Dedicating the town: urban foundation deposits in Roman Britain

2004 ◽  
Vol 36 (1) ◽  
pp. 68-86 ◽  
Author(s):  
Peter Woodward ◽  
Ann Woodward
Britannia ◽  
1975 ◽  
Vol 6 ◽  
pp. 189 ◽  
Author(s):  
C. V. Walthew
Keyword(s):  

Britannia ◽  
2013 ◽  
Vol 44 ◽  
pp. 145-169 ◽  
Author(s):  
William Bowden

AbstractThe idea that the town of Venta Icenorum (Caistor-by-Norwich) was laid out in the early Flavian period, as part of the Roman reaction to the Boudican revolt, has become canonical in literature on Roman Britain. Drawing on the results of recent excavations, this paper re-evaluates the evidence relating to the establishment of the street grid and questions the idea that the town reflects a coherent act of urban planning. It concludes by arguing that previous interpretations of the site within a ‘Boudican’ paradigm are fundamentally flawed.


Author(s):  
Louise Revell

This chapter investigates the character of the chartered towns in Roman Britain, their mature form in the late second/early third centuries, and the social use of urban space. It explores the activities fostered by the buildings within towns. The forum and the town are shown to be the centre of political organization, enabling the new system of elite magistracies. The religious structures of the towns allowed for varied forms of ritual experience engendered by the relationships between temple and urban layout. The buildings for leisure activities—theatres, amphitheatres, and baths—also formed an essential part of the urban existence. The final group of buildings to be considered are those for living and working in; these were an early part of urban construction and illustrate the continued investment throughout the Roman period. The chapter concludes by considering the nature of variability between the urban centres of the province.


Antiquity ◽  
1964 ◽  
Vol 38 (150) ◽  
pp. 103-112 ◽  
Author(s):  
S. S. Frere

Verulamium was the third largest city in Roman Britain (200 acres within the walls). Its place in the Roman province was thus commensurate with the part it has played in modern assessments of the history and culture of Roman Britain. The excavations undertaken between 1930 and 19-34 by Dr and Mrs R. E. M. Wheeler were amongst the first scientific excavations of Roman towns in this country, and their report was certainly the first to interpret the results gained in the wider context of the history of the Roman Empire. Those deductions were thereupon utilized by Collingwood as a framework for the history of urbanization in Britain as a whole and have coloured interpretation ever since. Yet of the 200 acres of Verulamium only 11 had been investigated and those in an area thought to be peripheral. Today, therefore, at the conclusion of a second campaign (1955-61) when another, more central, area has been excavated and when the acreage investigated has increased to 20, it is justifiable to reassess the history of the town.


2020 ◽  
Vol 9 (1) ◽  
pp. 006
Author(s):  
Manuel Sánchez García

In “The Idea of a Town: Anthropology of Urban Form” (1976), architecture historian Joseph Rykwert defined six archetypes used in Etruscan rites for the foundation of urban settlements, which continued to be used in Classical Greece and Ancient Rome. He proposed to use these same categories for the study of cities in different eras, as a methodology to develop a global urban history. This paper projects Rykwert’s concepts to cities created during the XXI century, specifically those designed for video games with historical themes, and provides the reader with an experimental methodology for assessing digital architectures and environments. Spatial and narrative archetypes will be identified in two different video games, as well as their connections to imaginaries born in the Classic period. In Age of Empires (Ensemble Studios, 1996-2005) urban foundation corresponds to the idea of the town as a place for dominating territory. Their variable structure is grounded on a systemic set of rules that benefits tactic configurations designed by players. In contrast, Bioshock Infinite (Irrational Games, 2013) proposes an immobile storyline built around the city as its leading narrative voice. Its urban spaces direct the action through archetypes such as the “center”, the “labyrinth”, and the “door”.


Antiquity ◽  
1976 ◽  
Vol 50 (200) ◽  
pp. 185-186
Author(s):  
Stuart Piggott

In June 1926 my father, a master at the school in Hampshire in which I was an idle and unedifying pupil, received a letter from the Archaeology Officer of the Ordnance Survey in Southampton, asking for details of a new Romano-British site at West Harting, on the downs just across the county boundary in Sussex. Crawford was collecting material for the second edition of the 0s Roman Britain map: my proud discovery of sherds in moleheaps and rabbit-scrapes had found its way into the parish magazine and thence to the Portsmouth Evening News where it had been spotted by OGSC, and so the letter was really for me. Correspondence followed; the next year, in Southampton with my parents en route for a holiday in France, I was able to meet him for the first time. The Generation Gap had not then been invented, and we liked one another from the start, and from then on OGS (as we were all later to call him) took upon himself to be my archaeological godfather.


2008 ◽  
pp. 312-316
Author(s):  
Jacek Leociak

The title of this text, From the Book of Madness and Atrocity, published here for the first time, indicates its generic and stylistic specificity, its fragmentary, incomplete character. It suggests that this text is part of a greater whole, still incomplete, or one that cannot be grasped. In this sense Śreniowski refers to the topos of inexpressibility of the Holocaust experience. The text is reflective in character, full of metaphor, and its modernist style does not shun pathos. Thus we have here meditations emanating a poetic aura, not a report or an account of events. The author emphasises the desperate loneliness of the dying, their solitude, the incommensurability of the ghetto experience and that of the occupation, and the lack of a common fate of the Jews and the Poles (“A Deserted Town in a Living Capital”; “A Town within a Town”; “And the Capital? A Capital, in which the town of a death is dying . . . ? Well, the Capital is living a normal life. Under the occupation, indeed . . . .”).


2019 ◽  
Vol 16 (3) ◽  
pp. 417-428
Author(s):  
Özgün Ünver ◽  
Ides Nicaise

This article tackles the relationship between Turkish-Belgian families with the Flemish society, within the specific context of their experiences with early childhood education and care (ECEC) system in Flanders. Our findings are based on a focus group with mothers in the town of Beringen. The intercultural dimension of the relationships between these families and ECEC services is discussed using the Interactive Acculturation Model (IAM). The acculturation patterns are discussed under three main headlines: language acquisition, social interaction and maternal employment. Within the context of IAM, our findings point to some degree of separationism of Turkish-Belgian families, while they perceive the Flemish majority to have an assimilationist attitude. This combination suggests a conflictual type of interaction. However, both parties also display some traits of integrationism, which points to the domain-specificity of interactive acculturation.


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