Creating one's own aggressive social environment: Trait aggression and the cycle of violence

2006 ◽  
Author(s):  
Craig A. Anderson ◽  
Katherine E. Buckley ◽  
Nicholas L. Carnagey
2007 ◽  
Vol 33 (5) ◽  
pp. 389-411 ◽  
Author(s):  
Paul F. Tremblay ◽  
Ljiljana Mihic ◽  
Kathryn Graham ◽  
Jennifer Jelley

2021 ◽  
Vol 8 (2) ◽  
pp. 213-231
Author(s):  
Wawan Edi Prastiyo ◽  
I Ketut Rai Setiabudhi

Terrorism is an extraordinary crime since it violates human rights. However, it will be different if children commit it. The legal approach is not necessarily taken against children who become terrorists. The problem of children's involvement in terrorist activities does not end there. Another important issue that must also be considered is children of terrorist parents. They must be rescued from a violent social environment. In this study, we will discuss the position of children as victims in the cycle of violence of terrorism and criminal policies in overcoming the involvement of children in terrorism activities. This research is normative legal research that examines the availability of provisions regulating the involvement of children in terrorism activities. Legal materials come from primary and secondary legal materials that are collected through literature study. Children who become terrorists are actually victims indoctrinated to commit terrorism which is believed as a struggle. Therefore, a human rights approach is needed to provide child protection. The criminal policy in tackling the involvement of children in terrorism activities is carried out by regulating the rehabilitation of radicalized children who are perpetrators and the placement of children whose parents are members of terrorism networks in a safe place.


Author(s):  
Thomas Mößle ◽  
Florian Rehbein

Aim: The aim of this article is to work out the differential significance of risk factors of media usage, personality and social environment in order to explain problematic video game usage in childhood and adolescence. Method: Data are drawn from the Berlin Longitudinal Study Media, a four-year longitudinal control group study with 1 207 school children. Data from 739 school children who participated at 5th and 6th grade were available for analysis. Result: To explain the development of problematic video game usage, all three areas, i. e. specific media usage patterns, certain aspects of personality and certain factors pertaining to social environment, must be taken into consideration. Video game genre, video gaming in reaction to failure in the real world (media usage), the children’s/adolescents’ academic self-concept (personality), peer problems and parental care (social environment) are of particular significance. Conclusion: The results of the study emphasize that in future – and above all also longitudinal – studies different factors regarding social environment must also be taken into account with the recorded variables of media usage and personality in order to be able to explain the construct of problematic video game usage. Furthermore, this will open up possibilities for prevention.


1983 ◽  
Vol 28 (2) ◽  
pp. 134-135
Author(s):  
Louise Cherry Wilkinson

1991 ◽  
Vol 36 (2) ◽  
pp. 146-147
Author(s):  
Mollie B. Condra

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