Digital/material housing financialisation and activism in post-crash Dublin

2021 ◽  
pp. 1-18
Author(s):  
Maedhbh Nic Lochlainn
Keyword(s):  
Author(s):  
Jamey Graham ◽  
Jorge Moraleda ◽  
Jonathan J. Hull ◽  
Timothee Bailloeul ◽  
Xu Liu ◽  
...  

2015 ◽  
Vol 33 (2) ◽  
pp. 348-355 ◽  
Author(s):  
Konrad Perzyński ◽  
Radosław Wiatr ◽  
Łukasz Madej

AbstractThe developed numerical model of a local nanoindentation test, based on the digital material representation (DMR) concept, has been presented within the paper. First, an efficient algorithm describing the pulsed laser deposition (PLD) process was proposed to realistically recreate the specific morphology of a nanolayered material in an explicit manner. The nanolayered Ti/TiN composite was selected for the investigation. Details of the developed cellular automata model of the PLD process were presented and discussed. Then, the Ti/TiN DMR was incorporated into the finite element software and numerical model of the nanoindentation test was established. Finally, examples of obtained results presenting capabilities of the proposed approach were highlighted.


Author(s):  
Svend Larsen

In December 2004 the Danish parliament passed a new act on legal deposit which brought together all regulations concerning the collection and preservation of works published in Denmark, irrespective of type and format. The act covers works published in a physical format, works published on the Internet, radio and television broadcasts, and motion pictures. The responsibility for collecting and preserving this material (apart from motion pictures) is shared by the Royal Library and the State and University Library, and the article describes the procedures by which this responsibility will be discharged. Additional funding was secured to develop a system to meet the challenges of Internet harvesting and web archiving, and the new Danish Net Archive was ready to operate when the new law came into force on 1 July 2005. The article also considers the requirement for long-term preservation of digital material and the regulation of access to it, since both are seen as essential components in Denmark's initiatives to safeguard the nation's cultural heritage and to increase access to it.


Author(s):  
Esther Lecumberri ◽  
Victoria Pastor-González

This article explores the use of Learner Generated Digital Content (LGDC) in the context of advanced Spanish language modules. An approach to learning and teaching frequently used and extensively researched in disciplines such as medicine and natural sciences, LGDC has in recent years made a cautious appearance in the area of modern languages (Lambert, Philp, & Nakamura, 2017). In the present case, LGDC becomes a powerful tool to address the challenge of introducing content acquisition in what is primarily a language module. Through the creation and sharing of a range of archivable learner generated digital material (posters and videos), learners and teachers collaborate to develop a living and open access information resource that can be expanded and used by successive cohorts of students in a cumulative process of knowledge generation and knowledge exchange. Scheduled at different points throughout the term and designed to result in texts of increasing linguistic complexity, these tasks encourage students to engage with the process of content acquisition and provide them with opportunities to practise and refine the linguistic skills required for the successful completion of their final assessment (an individual presentation). The introduction of LGDC in the module teaching and learning strategy led to a noticeable increase in student engagement, as evidenced by the results of questionnaires conducted with three consecutive cohorts. By sharing our experience, we would like to encourage fellow practitioners to introduce LGDC in the language classroom.


Author(s):  
N. V. Koval ◽  
N. L. Korzhenivska ◽  
E. V. Dobrovolska

Development of trading activities is carried out in accordance with the current Concept of development of internal trade of Ukraine. At a rapid pace, changes are occurring in consumer preferences, assortment conditions, and the expansion of the influence of the geographical and species capabilities of the presented goods. The analysis of internal changes in the volume of goods turnover of enterprises by product groups, business entities at the country level and its individual regions made it possible to argue and justify the importance of observing the totality of organization principles, the balance of supply and demand, purchasing power, economic feasibility and payback. The used methods of author generalizations, analytical and statistical calculations, comparisons made it possible to systematize the digital material of the study and substantiate conclusions regarding the state and dynamics of the development of trade activities in Ukraine, as well as the Khmelnitsky region, as one of its regions. The study focuses on network marketing, as one of the forms of development and improvement of trade and the determination of the necessary nomenclature and bottlenecks in the activities of trade entities, including markets. The prospects of the use of electronic commerce (purchase and sales) are substantiated, which significantly expands the possibilities for carrying out trading activities for both buyers and trade enterprises. It is proposed to take into account the influence of demographic security, as one of the factors that shape the country's product policy and its export potential. It is determined that the influence on the increase in turnover indicators has an extensive factor in the growth of prices for consumed goods, in a certain way introduces distortions in the perception of digital information. The use of innovative technologies, modern methods of managerial decision-making in the field of marketing, logistics allows us to improve the trading process, satisfy consumer demand and ensure the effectiveness of enterprises in the trading sphere.


2007 ◽  
Vol 558-559 ◽  
pp. 1133-1138 ◽  
Author(s):  
Roland E. Logé ◽  
M. Bernacki ◽  
H. Resk ◽  
H. Digonnet ◽  
T. Coupez

The development of a digital material framework is presented, allowing to build virtual microstructures in agreement with experimental data. The construction of the virtual material consists in building a multi-level Voronoï tessellation. A polycrystalline microstructure made of grains and sub-grains can be obtained in a random or deterministic way. A corresponding finite element mesh can be generated automatically in 3D, and used for the simulation of mechanical testing under large strain. In the examples shown in this work, the initial mesh was non uniform and anisotropic, taking into account the presence of interfaces between grains and sub-grains. Automatic remeshing was performed due to the large strains, and maintained the non uniform and anisotropic character of the mesh. A level set approach was used to follow the grain boundaries during the deformation. The grain constitutive law was either a viscoplastic power law, or a crystallographic formulation based on crystal plasticity. Stored energies and precise grain boundary network geometries were obtained directly from the deformed digital sample. This information was used for subsequent modelling of grain growth with the level set approach, on the same mesh.


2015 ◽  
Vol 1 (1) ◽  
pp. 55-72 ◽  
Author(s):  
Stefan Werning

Abstract Since the release of iconic devices like the Nintendo DS (2004) and particularly the first iPhone (2007), touchscreen interfaces have become almost omnipresent and arguably shaped a “touchscreen generation”. But how do touchscreen experiences operate as complex assemblages of material contingencies, electronics, algorithms and user interaction? And how do they function in actual software applications? In order to address these questions, the paper outlines a comparative software studies perspective, which comprises four consecutive steps. The introduction draws on cultural studies research on touchscreen interfaces to establish a theoretical framework for understanding the shifting epistemic status of the screen and the complex relationship between technical affordances and cognitive processes. Second, the paper explores aesthetic implications of the materiality of touchscreens, including the shift from vertical to horizontal navigational logic and the focus on physical contiguity in user experience design. Third, a series of short, interconnected case studies serves to illustrate the more specific implications on practices of media use and cultural production in a variety of applications. For example, apps like Vine evoke the ‘tangibility’ of digital material by allowing users to start and stop recording video by touching and releasing the screen respectively. Other, even more iconic examples include the swipe mechanic employed in Tinder and particularly the ‘swipe to unlock’ gesture used in the Android operating system. Finally, the previous findings are contextualised by briefly investigating the cultural imaginary of the touchscreen, which manifests itself in the form of haptic feedback as well as curved and even wearable touch-sensitive surfaces.


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