Jurnal Geliga Sains: Jurnal Pendidikan Fisika
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Published By Lembaga Penelitian Dan Pengabdian Kepada Masyarakat Universitas Riau

2614-5383, 1978-502x

2021 ◽  
Vol 9 (1) ◽  
pp. 70
Author(s):  
Alya Armani ◽  
M. Rahmad ◽  
Zulhelmi Zulhelmi

 The era of the industrial revolution 4.0 requires a teacher must be able to keep up with the era to create interesting learning and easy for students to understand. In addition, the Covid-19 pandemic requires virtual learning from home. We need a learning resources, one of which is e-modules in the learning process. This research purpose to develop student learning resources in the form of an e-module temperature and heat based on a scientific approach by the Kvisoft Flipbook in e-learning. This research uses the type of R&D (Research and Development) with the ADDIE model which only applies 4 steps, there are analysis, design, development, and evaluation steps. The data required is in the form of quantitative data, namely 1) questionnaire respondent data about the need for learning resources that are distributed to students, and 2) data on the e-module validation assessment score by the validator. Research instruments used were questionnaires and e-module validation sheets. Data were analyzed descriptively to determine the validity of the e-module. The results showed that the average score for the validation of the entire e-module was declared valid based on aspects of content, presentation, language, and graphics with a high category of 3.46. Thus the science e-module based on a scientific approach using the kvisoft flipbook on temperature and heat material has been successfully developed with valid criteria and is suitable for use as a learning resource in online science learning in Class VII junior high school.


2021 ◽  
Vol 9 (1) ◽  
pp. 60
Author(s):  
Miftahul Farhani Isty ◽  
M. Nor ◽  
Muhammad Sahal

This research aims to produce products in the form of printed modules and CDs containing augmented reality (AR) applications. The AR application on the CD was transferred to the mobile phone and installed. Augmented reality technology in the form of 3D animation and video appears by scanning markers or images in the module using the AR application camera on the mobile phone. One of the 3D animations shown is an animation of the earth, while one of the videos shown is a video about layers in the Earth's atmosphere. This research method uses research and development R&D (Research and Development) with the ADDIE model development model. The ADDIE model consists of analysis, design, development, implementation, and evaluation. This research is only up to the development stage. The source of the data used in this research is the assessment score that comes from a questionnaire in the form of a checklist filled out by an expert validator. The data obtained showed that the material validation score was 3.48 (high category) and the media validation score was 3.51 (very high category). The results of this research indicate that the mobile augmented reality-based science learning media on the Earth layer and disaster material has been valid in terms of material and media, so it is suitable to be used as a learning media for the Earth layer and disaster in class VII junior high school.


2021 ◽  
Vol 9 (1) ◽  
pp. 51
Author(s):  
Widia Hardiyanti ◽  
Zulhelmi Zulhelmi ◽  
Mitri Irianti

 Outdoor Learning-based physics student worksheets are task sheets that must be done by students that contain instructions for activities that will be used outside the classroom. This research aims to develop a valid physics worksheet based on outdoor learning on the material of straight motion for class X SMA. The type of research used is Research and Development (R&D) based research with a 4-D model design consisting of 4 stages of development, namely Define, Design, Develop, and Disseminate. Validation is carried out at the development stage by 3 validators who are experts and experienced in their fields and have experience. The instrument of this research is an assessment sheet in the form of a checklist. This research uses two types of data collected, namely quantitative data obtained from the score of the validation sheet assessed by the validator and student responses, while the qualitative data is in the form of criticism and suggestions from the validator on the product developed and a description of the implementation of product trials. Data analysis used descriptive analysis by calculating the index of each indicator used to determine the validity of the developed student worksheets. The results of this research provide an outdoor learning-based physics worksheet product which was developed on straight motion material which was declared valid from the presentation, linguistic, and graphic aspect with high and very high categories, so it was feasible to use in learning to support the teaching and learning process so that it became better.


2021 ◽  
Vol 9 (1) ◽  
pp. 43
Author(s):  
M Nor ◽  
Mitri Irianti ◽  
Suci Dilla Melani

Online service in the form of the Powtoon application can be used to develop physics learning media with presentations that have very interesting animation features. The purpose of this research is to produce a learning media product in the form of a compact disk (CD) on the subject of the atomic nucleus in the learning process of class XII high school students. The research method uses Research and Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) which is modified only to the development stage. Based on the results of the validation test on the content aspect obtained 90%, the design aspect 83%, the pedagogic aspect 87%, and the ease of use aspect 84%. The results of this research indicate that the learning media using the Powtoon application on the atomic nucleus material is declared valid. Thus the Powtoon application-based learning media is declared feasible to be used as a learning media on atomic nucleus material in class XII SMA.


2021 ◽  
Vol 9 (1) ◽  
pp. 35
Author(s):  
Ali Chandra ◽  
Muhammad Nasir ◽  
Fakhruddin Z

The aim of this research was to produce a valid Powtoon-based physics learning video on straight motion material for class X senior high school. The product developed is in the form of a physics learning video based on Powtoon on straight motion material for class x senior high school. The research method uses the ADDIE development model with five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The instrument used is a validation sheet that is given to experts in providing an assessment of the validity of the media. The assessment instrument includes four aspects of the assessment, namely the design aspect, the pedagogic aspect, the content aspect, and the technical aspect. The results of the validation of these four aspects obtained an average score of 4.34. Video meeting 1 got the final score with a value of 4.31. Video meeting 2 got the final score with a value of 4.36. Video meeting 3 got the final score with a value of 4.37. Powtoon-based physics learning media has been successfully designed for three meetings which include straight motion learning material in class X SMA. This learning media has been successfully created using the powtoon application. This learning media has been validated by experts. All experts have stated that every element of the assessment of this learning media is valid, so it is suitable to be used as a medium for learning physics in straight motion material.


2021 ◽  
Vol 9 (1) ◽  
pp. 12
Author(s):  
Intan Fatmawati ◽  
Dwi Sulisworo

Learning management system (LMS) is a learning solution in the midst of the Covid-19 pandemic situation. In addition, the LMS learning media is also a medium that supports education in the demands of technological development 4.0. LMS is an online-based application designed to assist the learning process with creative and innovative material designs. LMS has many types, this time the researcher uses google classroom as a learning medium. The purpose of this research was to profile the application of physics learning using google classroom media at SMK Bodronoyo Jiwan, Madiun. The sample used was class X students majoring in APHP at SMK Bodronoyo Jiwan, Madiun. This research method is a descriptive qualitative data analysis model using the Technology Acceptance Model (TAM). The results of this research explain that the learning applied in class X APHP using google classroom gets a very good response. Obtaining this data states that on average students respond very satisfied, this is explained in 5 aspects, namely ease of access, perceived usefulness, communication and interaction, delivery of instructions, and student satisfaction on the application of Google Classroom in teaching and learning activities.


2021 ◽  
Vol 9 (1) ◽  
pp. 19
Author(s):  
Widodo Budi Kurniawan ◽  
Anisa Indriawati ◽  
Siska Oktaviani

The by-product of pepper production in Bangka Belitung is the waste of pepper skin. This waste tends to be untapped and thrown away so that it can disrupt the environmental ecosystem. One of the efforts to utilize pepper skin waste is processing it into activated carbon as the base material for supercapacitor electrodes. The initial stage of the synthesis was carried out by a pre-carbonization process on a sample of dry and clean pepper peel waste. Furthermore, the sample is chemically activated using a chemical activator and also physical activation at a temperature of 700ºC in N2 gas flow conditions. The activated carbon resulting from the activation is then molded into electrode plates in the form of pellets with a diameter of 1 cm. The electrode plates were characterized using a scanning electron microscope-energy dispersive x-ray (SEM-EDX) to determine morphology and cyclic voltammetry (CV) to determine the specific capacitance value. SEM test results show that the electrode sample has porous morphology and CV results show that the sample activated using the KOH activator has a specific capacitance value of 15.20 F/g. These results indicate that the activated carbon synthesized from the waste of pepper peel can be used as a supercapacitor electrode material and also a solution for overcoming the negative effects of pepper skin waste.


2021 ◽  
Vol 9 (1) ◽  
pp. 1
Author(s):  
Alfiana Dewi Febryanti ◽  
Muhammad Reyza Arief Taqwa

This research aims to develop a web-based recitation program with multiple representations of kinematics material and to determine the feasibility of the product being developed. The recitation program aims to make it easier for students to deepen kinematics material outside lecture hours. This study uses the Research and Development (R&D) method with a 4D model development design consisting of 4 stages, namely defining, designing, developing, and disseminating. The data obtained from this research are quantitative data obtained from questionnaire assessment scores on the validation sheet and practicality test sheets based on the Likert scale, as well as qualitative data obtained from suggestions/comments from validators and students. The validity test was carried out by 1 physics lecturer at the State University of Malang and 2 physics lecturers outside UM, while the practicality test was carried out on 60 UM physics students who had obtained kinematics material. The data analysis technique used is the descriptive qualitative analysis and descriptive statistical analysis. In this research, the results of the data analysis of the program display validation were 87.67% and the results of the content validation data analysis were 93.31% with the valid category. While the practicality test obtained a percentage of 84.33% with practical criteria. The validation results and practicality test results show that the products developed are valid and suitable for use by students as independent teaching materials.


2021 ◽  
Vol 9 (1) ◽  
pp. 26
Author(s):  
Tomi Putra Wijaya ◽  
Anisa Triwijaya ◽  
Frennadito Menix ◽  
Desnita Desnita

 The purpose of this research was to determine the effect of problem based learning on the understanding of high school students' concepts. The meta-analysis, which was conducted by summarizing several research articles on the effect of problem based learning on physics learning, was also carried out on students' understanding of concepts in physics learning obtained from articles published between 2015 and 2020. In particular, this research obtained an effect size (ES) =1.005 (high category). The research was conducted by grouping 20 articles into two categories, namely based on the material unit, and based on the approach used. Based on the material unit, there are 15 articles that were analyzed by effect size (ES) and obtained an effect of 0.82 with a high category with a percentage of 54.5%. The material with the greatest influence is temperature and heat with ES = 1.78, while the grouping based on the approach used there are 5 articles that were analyzed with the results of the effect size (ES) analysis of 1.19 with a high category with a percentage of 60%. The approach that has the most influence on PBL is HOTS with ES= 3.02. From the results of this study, it can be seen that the PBL model has a significant effect on physics learning. The hope of this research is that it can be a reference in reviewing the application of PBL in learning in Indonesia.


2021 ◽  
Vol 8 (2) ◽  
pp. 140
Author(s):  
Ressy Rilianika ◽  
Nur Islami ◽  
Zulirfan Zulirfan ◽  
Yati Gusneli

 The purpose of this research was to describe the social skills of students in class X MIPA SMA Negeri 5 Pekanbaru, through the application of the rotating trio exchange (RTE) type of cooperative learning model on momentum and impulse material. This type of pre-experimental research with intact-group comparison design. The research subjects were students of class X MIPA 4 and class X MIPA 2, each of which totaled 36 students. The data were obtained from direct observation related to aspects of students' social skills by filling out the observation sheet for five indicators, namely: active listening, taking turns in sharing tasks, asking questions, cooperation, and tolerance. The results showed an increase in students' social skills through the application of the RTE cooperative learning model. The increase occurred in each indicator of students' social skills, where the indicators of active listening were 85.33% high category, taking turns in sharing tasks 86.33% high category, asking questions 66.67% medium category, cooperation 84.67 % high category, and 82.00% tolerance high category. These results indicate that almost all of the observed indicators of students' social skills are in the high category, except the indicators asking questions which are in the medium category. Thus the application of the RTE cooperative learning model, in general, can improve students' social skills well in class X MIPA4 SMA 5 Pekanbaru.


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