scholarly journals The development of interactive learning media with lectora inspire in gas kinetic theory subject to improve the result and students’ interest of the eleventh grade students of senior high school

2020 ◽  
Vol 1567 ◽  
pp. 032092
Author(s):  
R A Liliana ◽  
W Raharjo ◽  
I Jauhari
2017 ◽  
Vol 1 (1) ◽  
pp. 1 ◽  
Author(s):  
Rifqa Gusmida ◽  
Nur Islami

For senior high school students, learning concepts in physics is increasingly more difficult when the topic is abstract and cannot be seen with the unaided eye. The research here utilized augmented reality technology and instructional design following the ADDIE model (analysis, design, development, implementation and evaluation) to develop learning media for physics, specifically the kinetic theory of gases. Preliminary analysis was conducted in a senior high school to evaluate the challenges students face when learning physics. The design of the media was based on addressing problems that the students were having. Augmented reality technology was then utilized and the implementation aimed to incorporate the physics concepts into the product. The media was evaluated by six experts. Finally, the learning media presented real-time 3D animation of gas kinetic theory with three basic competencies relevant to the topic. In the final validation, the results indicated that the developed learning media had a validity value of 3.55 out of four-point scale and good quality outcomes. As such, the developed media regarding the kinetic theory of gases is valid and effective for the process of learning and teaching. It is ready to be tested and used in actual learning environments.


2019 ◽  
Vol 3 (2) ◽  
pp. 28-31
Author(s):  
Anna Riana Suryanti Tambunan ◽  
Fauziah Khairani Lubis ◽  
Bahagia Saragih ◽  
Willem Saragih ◽  
Puan Suri Mira Annisa Sembiring

2020 ◽  
Vol 8 (1) ◽  
pp. 64
Author(s):  
Nisa Siti Romadona ◽  
Wanda Siti Nur Aulia ◽  
Suci Rizki Lestari ◽  
Nana Nana

This research aims to identify class XI MIPA1 senior high school students, who experience misconceptions on the kinetic theory of gas. The method used to determine students who experience misconceptions is the Certainty Response Index (IRK) method. This method has four indexes in identifying students' mastery of concepts, namely lucky guess (LG), not knowing concept (NKC/TTK), knowing concept (KC/TK), and misconception (M). The subjects of the study were senior high school students in class XI MIPA1 in Tasik Malaya. The research instrument used was a kinetic theory of gas test equipped with an IRK scale assessment instrument. This research is a quantitative descriptive research that can determine weaknesses in understanding students' physics concepts with the IRK method. The results of data analysis using IRK revealed that students who experienced lucky guess (LG) were 9.0%, students who knew the concept (TK) were 35.2%, students who lacked knowledge or did not know the concept (TTK) were 21.9%, and students experiencing misconceptions (M) of 33.8%. Based on the sub-topic analysis, the level of misconception the results are also in the high category. Thus it was concluded that through the IRK method it was identified that most students were still experiencing misconceptions, did not know the concepts, and were lucky guessed in understanding the kinetic theory of gas in the class XI MIPA1 of senior high school in Tasik Malaya.


Author(s):  
Haeirani Irawan ◽  
Muhammad Taufik ◽  
Syahrial Ayub

This research aims to develop interactive learning media on momentum materials and impulses of grade X senior high school and to know the feasibility of interactive learning media. The type of research used is research and development developed by Thiagarajan is 4D (Define, Design, Develop, Disseminate). The results of the products from computer-based interactive learning media with a feasibility category based on media experts of 85% (excellent) and based on material experts of 81% (excellent). Limited trials are not conducted due to limitations of civility and time. It is concluded that this research produces products in the form of learning media software that has an excellent feasibility category


Diksi ◽  
2018 ◽  
Vol 25 (1) ◽  
Author(s):  
Ratih Ayu Hapsari Nugraheni ◽  
Joko Priyana

The objectives of this study are: (1) to identify the needs of grade X students of senior high school in learning English using interactive learning multimedia and (2) to develop reading and writing interactive learning multimedia for “Bahasa Inggris” for grade X students of senior high school. This research and development study follows ADDIE design model proposed by Branch (2009). The steps were conducting needs analysis, syllabus writing, first product development, expert judgment, revision, try-out, and final product development. The data of needs analysis were obtained in two schools, they were SMA N 1 and 2 Temanggung while the try-out was only done in SMA N 1 Temanggung. The data were collected by using questionnaire and interview. The quantitative data were analyzed by using the descriptive statistics and the qualitative data were analyzed qualitatively. This study develops a three-chapter interactive learning multimedia for reading and writing which consists of five main menus, i.e. User Guide, Materials, Semester Review, About the Developer, and References. Each chapter has ten tasks organized into Warmer, Vocabulary Builder, Reading, Vocabulary Exercises, Text Structure, Grammar Review, Writing, and Reflection. The results of the try-out indicate that the interactive learning multimedia is good/appropriate as shown by the mean value ranging from 3.04 to 3.48.Keywords: senior high school, reading and writing, developing interactive learning multimedia.  PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF UNTUK KETERAMPILAN MEMBACA DAN MENULIS DARI BUKU TEKS “BAHASA INGGRIS” KELAS X SEKOLAH MENENGAH ATAS ABSTRAKPenelitian ini bertujuan untuk: (1) mengidentifikasi kebutuhan belajar siswa kelas X SMA dalam belajar Bahasa Inggris menggunakan multimedia pembelajaran interaktif dan (2) mengembangkan multimedia pembelajaran interaktif untuk keterampilan membaca dan menulis dari buku teks “Bahasa Inggris” kelas X SMA. Penelitian dan pengembangan ini mengikuti model desain ADDIE oleh Branch (2009) yang dilaksanakan melalui beberapa tahap, yaitu analisis kebutuhan, penulisan silabus, pengembangan produk pertama, penilaian ahli, revisi, uji coba, dan pengembangan produk akhir. Pengambilan data untuk analisis kebutuhan dilakukan di dua sekolah, yaitu SMA N 1 dan 2 Temanggung sedangkan uji coba hanya dilaksanakan di SMA N 1 Temanggung. Pengambilan data dilakukan dengan menggunakan kuesioner dan interview. Data kuantitatif dianalisis dengan menggunakan statistik deskriptif dan data kualitatif dianalisis secara kualitatif. Penelitian ini mengembangkan multimedia pembelajaran interaktif yang terdiri dari 5 menu utama, yaitu User Guide, Materials, Semester Review, About the Developer, dan References. Terdapat 3 bab untuk materi dengan 10 task untuk masing-masing bab. Task-task tersebut dibagi dalam beberapa sub-bab: Warmer, Vocabulary Builder, Reading, Vocabulary Exercises, Text Structure, Grammar Review, Writing, dan Reflection. Hasil uji coba produk menunjukan bahwa multimedia pembelajaran interaktif baik/ tepat ditunjukkan dengan nilai rata-rata 3.04 hingga 3.48.Kata Kunci: sekolah menengah atas (SMA), keterampilan membaca dan menulis, pengembangan multimedia pembelajaran interaktif


2021 ◽  
Vol 7 (2) ◽  
pp. 131-144
Author(s):  
Abib Hani Mashurin ◽  
Husni Mubarok ◽  
Binar Kurnia Prahani

This research was conducted to obtain a guided discovery learning implementation profile with virtual lab assistance and problem-solving skills for high school students on gas kinetic theory. The type of research was descriptive preliminary research, without hypothesis testing. The research subjects consisted of 106 students in senior high school. This study used qualitative descriptive analysis from questionnaires and online tests. This study revealed that the level of students’ problem-solving skills was low. This case was proven by 102 students (27 male; 75 female) in the low category with a score range of 0 to 45, and four students in the moderate category with a score range of 46 to 75, while there were no students in the high category with a score range of 76 to 100. This research implies that there is a need for a guided discovery learning model with the help of a virtual lab to analyze the problem-solving skills of high school students, especially on gas kinetic theory.


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