhang ◽  
...  

2021 ◽  
Author(s):  
Nan-Nan Chen ◽  
Xiao-Ting Gong ◽  
Ying-Ming Wang ◽  
Chun-Yang Zhang ◽  
Yang-Geng Fu
Keyword(s):  

Author(s):  
Nuttapol Boonsom ◽  
Suwimol Wahakit ◽  
Thearith Ponn ◽  
Worapan Kusakunniran ◽  
Kittikhun Thongkanchorn

1989 ◽  
Vol 15 (3) ◽  
pp. 295-324 ◽  
Author(s):  
Peter F. Fisher ◽  
Chandra S. Balachandran

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