High Performance Building Design Process Model

Author(s):  
Chris S. Magent ◽  
David R. Riley ◽  
Michael J. Horman
2014 ◽  
Vol 8 (4) ◽  
pp. 562-587 ◽  
Author(s):  
Maria-Angeliki Zanni ◽  
Robby Soetanto ◽  
Kirti Ruikar

Purpose – The purpose of this research is to develop a building information modelling (BIM)-enabled sustainable design process model that identifies critical decisions actions in the design process along with the information and level of detail that facilitate an informed and timely decision. Building performance analysis is usually performed after the design and construction documents are produced, resulting in lost opportunities. Design/methodology/approach – A number of research methods have been adopted; these include extensive literature review and 11 in-depth exploratory interviews with industry practitioners (sustainable building design experts, early BIM adopters). Findings – Project delivery methods have a significant effect on the sustainable outcome of buildings. The development of a structured process can assist sustainable design practice among building professionals. Learning from implemented projects, that have utilised BIM processes, facilitates the scope of creating this process and advises future projects to prevent failures. Process mapping is essential to streamline the process, support key project processes and help the design team manage their own responsibilities and deliverables required by them. Originality/value – The identification of the gap and the need for a structured process for sustainable building design for BIM execution is discussed. The synergies that exist between BIM, building performance modelling, Building Research Establishment’s Environmental Assessment Method assessment and the Royal Institute of British Architects Plan of Work are shown. The effect that project delivery has on sustainable design outcome has been established. A coordinated collaborative design process model is presented based on the findings from interviewing early adopters.


2020 ◽  
Vol 15 ◽  
Author(s):  
Jin Li ◽  
Xingsheng Jiang ◽  
Jingye Li ◽  
Yadong Zhao ◽  
Xuexing Li

Background: In the whole design process of modular fuel tank, there are some unreasonable phenomena. As a result, there are some defects in the design of modular fuel tank, and the function does not meet the requirements in advance. This paper studies this problem. Objective: Through on-the-spot investigation of the factory, a mechanical design process model is designed. The model can provide reference for product design participants on product design time and design quality, and can effectively solve the problem of low product design quality caused by unreasonable product design time arrangement. Methods: After sorting out the data from the factory investigation, computer software is used to program, simulate the information input of mechanical design process, and the final reference value is got. Results: This mechanical design process model is used to guide the design and production of a new project, nearly 3 months ahead of the original project completion time. Conclusion: This mechanical design process model can effectively guide the product design process, which is of great significance to the whole mechanical design field.


Author(s):  
Marierose Van Dooren ◽  
Valentijn Visch ◽  
Renske Spijkerman ◽  
Richard Goossens ◽  
Vincent Hendriks

Personalization, the involvement of stakeholders in the design process, is often applied in serious game design for health. It is expected to enhance the alignment of a game to the preferences and capacities of the end-user, thereby increasing the end-user’s motivation to interact with the game, which finally might enhance the aimed-for health effects of the game. However, the nature and effect of personalization have never been systematically studied, making assumptions regarding personalization ungrounded. In this literature review, we firstly provide a proposal of our Personalized Design Process-model, where personalization is defined as stakeholder involvement in the Problem Definition-, Product Design- and/or Tailoring Phase. Secondly, we conducted a systematic literature review on this model, focusing on health and its effects. In this review, 62 of the 2579 found studies were included. Analysis showed that a minority of the studies were of methodologically higher quality and some of these tested the health effect by contrasting tailored versus non-tailored games. Most studies involved stakeholders in the Tailoring Design Phase. Therefore, we conclude that involving stakeholders in the Tailoring Phase is valuable. However, to know if personalization is effective in the Product Design- and the Problem Definition Phase, more studies are needed.


Author(s):  
Tetsuo Tomiyama

Abstract This paper proposes a new design process model that unifies theoretical results of General Design Theory (GDT) and empirical findings obtained from design experiments. It first reviews the design process models that were developed within theoretical work on GDT. Then, we describe experimental work on design based on protocol analysis, which resulted in a cognitive design process model from which further a computable design process model was derived. While these experimental results are supposed to support the theoretical conclusions obtained from GDT, we could also find out incompatibilities. We then propose a new design process model, called the refinement design process model, that can unify both theoretical results of GDT and experimental finding obtained from design experiments. The refinement model has better agreements with experimental findings and suggests various issues as a guiding principle to develop a future, advanced CAD system that helps a designer to focus on functional information. We propose and illustrate the concepts of such an advanced CAD system equipped with intensive design knowledge, called a computational framework for knowledge intensive engineering.


Author(s):  
Kim A. Hosler

The purpose of this chapter is to present and discuss the instructional design process model -- ADDIE, and nine flipped course design principles, which when used in parallel, offer a means to support the development and implementation of a hybrid or flipped classroom. Discussion of the pedagogical terms hybrid, blended, flipped classrooms, and active learning, are followed by an overview of the instructional design process model ADDIE, along with evidenced-based flipped classroom design principles. A partial example of how these two frameworks may be applied to the re-design of a fully online course into a flipped or hybrid course is demonstrated, and emergent design-consideration questions are offered.


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