scholarly journals Pengembangan Media Pembelajaran Interaktif Pada Materi Momentum dan Impuls Kelas X SMA

Author(s):  
Haeirani Irawan ◽  
Muhammad Taufik ◽  
Syahrial Ayub

This research aims to develop interactive learning media on momentum materials and impulses of grade X senior high school and to know the feasibility of interactive learning media. The type of research used is research and development developed by Thiagarajan is 4D (Define, Design, Develop, Disseminate). The results of the products from computer-based interactive learning media with a feasibility category based on media experts of 85% (excellent) and based on material experts of 81% (excellent). Limited trials are not conducted due to limitations of civility and time. It is concluded that this research produces products in the form of learning media software that has an excellent feasibility category

2020 ◽  
Vol 5 (1) ◽  
pp. 01-18
Author(s):  
Sri Maiyena ◽  
Marjoni Imamora

Abstractlimitations on the hard module and the lack of availability of technology-based learning media led to a lack of student motivation in learning physics. As a result, it is necessary to develop a constructivism-based electronic physics module. The objective of this research is to know the validity of constructivism-based electronic physics module for 1st student in Senior high school. This research is research and development research. Feasibility tests of the electronic module are carried out through the validation. Validation was carried out by three validators. Based on validation, it showed that constructivism-based electronic physics module that was developed is very valid with a percentage of 89.08%.AbstrakKeterbatasan pada modul cetak serta kurangnya ketersediaan media pembelajaran yang berbasis teknologi menyebabkan kurangnya motivasi siswa dalam mempelajari fisika. Untuk itu perlu dikembangkan sebuah Modul Elektronik fisika berbasis konstruktivisme. Penelitian ini bertujuan untuk menghasilkan Modul Elektronik Fisika yang valid untuk siswa Kelas X SMA. Penelitian ini adalah penelitian pengembangan (research development) dengan menggunakan model 4-D. Pada tahap develop dilakukan pengembangan modul dengan divalidasi oleh 3 orang validator. Berdasarkan hasil validasi terhadap modul elektronik fisika berbasis konstruktivisme yang dikembangkan adalah sangat valid dengan persentase 89,08%.


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Asriani Askar ◽  
Firdaus Daud ◽  
Syamsiah Syamsiah

Abstract. This research is aimed to produce a Student Worksheet based Guided Inquiry on Digestive System material for class XI senior high school that is valid and practical. The type of this research is research and development (R & D). The development of this student worksheet used ADDIE models. The stages of ADDIE are Analyze, Design, Develop, Implement and Evaluate . The evaluation of this student worksheet is evaluated by two expert validators. The validity product of student worksheet based guided inquiry is obtained from expert validators with a validity score of 4,11 (valid). The practicality of the product is obtained from teachers response with a practicality score of 89.75 (very practical) and students response with a practicality score of 86.0075 (very practical). Based on the results, it can be concluded that the development of student worksheet based Guided Inquiry on Digestive System material for class XI senior high school is valid and practical. Keywords: Student worksheet, Guided Inquiry, Valid, Practical.


EduKimia ◽  
2020 ◽  
Vol 2 (1) ◽  
pp. 6-11
Author(s):  
Agil Aditya Dinata ◽  
Rahadian Zainul

The purpose of this study is to produce a discovery learning based e-module on buffer solution topic for Class XI Senior High School (SMA/MA). The type of research used is Research and Development using 4-D models with 4 stages, namely: (1) define, (2) design, (3) develop and (4) disseminate. This e-module was validated by 2 Chemistry lecturer from FMIPA UNP and 3 Chemistry teachers at Pertiwi 1 Padang High School, while the practicality test was carried out by 2 chemistry teachers and 26 students of class XII MIA SMA Pertiwi 1 Padang. The validity and practicality data were analysed using the kappa cohen formula, the validity was 0.92 very high and the practicality of teachers and students was 0.94 and 0.83 very high. The data proves that the Buffer Solution e-module can be said to be valid and practical


2021 ◽  
Vol 6 (3) ◽  
pp. 245
Author(s):  
Anita Juni Ersinta ◽  
Ardi Ardi ◽  
Mailizarni Mailizarni

Excretory system material is a classified as difficult to understand by studenst because the material is still abstract, all proscesses that cannot be seen directly because they are in the human body. The limitations if learning media at SMAN 8 Padang have not supported learning on ecxcretory system material. The solution to this problem is to make interactive multimedia. This study is purpose to produce learning media products in the form of interactive multimedia based on practical on excretory system material for class XI students of SMAN 8 Padang. This type of research is research and development (R&D) research with using the 4D Model. The subject of this research was two lecturer Jurusan Biology FMIPA UNP and one teacher of SMAN 8 Padang and thirty the XI grade students of SMAN 8 Padang. The result of validation shows an average value of 91,77% with a very valid category. Based on this, it can be concluded that interactive multimedia developed is valid.


Author(s):  
Anggi Yulihar And Nora Ronita Dewi

The study deals with the developing interactive media for senior high school students. The objective of this study is to find out how to develop interactive media for better speaking skill of senior high school students. The research was conducted by using Research and Development (R&D). The subject of this research was 2016/2017 students of the eleventh grade of Class XI IPA4 in SMAN 1 Batang Kuis. The number of the students was 30 students. The data of this study was collected by using need analysis questionnaire and experts’ judgment. Need analysis questionnaire was calculated by using percentage to get the information of students’ need before developing interactive media. Experts’ judgment was calculated by using likert data, mean and criteria interval of expert judgment to know the validity of interactive media which has been developed. After the data analyzed, it was found that the experts’ judgment result was 4.80 which had a very good criteria interval. The result of the research find that interactive media is a very good to be used in teaching speaking skill.


Author(s):  
Nurul Kusuma Wardani Hutasuhut ◽  
Abdurrahman Adisaputera ◽  
Isda Pramuniati

The aim of this research is to create a teaching material and method in writing poetry using lotus techniques. This research also uses research and development methods. It is research that produces certain products and the effectiveness of their use. The product that will be produced in this research is in the form of poetry writing teaching materials developed with lotus techniques for 10th grade of Senior High School students in MAS Tahfizil Medan. The results of this study indicate that 10th grade students need new methods and teaching materials in improving their understanding in writing poetry. And after testing the lotus technique is very efficient to improve students' ability to write poetry. After the posttest and pretest results the results obtained are the low category by 3.33%, the medium category by 93.34%, and the high category by 3.33%.


Author(s):  
Henni Fitriani ◽  
Riska Imanda ◽  
Ayu Rahmi ◽  
Siti Nurmalinda

This study aimed to determined the feasibility of the Make a Match-Based Flashcard learning media on colloidal material. The subjects of this study were the students of the State Senior High School 1 Muara Batu and the Private High School Jabalnur as many as 25 students. This study refers to the type of Research and Development (R&D) with a 4D model. This research was carried out until the limited trial stage. The stages carried out in this research are Define, Design, Develop. In the Define stage, concept analysis is carried out, at the design stage, the design of learning media to be developed is carried out, at the Develop stage the development of Make a Match-Based Flashcard media is carried out and limited trials on research subjects. The results showed that the Make a Match-Based Flashcard media was valid with a media validity percentage of 88% (very good), and material validity of 85% (very good). The results of data analysis showed the feasibility with a percentage value of 92.30% (very feasible). Based on the results of the study conducted, it can be concluded that the Make a Match-Based Flashcard media is very suitable to be used as a learning medium on colloidal material.


2021 ◽  
Vol 1 (8) ◽  
pp. 1081-1094
Author(s):  
Meladia Aqidatul Izzah ◽  
Ali Ma’sum

Abstract: The development of digital comic media is encouraged by creative and innovative learning media that have not been developed yet in learning Arabic of Almaarif Singosari Islamic Senior High School (MA). In addition, teachers have not maximized the use of technology as a learning medium. In the learning process the teacher still uses the media used in general, such as laptops, projectors, books, and blackboards. In qira’ah learning the teacher more often uses books from the ministry of religion and powerpoint as learning media. This research aims to develop a product of digital comics in Arabic as a medium for learning Arabic subjects regarding Maharah Qira'ah for grade X of Almaarif Singosari Islamic Senior High School (MA) students. After the product has been developed, it is then validated by material experts, media experts, teachers, and students to understand the feasibility of the digital comic media. The method used in this research was Research and Development using the ADDIE model. As for the results of validation by material experts, media experts, teachers, and students as a whole obtained a percentage 83,9%. From this percentage it can be concluded that digital comic media is stated to be very valid or suitable to use as a medium for learning Arabic related to Maharah Qira'ah for grade X of Islamic Senior High School (MA) students. Keywords: comic, Arabic, qira’ah, learning media Abstrak: Pengembangan media komik digital ini dilatarbelakangi oleh belum dikembangkannya media pembelajaran yang kreatif dan inovatif dalam pembelajaran bahasa Arab di MA Almaarif Singosari. Di samping itu, guru belum memaksimalkan penggunaan teknologi sebagai media pembelajaran. Dalam proses pembelajaran guru masih menggunakan media yang monoton, seperti laptop, proyektor, buku, dan papan tulis. Pada pembelajaran qira’ah guru lebih sering menggunakan buku dari KEMENAG serta powerpoint sebagai media pembelajaran. Penelitian ini bertujuan untuk mengembangkan produk berupa komik digital berbahasa Arab sebagai media pembelajaran bahasa Arab untuk maharah qira’ah kelas X MA Almaarif Singosari. Setelah produk selesai dikembangkan, kemudian divalidasi oleh ahli materi, ahli media, guru, dan siswa untuk mengetahui kelayakan media komik digital. Metode yang digunakan dalam penelitian ini adalah Research and Development dengan menggunakan model pengembangan ADDIE. Adapun hasil validasi produk oleh ahli materi, ahli media, guru, dan siswa secara keseluruhan memperoleh persentase sebesar 83,9%. Dari persentase tersebut dapat disimpulkan bahwa produk komik digital berbahasa Arab dinyatakan sangat valid dan layak digunakan sebagai media pembelajaran bahasa Arab maharah qira’ah untuk siswa kelas X MA Almaarif Singosari. Kata kunci: komik, bahasa Arab, qira’ah, media pembelajaran


2019 ◽  
Vol 1 (1) ◽  
pp. 47
Author(s):  
Johanto Johanto

The species of shrimps in the estuarine areain Batanjung Village have great potential for the academic field, and have not been used as a supplementary module for Biologyon animalia concept, phylum Artrophoda in crustaceas class, for the tenth grade ofsenior high school. This research aims to produce avalid module for Biology on the shrimp species in the estuarine region of Batanjung Village for the tenth grade of SMAN 1 Basarang. Theresearch type used is Research and development (R & D). There are 9 steps in this activity.The result of the field research shows that there are 11 species of shrimps, namely Harpiosquilla raphideae. Peneaus monodon, Peneaus merguensis, Peneaus indicus, Peneaus Vanamae, Metapeneaus monoceros, Palaemon adpersus, Palaemon concinnus, Macrobrachium nipponse, Macrobrachium equidens, Macrobrachium rosenbergii. Furthermore, the species of shrimp were designed to be a supplementary module for Biology for the tenth grade of SMA. The teaching materialswere validated by three experts, and the legibility test were done by the tenth-grade students of SMAN-1 Basarang. The results of validity and legibility test shows that the created teaching materials can be used as the supplementary materials for Biology of the tenth grade of SMA.


2020 ◽  
Vol 3 (2) ◽  
pp. 109-120
Author(s):  
Dini Melani Putri Chania ◽  
Rosane Medriati ◽  
Afrizal Mayub

ABSTRAK Penelitian ini bertujuan untuk mengembangkan bahan ajar fisika melalui pendekatan STEM berorientasi HOTS di SMAN Kota Bengkuku pada materi usaha dan energi. Produk yang dihasilkan berupa bahan ajar yang dapat digunakan guru dan siswa. Penelitian ini merupakan penelitian dan pengembangan (R&D) dengan metode Sugiyono Level 1 yang dimodifikasi. Validasi produk dilakukan oleh ahli dengan menggunakan angket. Hasil validasi menunjukkan bahwa bahan ajar fisika ini dikategorikan sangat layak digunakan dengan persentase capaian 83,25%. Persentase tersebut merupakan rata-rata dari aspek penilaian materi 82,5%, aspek penilaian HOTS dan penilaian pendekatan STEM 81%, aspek penilaian bahasa 86% dan aspek penilaian media 84%. Dengan demikian dapat disimpulkan bahwa bahan ajar fisika melalui pendekatan STEM berorientasi HOTS di SMAN Kota Bengkulu pada materi usaha dan energi memenuhi kriteria dengan kualitas sangat layak sebagai salah satu media pembelajaran yang digunakan peserta didik SMA kelas X. Kata Kunci: Bahan ajar fisika, Pendekatan STEM, HOTS, Usaha dan energi. ABSTRACT This research was aimed to develop physics teaching material through HOTS oriented STEM approach in SMAN Kota Bengkulu on material of work and energy. The result of this product was teaching material which be used for teacher and student. This research was Research and Development (R&D) with modified Sugiyono level 1 method. Product was validated by experts using questionnaires. Validation results showed that this physics teaching material was categorized as very proper to use with 83,25% achivement percentage. That percentage was average of 82,5% material evaluation aspect, 81% HOTS evaluation aspect and STEM approach evaluation, 86% language evaluation aspect and 84% media evaluation aspect. Therefore can be conclude that physics teaching material through HOTS oriented STEM approach in SMAN Kota Bengkulu on material of work and energy meet the criteria with very proper quality as one of learning media that use by grade X senior high school student. Keyword: Physich teaching material, STEM approach, HOTS, work and energy


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