scholarly journals A network as a source of knowledge for the education of an architect

2019 ◽  
Vol 64 ◽  
pp. 02011
Author(s):  
Melis Baloglu Asut ◽  
Yüksel Demir

In a learning space, whether it is surrounded by digital tools or not, the way a tutor represents the information is usually in a linear fashion. However, e-learning platforms have already started to support the learner and a new paradigm for learning. In light of these thoughts and concerns, this paper is focused on the education of an architect and examines potential e-learning platforms including BlackBoard, Facebook in the case of an architectural course, EdX, and Khan Academy Knowledge Map based on the types of visual narrative, the aim of the platform, the information visualization quality, and data types. As an output, this study creates a comparative visualization to see and discuss the potentials of the tools for the education of an architect. After the analysis of e-learning platforms, this study concludes that (1) an education model based on a network can help architects to see the big picture, however it also causes data reduction and loss, (2) an education model based on a network allows architects to create their own learning paths and share it with their colleagues, (3) an education model based on a network may be a sustainable platform for architects from different experience levels and enhance the communication between them to support the youngers’ education, 4) an education model based on network decentralizes the process of learning and enriches it through the interaction between other learners, concepts, thoughts, and objects, (5) an education model based on network bridges the gap between what one already knows and what one needs to know to understand the whole picture, (6) an education model based on network gives the opportunity to compare previous years’ feedbacks, concepts, and thought in one medium.

Author(s):  
Shubham Dubey ◽  
Biro Piroska ◽  
Manjulata Gautam

The world is changing rapidly, so is academics. E-learning has altered the area of academics and education. ICT enabled learning has given ideal services to students by providing any type of content on demand which is proportional to the performance of students. The concentration of learner has been found instinctive; thus there is a need of engaging mind towards course progress with its entirety till the objectives of the course will be achieved. There are several e-learning platforms available as EdX, Udacity, Khan Academy, Alison those have a number of learners registered for various courses. Studies suggest that these platforms suffer from the common problem of learners’ dropping out. Investigations also claim early leaving rate is increasing due to lack of quality of content, distraction factors, learners’ mind change, outdated and succinct information, and some more detraction factors. These issues have been observed on the basis of early leaving rates in various MOOCs. Thus there is a mammoth scope for minimizing the impact of these reasons on the learners’ mind. It can be achieved by identifying these factors affecting learners’ motivation during the course. This study is aiming on identifying these factors. The approach is to explore some certain keywords on previous literature (total 41) and then calculating their frequencies and co-factors associated with them. Both grouped factors contribution and individual factor contribution have been taken care. The study gives a direction for future work towards overcoming these actor and engaging learners in ICT enabled learning.


sjesr ◽  
2021 ◽  
Vol 4 (2) ◽  
pp. 40-50
Author(s):  
Maham Sheikh ◽  
Abdul Hafeez Muhammad ◽  
Quadri Noorul hasan Naveed

Human-Computer Interaction (HCI) is a subject that measures usability and evaluates the interface of a system, software, or product to see its efficiency, effectiveness, and user satisfaction. On the other hand, at the time, the pandemic spread of Coronavirus (Covid-19) having an immense impact on schools, universities, and other educational sectors. In this current unpredictable situation, the importance of online education is visible, therefore, the usability of e-learning platforms truly plays an essential role in our lives. This study is about to evaluate the usability of a very common e-learning portal i.e., Khan Academy by user testing and heuristic evaluation techniques. Effectiveness, efficiency, and satisfaction of Khan Academy were measured quantitatively, while usability issues were identified qualitatively through heuristic evaluation. The study result shows that Khan Academy suffers from certain usability problems which need to be addressed. The study also presents relevant recommendations which are scrutinized and approved by IT specialists and UI/UX designers. The study concluded that suggested amendments are important to consider enhancing the usability of different e-Learning portals generally and Khan Academy particularly.


Author(s):  
Stefan Piasecki

Gamification as a tool or procedure to add entertaining and motivating elements to usually non-entertaining environments such as schools or workplaces is becoming more and more popular. E-learning platforms like Moodle provide tools and sets of functions to add elements of gamification. An important factor, especially for education, is technology: individual achievements and progress can be recorded, measured, tracked and visualized and, therefore, identified and honored through bonus points, awards or rankings. This is where gamification can add some challenge and excitement to learning.


IEEE Access ◽  
2021 ◽  
pp. 1-1
Author(s):  
Ryosuke Kawamura ◽  
Shizuka Shirai ◽  
Noriko Takemura ◽  
Mehrasa Alizadeh ◽  
Mutlu Cukurova ◽  
...  

Data ◽  
2021 ◽  
Vol 6 (5) ◽  
pp. 49
Author(s):  
Rana Saeed Al-Maroof ◽  
Khadija Alhumaid ◽  
Iman Akour ◽  
Said Salloum

The fear of vaccines has led to population rejection due to various reasons. Students have had their own inquiries towards the effectiveness of the vaccination, which leads to vaccination hesitancy. Vaccination hesitancy can affect students’ perception, hence, acceptance of e-learning platforms. Therefore, this research attempts to explore the post-acceptance of e-learning platforms based on a conceptual model that has various variables. Each variable contributes differently to the post-acceptance of the e-learning platform. The research investigates the moderating role of vaccination fear on the post-acceptance of e-learning platforms among students. Thus, the study aims at exploring students’ perceptions about their post-acceptance of e-learning platforms where vaccination fear functions as a moderator. The current study depends on an online questionnaire that is composed of 29 items. The total number of respondents is 630. The collected data was implemented to test the study model and the proposed constructs and hypotheses depending on the Smart PLS Software. Fear of vaccination has a significant impact on the acceptance of e-learning platforms, and it is a strong mediator in the conceptual model. The findings indicate a positive effect of the fear of vaccination as a mediator in the variables: perceived ease of use and usefulness, perceived daily routine, perceived critical mass and perceived self-efficiency. The implication gives a deep insight to take effective steps in reducing the level of fear of vaccination, supporting the vaccination confidence among educators, teachers and students who will, in turn, affect the society as a whole.


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