"Breadth and depth involvement: Understanding internet gambling involvement and its relationship to gambling problems": Correction to LaPlante, Nelson, and Gray (2013).

2014 ◽  
Vol 28 (2) ◽  
pp. 403-403
2007 ◽  
Vol 12 (1) ◽  
pp. 1-19 ◽  
Author(s):  
Sun Jung Kwon ◽  
Han Gee Seong ◽  
Kim Kyo Heon ◽  
강성군 ◽  
MinKyuRhee

2017 ◽  
Vol 71 ◽  
pp. 148-152 ◽  
Author(s):  
Stéphanie Baggio ◽  
Marc Dupuis ◽  
André Berchtold ◽  
Stanislas Spilka ◽  
Olivier Simon ◽  
...  

2010 ◽  
Vol 38 (3) ◽  
pp. 365-371 ◽  
Author(s):  
Irene Lai Kuen Wong

Internet gambling was examined among 422 Macau students (240 male; 182 female) aged 12-22, who were recruited from 6 schools. Results indicated that 6.6% of the participants had gambled online in the past year, wagering on soccer matches (50%), mahjong (35.7%), and casino games (14.3%). They were attracted by the operators' acceptance of low wagers (39.3%), anonymity assurance (28.6%), and convenience and accessibility (25%). Using the Massachusetts Gambling Screen (MAGS; Shaffer, LaBrie, Scanlan, & Cummings, 1994), 10.7% and 25% of the Internet gamblers could be classified as problem and pathological gamblers, respectively. Males were twice as likely as females to gamble online and have gambling problems. Rates of participation and problem gambling increased with school grades. Survey results shed light on prevention.


Author(s):  
Nancy Greer ◽  
Matthew J Rockloff ◽  
Alex M T Russell ◽  
Lisa Lole

AbstractBackground and aimsEsports betting is expanding in popularity, yet little is known about who participates in this niche gambling activity. This study aimed to determine whether esports bettors are more vulnerable to harms and problems than gamblers engaged in traditional sports betting.MethodsData were collected from 298 regular esports bettors and 300 sports bettors (who regularly bet on traditional sports, but not esports). These groups were compared on demographics, gambling involvement, problem gambling, and gambling-related harms.ResultsCompared to sports bettors, esports bettors were more likely to be younger, university-educated, employed (lower income earners), and speak a non-English language at home. Esports bettors gambled on fewer traditional gambling activities in the last 12 months, but compared to sports bettors, gambled more frequently on some activities, were more likely to meet problem gambler criteria (64.8.% vs 17.3%), and experience at least one gambling-related harm (81.9% vs 45.3%). Being an esports bettor significantly predicted greater problem gambling severity and gambling-related harms. More frequent esports skin betting and skin gambling (on games of chance) were significant predictors of gambling problems amongst esports bettors.Discussion and conclusionThe results provide preliminary evidence that esports bettors are more likely to experience gambling problems compared to their sports betting counterparts, potentially stemming from their involvement in emerging video-game related gambling products.


10.2196/17675 ◽  
2020 ◽  
Vol 22 (8) ◽  
pp. e17675
Author(s):  
Gaëlle Challet-Bouju ◽  
Jean-Benoit Hardouin ◽  
Elsa Thiabaud ◽  
Anaïs Saillard ◽  
Yann Donnio ◽  
...  

Background Individuals who gamble online may be at risk of gambling excessively, but internet gambling also provides a unique opportunity to monitor gambling behavior in real environments which may allow intervention for those who encounter difficulties. Objective The objective of this study was to model the early gambling trajectories of individuals who play online lottery. Methods Anonymized gambling‐related records of the initial 6 months of 1152 clients of the French national lottery who created their internet gambling accounts between September 2015 and February 2016 were analyzed using a two-step approach that combined growth mixture modeling and latent class analysis. The analysis was based upon behavior indicators of gambling activity (money wagered and number of gambling days) and indicators of gambling problems (breadth of involvement and chasing). Profiles were described based upon the probabilities of following the trajectories that were identified for the four indicators, and upon several covariates (age, gender, deposits, type of play, net losses, voluntary self-exclusion, and Playscan classification—a responsible gambling tool that provides each player with a risk assessment: green for low risk, orange for medium risk and red for high risk). Net losses, voluntary self-exclusion, and Playscan classification were used as external verification of problem gambling. Results We identified 5 distinct profiles of online lottery gambling. Classes 1 (56.8%), 2 (14.8%) and 3 (13.9%) were characterized by low to medium gambling activity and low values for markers of problem gambling. They displayed low net losses, did not use the voluntary self-exclusion measure, and were classified predominantly with green Playscan tags (range 90%-98%). Class 4 (9.7%) was characterized by medium to high gambling activity, played a higher breadth of game types (range 1-6), and had zero to few chasing episodes. They had high net losses but were classified with green (66%) or orange (25%) Playscan tags and did not use the voluntary self-exclusion measure. Class 5 (4.8%) was characterized by medium to very high gambling activity, played a higher breadth of game types (range 1-17), and had a high number of chasing episodes (range 0-5). They experienced the highest net losses, the highest proportion of orange (32%) and red (39%) tags within the Playscan classification system and represented the only class in which voluntary self-exclusion was present. Conclusions Classes 1, 2, 3 may be considered to represent recreational gambling. Class 4 had higher gambling activity and higher breadth of involvement and may be representative of players at risk for future gambling problems. Class 5 stood out in terms of much higher gambling activity and breadth of involvement, and the presence of chasing behavior. Individuals in classes 4 and 5 may benefit from early preventive measures.


2013 ◽  
Vol 27 (4) ◽  
pp. 1092-1101 ◽  
Author(s):  
Sally M. Gainsbury ◽  
Alex Russell ◽  
Nerilee Hing ◽  
Robert Wood ◽  
Alex Blaszczynski

2014 ◽  
Vol 8 (1) ◽  
pp. 73-100 ◽  
Author(s):  
Matthew A. Tom ◽  
Debi A. LaPlante ◽  
Howard J. Shaffer

Using records of Internet gambling subscribers (n = 1,384), this study tested the Pareto principle: about 20% of customers, “the vital few,” are responsible for about 80% of the activity, while 80%, “the trivial many,” are responsible for the remaining 20%. Participants completed the Brief Biosocial Gambling Screen (BBGS) and had a history of betting on sports and/or online casino games during the twelve months before completing the screen. Using various measures, the vital few Internet gamblers ranged between 4.6% and 17.8% of the subscribers – smaller than the Pareto principle would suggest. Between 38% and 67% of the vital few and between 24% and 35% of the trivial many screened positive for gambling-related problems. This research suggests that the concepts of the “vital few” and the “trivial many” apply to Internet gambling.


2012 ◽  
Vol 29 (4) ◽  
pp. 601-611 ◽  
Author(s):  
James G. Phillips ◽  
Rowan Ogeil ◽  
Yang-Wai Chow ◽  
Alex Blaszczynski

2020 ◽  
Author(s):  
Gaëlle Challet-Bouju ◽  
Jean-Benoit Hardouin ◽  
Elsa Thiabaud ◽  
Anaïs Saillard ◽  
Yann Donnio ◽  
...  

BACKGROUND Individuals who gamble online may be at risk of gambling excessively, but internet gambling also provides a unique opportunity to monitor gambling behavior in real environments which may allow intervention for those who encounter difficulties. OBJECTIVE The objective of this study was to model the early gambling trajectories of individuals who play online lottery. METHODS Anonymized gambling‐related records of the initial 6 months of 1152 clients of the French national lottery who created their internet gambling accounts between September 2015 and February 2016 were analyzed using a two-step approach that combined growth mixture modeling and latent class analysis. The analysis was based upon behavior indicators of gambling activity (money wagered and number of gambling days) and indicators of gambling problems (breadth of involvement and chasing). Profiles were described based upon the probabilities of following the trajectories that were identified for the four indicators, and upon several covariates (age, gender, deposits, type of play, net losses, voluntary self-exclusion, and Playscan classification—a responsible gambling tool that provides each player with a risk assessment: green for low risk, orange for medium risk and red for high risk). Net losses, voluntary self-exclusion, and Playscan classification were used as external verification of problem gambling. RESULTS We identified 5 distinct profiles of online lottery gambling. Classes 1 (56.8%), 2 (14.8%) and 3 (13.9%) were characterized by low to medium gambling activity and low values for markers of problem gambling. They displayed low net losses, did not use the voluntary self-exclusion measure, and were classified predominantly with green Playscan tags (range 90%-98%). Class 4 (9.7%) was characterized by medium to high gambling activity, played a higher breadth of game types (range 1-6), and had zero to few chasing episodes. They had high net losses but were classified with green (66%) or orange (25%) Playscan tags and did not use the voluntary self-exclusion measure. Class 5 (4.8%) was characterized by medium to very high gambling activity, played a higher breadth of game types (range 1-17), and had a high number of chasing episodes (range 0-5). They experienced the highest net losses, the highest proportion of orange (32%) and red (39%) tags within the Playscan classification system and represented the only class in which voluntary self-exclusion was present. CONCLUSIONS Classes 1, 2, 3 may be considered to represent recreational gambling. Class 4 had higher gambling activity and higher breadth of involvement and may be representative of players at risk for future gambling problems. Class 5 stood out in terms of much higher gambling activity and breadth of involvement, and the presence of chasing behavior. Individuals in classes 4 and 5 may benefit from early preventive measures.


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