scholarly journals Gender stereotypes about interests start early and cause gender disparities in computer science and engineering

2021 ◽  
Vol 118 (48) ◽  
pp. e2100030118
Author(s):  
Allison Master ◽  
Andrew N. Meltzoff ◽  
Sapna Cheryan

Societal stereotypes depict girls as less interested than boys in computer science and engineering. We demonstrate the existence of these stereotypes among children and adolescents from first to 12th grade and their potential negative consequences for girls’ subsequent participation in these fields. Studies 1 and 2 (n = 2,277; one preregistered) reveal that children as young as age six (first grade) and adolescents across multiple racial/ethnic and gender intersections (Black, Latinx, Asian, and White girls and boys) endorse stereotypes that girls are less interested than boys in computer science and engineering. The more that individual girls endorse gender-interest stereotypes favoring boys in computer science and engineering, the lower their own interest and sense of belonging in these fields. These gender-interest stereotypes are endorsed even more strongly than gender stereotypes about computer science and engineering abilities. Studies 3 and 4 (n = 172; both preregistered) experimentally demonstrate that 8- to 9-y-old girls are significantly less interested in an activity marked with a gender stereotype (“girls are less interested in this activity than boys”) compared to an activity with no such stereotype (“girls and boys are equally interested in this activity”). Taken together, both ecologically valid real-world studies (Studies 1 and 2) and controlled preregistered laboratory experiments (Studies 3 and 4) reveal that stereotypes that girls are less interested than boys in computer science and engineering emerge early and may contribute to gender disparities.

2020 ◽  
Vol 44 (1) ◽  
pp. 88-96 ◽  
Author(s):  
Cassandra A. Bailey ◽  
Betsy E. Galicia ◽  
Kalin Z. Salinas ◽  
Melissa Briones ◽  
Sheila Hugo ◽  
...  

Author(s):  
Audrey Bennett ◽  
Ron Eglash

The phrase “broadening participation” is often used to describe efforts to decrease the race and gender gap in science and engineering education, and in this paper the authors describe an educational program focused on addressing the lower achievement rates and career interests of underrepresented ethnic groups (African American, Native American, and Latino students). However “broadening participation” can also describe the more general problem of a narrow, decontextualized form of education that can alienate all demographics. Broadening the scope of computing education can not only help address disparities in different social groups, but also make technical education more attractive to all individuals, and help us create a generation of science and engineering professionals who can better incorporate an understanding of the world into their technical work. The program the authors report on, Computer Science Education from Life (cSELF) takes a modest step in this direction. Using the concept of “design agency” the authors describe how this merging of abstract formal structures, material creative practice, and cultural knowledge can improve underrepresented student engagement, and foster learning practices in computing that offer broader forms of social expression for all students.


2008 ◽  
Vol 179 (5) ◽  
pp. 1704-1708 ◽  
Author(s):  
Helen Shi Stafford ◽  
Sidney L. Saltzstein ◽  
Suzuho Shimasaki ◽  
Catherine Sanders ◽  
Tracy M. Downs ◽  
...  

AIDS ◽  
2021 ◽  
Vol Publish Ahead of Print ◽  
Author(s):  
Thibaut Davy-Mendez ◽  
Sonia Napravnik ◽  
Joseph J. Eron ◽  
Stephen R. Cole ◽  
David Van Duin ◽  
...  

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