Interacting in 3D Space: Comparison of a 3D Two-handed Interface to a Keyboard-and-mouse Interface for Medical 3D Image Manipulation

2009 ◽  
Author(s):  
F. Jacob Seagull ◽  
Peter Miller ◽  
Ivan George ◽  
Paul Mlyniec ◽  
Adrian Park
Keyword(s):  
3D Image ◽  
2019 ◽  
Vol 11 (19) ◽  
pp. 2243 ◽  
Author(s):  
Weiquan Liu ◽  
Cheng Wang ◽  
Xuesheng Bian ◽  
Shuting Chen ◽  
Wei Li ◽  
...  

Establishing the spatial relationship between 2D images captured by real cameras and 3D models of the environment (2D and 3D space) is one way to achieve the virtual–real registration for Augmented Reality (AR) in outdoor environments. In this paper, we propose to match the 2D images captured by real cameras and the rendered images from the 3D image-based point cloud to indirectly establish the spatial relationship between 2D and 3D space. We call these two kinds of images as cross-domain images, because their imaging mechanisms and nature are quite different. However, unlike real camera images, the rendered images from the 3D image-based point cloud are inevitably contaminated with image distortion, blurred resolution, and obstructions, which makes image matching with the handcrafted descriptors or existing feature learning neural networks very challenging. Thus, we first propose a novel end-to-end network, AE-GAN-Net, consisting of two AutoEncoders (AEs) with Generative Adversarial Network (GAN) embedding, to learn invariant feature descriptors for cross-domain image matching. Second, a domain-consistent loss function, which balances image content and consistency of feature descriptors for cross-domain image pairs, is introduced to optimize AE-GAN-Net. AE-GAN-Net effectively captures domain-specific information, which is embedded into the learned feature descriptors, thus making the learned feature descriptors robust against image distortion, variations in viewpoints, spatial resolutions, rotation, and scaling. Experimental results show that AE-GAN-Net achieves state-of-the-art performance for image patch retrieval with the cross-domain image patch dataset, which is built from real camera images and the rendered images from 3D image-based point cloud. Finally, by evaluating virtual–real registration for AR on a campus by using the cross-domain image matching results, we demonstrate the feasibility of applying the proposed virtual–real registration to AR in outdoor environments.


2015 ◽  
Vol 799-800 ◽  
pp. 957-963
Author(s):  
M.S. Hendriyawan Achmad ◽  
Mohd Razali Daud ◽  
Dwi Pebrianti ◽  
Saifudin Razali

Researchers in robotic vision technology are facing larger challenges, where the 2D technology has flaws in complex robot navigation in 3D space. Using 3D scanner, the robot is able to get a more detailed terrain construction, making it easier to carry out its tasks. The 3D image is obtained by fusing the Hokuyo URG-04LX and the 6-DOF IMU that consists of acceleration sensor and gyro sensor. IMU sensor outputs are the angle, speed, and position in 3D. Nevertheless, just the value of the angle is used in this study to construct 3D images based on geometric invariant. To reduce the interference in the sensor output, two types of filter are applied; the Gaussian filter used on the output of 2D LRF, while the complementary filter is applied to the output of the IMU sensor. Angle measurement plays an important role in term of geometric invariant for terrain construction. The complementary filter has provided the best angle measurement results with the lowest error on time constant (τ) = 0.475s and sampling time (dt) = 10ms. Thus, the proposed systems have successfully made an obvious 3D image of the terrain in the indoor testing.


Radiographics ◽  
2012 ◽  
Vol 32 (4) ◽  
pp. E169-E174 ◽  
Author(s):  
Norio Nakata ◽  
Naoki Suzuki ◽  
Asaki Hattori ◽  
Naoya Hirai ◽  
Yukio Miyamoto ◽  
...  

2018 ◽  
Vol 7 (3.3) ◽  
pp. 397 ◽  
Author(s):  
Chaelin Lee ◽  
Sanghyun Seo

Background/Objectives: Technologies related to image processing such as transforming the atmosphere of images or adding effects to images have been making rapid progress owing to the recent advancement of media.Methods/Statistical analysis: We need to devise methods to easily identify color composition and distribution in 3D space. This study introduces a method of visualizing the color distribution in 3D using standard color models so that the distribution pattern of color information in images can be easily understood.Findings: The distribution of colors that make up these images provides people with various stimuli and cognitive information. In order to convert images according to the user's intention in image manipulation research, the process of analyzing the images is very important, yet it is also significant to confirm that they have been converted as intended.Improvements/Applications: Our proposed method enables the user to intuitively understand and recognize color information of image.  


2014 ◽  
Vol 556-562 ◽  
pp. 4994-4997
Author(s):  
Zhong Ping Xie

In this paper, we use 3D imaging technique to conduct in-depth research in the football training, and obtain the 3D space image of the best football team. We use FPGA hardware platform to design the control program of 3D image, and judge the performance of synthetic parameters, and test process curve and schematic diagram of 3D imaging. Combined with Kmeans algorithm we design the clustering algorithm mathematical model of 3D image, and give the control programming. Finally, based on the 3D synthesis image and optimization of display technology, using the image acquisition and skill of physical body, finally we get the best offensive and defensive football team. It provides the theory reference for the training of football players.


Author(s):  
Xiaolu Zeng ◽  
Alan Hedge ◽  
Francois Guimbretiere
Keyword(s):  

Author(s):  
D Flöry ◽  
C Ginthoer ◽  
J Roeper-Kelmayr ◽  
A Doerfler ◽  
WG Bradley ◽  
...  
Keyword(s):  

2014 ◽  
Vol 75 (S 02) ◽  
Author(s):  
Gerlig Widmann ◽  
P. Schullian ◽  
R. Hoermann ◽  
E. Gassner ◽  
H. Riechelmann ◽  
...  

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