scholarly journals The analyze of students’ creative thinking skills on Lesson Study for Learning Community (LSLC) based on Science, Technology, Engineering, and Mathematics (STEM) approach

2020 ◽  
Vol 1538 ◽  
pp. 012072
Author(s):  
D Yuniar ◽  
Hobri ◽  
A C Prihandoko ◽  
K Aini ◽  
A K A Faozi
BIOLOVA ◽  
2021 ◽  
Vol 2 (1) ◽  
pp. 1-8
Author(s):  
Beny Saputra ◽  
Agus Sujarwanta

This research focuses on the transformation of project-based learning (PjBL) Science, Technology, Engineering, and Mathematics (STEM) during the Covid-19 pandemic, where learning in schools experienced a significant change from conventional learning (face-to-face) to online learning, follow the health protocol physical distancing recommended by the current government. STEM-PjBL online learning through platform was e-learning effectively carried out during the Covid-19 pandemic by providing projects to students involving science, technology, engineering and mathematics. STEM-PJBL learning enhances learning outcomes, learners' competencies and learning motivations, creates more meaningful learning, helps students solve problems, and supports future careers. The use of online applications for learning in the form of google classroom and social media becomes the main choice based on the level of ease of use. STEM-PJBL. This STEM-PjBL learning also demonstrates students' scientific abilities including reading, observing, and solving problems in daily life. The improvement of life skills includes personal, social, academic and vocational skills. This integration is more effective than conventional learning in improving learning outcomes in the form of creative thinking skills and science process skills. The constraints of online learning include limited internet services, as well as user infrastructure and infrastructure, some of which have not yet been fulfilled, for example smartphones and laptops, so that further and maximum efforts are needed from all parties.


2020 ◽  
Vol 9 (1) ◽  
pp. 44
Author(s):  
Mardiyah Sari Dewi ◽  
Albertus Djoko Lesmono ◽  
Hadiyanto Hadiyanto ◽  
Arif Harimukti

This study discusses how students think about vector material through PBL (Problem Based Learning) models using STEM (Science, Technology, Engineering, and Mathematics). The method used in this study uses qualitative descriptive research. The subjects of this study were students of grade X MIPA 4 SMA Negeri 2 Jember with a total of 35 students. The instruments of collecting data in this study consisted of student worksheets and questionnaires to measure students' creative thinking skills. Student worksheets are provided using STEM (Science, Technology, Engineering, and Mathematics) which have been adapted to the 2013 curriculum that directs students to be actively involved in learning activities. fluency, flexibility, elaboration and originality which contains 6 indicators. The results of the questionnaire data were analyzed based on its indicators, namely for the first indicator getting a percentage of creative thinking skills by 74%, the second indicator by 78%, the third indicator by 74%, the percentage indicator by 69%, the percentage indicator by 74%, and for the sixth indicator by 70% . The number of students who reached the criteria was quite creative there were 33 students with a percentage of 94%. Based on the results of data analysis obtained, students think a high percentage. The PBL (Problem Based Learning) model using STEM (Science, Technology, Engineering, and Mathematics) on vector material has good implications and supports an effective and enjoyable learning process for students.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Abdul Rahman. M ◽  
Muhammad Arsyad ◽  
Kaharuddin Arafah

This research is a development research that aims to describe a valid profile of STEM-based teaching material development, analyze students' responses to the development of teaching materials and analyze the effectiveness of STEM-based teaching materials to examine creative thinking skills. This research was conducted at SMAN 9 Makassar in class XI MIA 6 consisting of 32 students as respondents. STEM-based physics learning was carried out 5 times on static and dynamic fluid material. Learning activities contain four elements, namely science, technology, engineering and mathematics, and the STEM results made are making hydraulic bridges and simple mosquito sprays from used materials. The development model used was ADDIE which consists of analysis, design, development, implementation and evaluation. The ADDIE model is a development procedure carried out by producing a STEM-based physics learning product. The intended product is to produce a STEM-based physics teaching material, step-by-step. These steps are included in the teaching material that must be validated and ready to be used by the teachers in carrying out learning so that students can think creatively. The results showed the practicality of physics teaching material based on practical STEM. It was seen from the results of the responses of students and the responses of teachers who were in the very good category. Learning using STEM-based teaching materials is effective and can make students think creatively. This is shown in the fluency thinking indicator with a percentage of 74.58%, the flexible thinking indicator 71.25%, the original thinking indicator 81.56%, and the elaborative thinking indicator 82.03%, with an average percentage of 77.36% which is in the creative category.


2022 ◽  
Vol 9 (1) ◽  
pp. 142-150
Author(s):  
Kinanti Andartiani ◽  
Sri Sulistyorini ◽  
Yuli Kurniawati S Pranoto

This study aimed to analyze the validity, effectiveness, and practicality of the E-LKPD (Electronic Student Worksheet) to improve the creative thinking skills of fifth grade students at SDN 1 Kutoharjo and SDN 2 Kutoharjo after participating in STEAM-based learning (Science, Technology, Engineering, Art, and Mathematics). This study used research and development procedures with reference to the 4D model (Define, Design, Develop, and Disseminate) but this research was only up to the develop stage. The research design used was "One Groups Pretest-Posttest Design" with 72 students as research subjects. The research instrument used was observation sheet, interview sheet, expert validation test sheet, written test (pretest and posttest), and questionnaire sheet (questionnaire). The results of the research, it can be analyzed that the validity of the E-LKPD according to the material expert validator is 91.6 in the very valid category, the media expert validator was 75 in the valid category, and the language expert validator was 85 in the very valid category. The effectiveness of E-LKPD according to the results of the N-Gain test calculation of 0.61 was included in the category of quite effective and showed that there was a significant increase in creative thinking skills before and after using STEAM-based E-LKPD with 91% classical completeness results with complete criteria. STEAM-based E-LKPD was declared practical according to the results of teacher and student respondents which showed that teacher respondents scored 83 and 80 in the very attractive category and student respondents produced an average score of 81 in the very attractive category. The conclusion of the research was the development of STEAM-based E-LKPD was suitable for distance learning activities and can improve students' creative thinking skills. Keywords: E-LKPD IPA, STEAM, Creative Thinking.


Sign in / Sign up

Export Citation Format

Share Document