scholarly journals The Integration of Digital Media Technology and Graphic Design in the Internet Era

2020 ◽  
Vol 1673 ◽  
pp. 012044
Author(s):  
Lu Han
Author(s):  
Lincoln Dahlberg

Cyberlibertarianism, broadly speaking, refers to a discourse that claims that the Internet and related digital media technology can and should constitute spaces of individual liberty. Liberty here is understood as non-interference such that individuals are able to act and express themselves as they choose, and thus are self-governed, where interference is understood as most readily emanating from governments but also at times from corporations, particularly crony-capitalist ones. Various strands of this discourse have developed over the last few decades. These strands differ in the weight that they place on technology, markets, policy, and law for securing cyberspace as a space of, and for, individual freedom.


2020 ◽  
Vol 16 (2) ◽  
pp. 217-227
Author(s):  
Xingzhi Zhao

AbstractWith the rapid development of digital media technology represented by the Internet and convergent media, human society entered the “meta-media age” at the end of the twentieth century. Regarded as the “media of media,” meta-media, or the terminal screens connected by the Internet, integrate all existing media forms and their communication patterns by translating, remodeling, and even re-forming their sign-texts. Accordingly, “remediation” has become the dominant way to construct the meaning of signs in meta-media. It should be noted that the remediation of meta-media changes not only the form of the existing media, but also the way we communicate with signs. Hence, from the perspective of the semiotics of communication, this paper considers the features and cultural influence of symbolic communication in the meta-media age based on Roman Jakobson’s six factors/functions of signs model.


2021 ◽  
pp. 54-61
Author(s):  
Yu Lu

The animation construction of forest scene is a virtual stand scene visualization framework which uses the related technologies of virtual forest modeling and stand scene visualization, and uses the scene graph technology to manage. This paper studies the influence of digital media technology on the animation design of forest scene. In this paper, the model of virtual stand scene is mainly completed by Creator modeling software of MultiGen company. In order to reduce the number of scene patches and ensure realism, the tree model is designed with OpenFlight tree hierarchy. At the same time, the key technologies of Creator modeling and model optimization are analyzed. The virtual stand scene visualization framework uses the open source graphics rendering engine OpenSceneGraph (OSG) as the scene driver to realize the stand scene visualization. This paper provides a variety of roaming control methods. The experimental results show that the virtual forest scene visualization framework can better simulate the forest scene and has a strong sense of reality.


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