Exploring virtual reality technology and the role of mindfulness in promoting nuclear power knowledge and public acceptance in China

Author(s):  
Olayemi H. Rufai ◽  
Jianxun Chu ◽  
Sayibu Muhideen ◽  
Riffat Shahani ◽  
Tunde S. Amosun
Author(s):  
Kosmas Dimitropoulos ◽  
Athanasios Manitsaris

This chapter aims to study the benefits that arise from the use of virtual reality technology and World Wide Web in the field of distance education, as well as to further explore the role of instructors and learners in such a network-centric mode of education. Within this framework, special emphasis is given on the design and development of web-based virtual learning environments so as to successfully fulfil their educational objectives. In particular, the chapter includes research on distance education on the Web and the role of virtual reality, as well as study on basic pedagogical methods focusing mainly on the efficient preparation, approach and presentation of the learning content. Moreover, specific designing rules are presented considering the hypermedia, virtual and educational nature of this kind of applications. Finally, an innovative virtual reality environment for distance education in medicine, which reproduces conditions of the real learning process and enhances learning through a real-time interactive simulator, is demonstrated.


2010 ◽  
Vol 36 (1) ◽  
pp. 84-94 ◽  
Author(s):  
Emily F. Law ◽  
Lynnda M. Dahlquist ◽  
Soumitri Sil ◽  
Karen E. Weiss ◽  
Linda Jones Herbert ◽  
...  

2013 ◽  
Vol 373-375 ◽  
pp. 1703-1709
Author(s):  
Jin Jin Xu ◽  
Zhong Wen ◽  
Kai Feng Zhang ◽  
Zheng Gang Guan ◽  
Chen Ye

In order to improve the effect of refueling training in nuclear power plant, the simulation system of refueling machine was designed and developed, combining the virtual reality technology with a real control console. The 3D virtual refueling environment of nuclear power plant was established by 3D modeling. Signals from touch screen and console are gathered by PLC and transmitted to PC graphics workstation, control the motion of virtual refueling machine, which realize the refueling operation simulation. The operation in failure modes was also realized in the system through the programming of failure database. The results show that the system runs normally and can simulate refueling operation in normal and abnormal modes, the training of refueling personnel is implemented effectively.


2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Na Zhao ◽  
Zhanhong Tian ◽  
Yang Li ◽  
Haihua Yu ◽  
Yu Yang

As the standard of life has increased with the advancement of the time, there has been an increasing stress on healthcare with the aging diet, and pressure sores occur in elderly hospitalized subjects. Of course, the emergence of related medical devices, especially auxiliary foam dressings, is constantly improving. Pressure ulcers are extremely harmful to the elderly. The use of virtual reality technology to simulate the treatment of foam excipients is to test the role of medical devices in virtual reality. In particular, the use of foam dressings in the management of pressure deposits is the most relevant study for this paper, which reviews the relevant literature and conducts a thematic study on patients in a specific urban hospital. The relevant materials were designed, the experiments were designed, and the relevant research data were obtained. Studies show that virtual reality-based preventive medical devices can improve the efficiency of pressure ulcer treatment in hospitals by about 12%. Pressure ulcers have different incidences among people of different ages. The probability is much higher than that of adolescents. Foam dressing is very effective in preventing pressure ulcers. The probability of pressure ulcers after using foam dressing is about 35% lower than that when it is not used.


2020 ◽  
Vol 134 (10) ◽  
pp. 863-866
Author(s):  
J R Abbas ◽  
J J Kenth ◽  
I A Bruce

AbstractBackgroundThe current coronavirus disease 2019 pandemic has caused unprecedented challenges to surgical training across the world. With the widespread cancellations of clinical and academic activities, educators are looking to technological advancements to help ‘bridge the gap’ and continue medical education.SolutionsSimulation-based training as the ‘gold standard’ for medical education has limitations that prevent widespread adoption outside suitably resourced centres. Virtual reality has the potential to surmount these barriers, whilst fulfilling the fundamental aim of simulation-based training to provide a safe, effective and realistic learning environment.Current limitations and insights for futureThe main limitations of virtual reality technology include comfort and the restrictive power of mobile processors. There exists a clear developmental path to address these restrictions. Continued developments of the hardware and software set to deepen immersion and widen the possibilities within surgical education.ConclusionIn the post coronavirus disease 2019 educational landscape, virtual, augmented and mixed reality technology may prove invaluable in the training of the next generation of surgeons.


2002 ◽  
Vol 24 (11-12) ◽  
pp. 599-606 ◽  
Author(s):  
A. Harrison ◽  
G. Derwent ◽  
A. Enticknap ◽  
F. D. Rose ◽  
E. A. Attree

2021 ◽  
Vol 33 (2) ◽  
pp. 167-179
Author(s):  
Derek J. Huffman ◽  
Arne D. Ekstrom

Moving our body through space is fundamental to human navigation; however, technical and physical limitations have hindered our ability to study the role of these body-based cues experimentally. We recently designed an experiment using novel immersive virtual-reality technology, which allowed us to tightly control the availability of body-based cues to determine how these cues influence human spatial memory [Huffman, D. J., & Ekstrom, A. D. A modality-independent network underlies the retrieval of large-scale spatial environments in the human brain. Neuron, 104, 611–622, 2019]. Our analysis of behavior and fMRI data revealed a similar pattern of results across a range of body-based cues conditions, thus suggesting that participants likely relied primarily on vision to form and retrieve abstract, holistic representations of the large-scale environments in our experiment. We ended our paper by discussing a number of caveats and future directions for research on the role of body-based cues in human spatial memory. Here, we reiterate and expand on this discussion, and we use a commentary in this issue by A. Steel, C. E. Robertson, and J. S. Taube (Current promises and limitations of combined virtual reality and functional magnetic resonance imaging research in humans: A commentary on Huffman and Ekstrom (2019). Journal of Cognitive Neuroscience, 2020) as a helpful discussion point regarding some of the questions that we think will be the most interesting in the coming years. We highlight the exciting possibility of taking a more naturalistic approach to study the behavior, cognition, and neuroscience of navigation. Moreover, we share the hope that researchers who study navigation in humans and nonhuman animals will synergize to provide more rapid advancements in our understanding of cognition and the brain.


Author(s):  
Li Xiyun ◽  
Wang Xi ◽  
Liang Chenchen ◽  
Wang Shaohua

Main control room simulator is widely used in design verification and operator training for nuclear power plant. The simulator needs to implement the arrangement, environment, human machine interface and function of main control room, which should be the same as much as possible. For designer, each type of reactor needs an individual simulator for design verification. As the number of unit increased, the simulator will consume a lot of space and difficult to reuse for other project. In addition, design verification for control room and I&C system need to start at the early stage of a project and is usually an iterative process with the design work. Build a control room facility for simulator needs a lot of time and is difficult to modify once constructed. To make the simulator more flexible and match the project schedule, virtual reality technology can be used to replace or extend traditional control room simulator with approximately the same arrangement, environment, human machine interface and function. In the full scope engineering simulator of HPR1000 unit, virtual reality control room interface has been designed as an extension of real control room implementation. The designer or operator can control and monitor the power plant in virtual reality environment, which just feels like real control room. It also can be used for other type of reactor by connecting to other simulator server and adding corresponding control room model in virtual reality software. With this preliminary application, control room simulator can be implemented in a short time and flexible for modification, which give designer more time and space for design verification and optimization. Once it applied in training simulator of nuclear power plant in future, it may provide a low cost and flexible option for operator training.


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