Brain Painting V2: evaluation of P300-based brain-computer interface for creative expression by an end-user following the user-centered design

2015 ◽  
Vol 2 (2-3) ◽  
pp. 135-149 ◽  
Author(s):  
L. Botrel ◽  
E.M. Holz ◽  
A. Kübler
2016 ◽  
pp. 573-595
Author(s):  
Valeria Carofiglio ◽  
Fabio Abbattista

Innovative applications are often complex systems. In designing this kind of application, usability, perceived usefulness and appropriateness of adaptation are the three most commonly assessed variables. However, in order to obtain a more engaging overall user experience, a good designer should perform proper formative and summative usability tests, based on the user's emotional level, which becomes a user-centered evaluation activity. Moreover, traditional methods are not ideal, as information about the user's emotional state should be captured in an implicit and transparent manner, in order to be non-invasive and more effective. Brain Computer Interface has recently witnessed an explosion of systems for studying human emotion by the acquisition and processing of physiological signals. The authors view Adaptive Virtual Environments, as one of the most representative examples of innovative applications, and also as elicitors of a complex user emotion synthesis. Therefore, in this paper the authors propose a user-centered approach to the design and support of the user experience through an adaptive virtual environment, via brain-computer interface. Firstly, the authors focus on the design of an engaging overall experience for potential users, by exploiting their emotional level as a powerful engine in the interaction experience. Secondly, the author work to enhance the user experience by dynamically adapting the interaction to the user's emotional state, so that there will be a more immersive and satisfying interaction.


2014 ◽  
Vol 889-890 ◽  
pp. 987-993 ◽  
Author(s):  
Yan Zhao Wang ◽  
Gui Hao Liang ◽  
Jian Zhang

The following description illustrates the implementation of an EEG-based Brain Computer Interface (BCI) for control of robotic arm utilizing electroencephalography (EEG) rhythms. The signals are collected with a headset witch denoises and classifies sampling signals adopting Fast Fourier Transform (FFT) and Kalman filter. These signals are deciphered to signals that can be eventually understood by certain machine, and then transmitted to a single-chip system by employing Bluetooth Module. Signals received by end-user machine will be compiled into control commands by MCU system and these commands are used to control actions of a robotic arm. Keywords: electroencephalogram;EEG;brain computer interface;BCI;MCU;robotic arm


2019 ◽  
Vol 2 (2) ◽  
pp. 74-80
Author(s):  
Yovi Apridiansyah ◽  
Gunawan Gunawan

Bidang pendidikan khususnya Universitas, pada saat ini membutuhkan dukungan sistem informasi dalam peningkatan mutu pelayanan terhadap proses pendidikan. Proses pendidikan ini sangat banyak jenisnya diantaranya adalah bimbingan tugas akhir. Proses menulis skripsi atau tugas akhir adalah tahap akhir yang harus ditempuh oleh mahasiswa untuk memperoleh gelar sarjana yang pada prosesnya dibimbing oleh dua orang dosen pembimbing. UCD (User Centered Design) adalah sebuah filosofi perancangan yang menempatkan pengguna sebagai pusat dari sebuah proses pengembangan sistem. Kesulitan pengguna (end user) selama ini untuk membaca dan menerjemahkan dokumen-dokumen yang ada dalam setiap pengembangan dapat terbantu menggunakan metode UCD. maka rumusan masalah bagaimana membuat aplikasi bimbingan skripsi menggunakan model user centered design. Model user centered design Untuk menerapkan model user centered design dan pada aplikasi bimbingan skripsi. penelitian ini dapat membantu pembaca untuk mengetahui metode user centered design berbasis Cloud ComputingKata Kunci : Aplikasi, UCD, Skripsi, Website


2011 ◽  
Vol 7 ◽  
pp. 131-141 ◽  
Author(s):  
Petr Voldán

User centred design is an approach in process of development any kind of human product where the main idea is to create a product for the end user. This article presents User centred design method in developing web mapping services. This method can be split into four main phases – user research, creation of concepts, developing with usability research and lunch of product. The article describes each part of this phase with an aim to provide guidelines for developers and primarily with an aim to improve the usability of web mapping services.


2014 ◽  
Vol 3 (1) ◽  
pp. 1-21 ◽  
Author(s):  
Valeria Carofiglio ◽  
Fabio Abbattista

Innovative applications are often complex systems. In designing this kind of application, usability, perceived usefulness and appropriateness of adaptation are the three most commonly assessed variables. However, in order to obtain a more engaging overall user experience, a good designer should perform proper formative and summative usability tests, based on the user's emotional level, which becomes a user-centered evaluation activity. Moreover, traditional methods are not ideal, as information about the user's emotional state should be captured in an implicit and transparent manner, in order to be non-invasive and more effective. Brain Computer Interface has recently witnessed an explosion of systems for studying human emotion by the acquisition and processing of physiological signals. The authors view Adaptive Virtual Environments, as one of the most representative examples of innovative applications, and also as elicitors of a complex user emotion synthesis. Therefore, in this paper the authors propose a user-centered approach to the design and support of the user experience through an adaptive virtual environment, via brain-computer interface. Firstly, the authors focus on the design of an engaging overall experience for potential users, by exploiting their emotional level as a powerful engine in the interaction experience. Secondly, the author work to enhance the user experience by dynamically adapting the interaction to the user's emotional state, so that there will be a more immersive and satisfying interaction.


2018 ◽  
Vol 7 (2) ◽  
pp. 149
Author(s):  
Aysyah Rengganis ◽  
Sumitro Sarkum ◽  
Ibu Rasyid Munthe ◽  
Iwan Purnama

UCD (User Centered Design) is a design philosophy of putting users at the center of a system development process. The difficulties experienced by the tourists who visited West Sumatra during traveling is in communicating which can be helped by using UCD method. The approach using UCD method has been supported by various techniques, methods, tools, procedures and processes that help to design more user-centered applications. In the UCD method the user is at the level of design sophistication of all interfaces used based on the guide application. In making the application, the tool used in designing tourist guide application design is using Unified Modeling Language (UML). Data excavation is done by interview and observation to the end user, and library study. Tour guide application built using eclipse with SQLite database storage media. The result of this design is expected to provide convenience to the tourists in making tourism visits to West Sumatra.


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