scholarly journals Analysis of Image Processing Using Morphological Erosion and Dilation

2021 ◽  
Vol 2071 (1) ◽  
pp. 012033
Author(s):  
K A M Said ◽  
A B Jambek

Abstract Digital image processing is important for image information extraction. One of the image processing methods is morphological image processing. This technique uses erosion and dilation operations to enhance and improve the image quality by shrinking and enlarging the image foreground. However, morphological image processing performance depends on the characteristics of structuring elements and their foreground image that need to be extracted. This paper studies how the structuring elements affect the performance of morphological erosion and dilation on binary images. The experimental result shows that choosing the right structuring element for morphological erosion and dilation can significantly influence the foreground and background structure of the output image.

2019 ◽  
Vol 79 (3-4) ◽  
pp. 2427-2446 ◽  
Author(s):  
Jiahao Zhang ◽  
Miao Li ◽  
Ying Feng ◽  
Chenguang Yang

AbstractReal-time grasp detection plays a key role in manipulation, and it is also a complex task, especially for detecting how to grasp novel objects. This paper proposes a very quick and accurate approach to detect robotic grasps. The main idea is to perform grasping of novel objects in a typical RGB-D scene view. Our goal is not to find the best grasp for every object but to obtain the local optimal grasps in candidate grasp rectangles. There are three main contributions to our detection work. Firstly, an improved graph segmentation approach is used to do objects detection and it can separate objects from the background directly and fast. Secondly, we develop a morphological image processing method to generate candidate grasp rectangles set which avoids us to search grasp rectangles globally. Finally, we train a random forest model to predict grasps and achieve an accuracy of 94.26%. The model is mainly used to score every element in our candidate grasps set and the one gets the highest score will be converted to the final grasp configuration for robots. For real-world experiments, we set up our system on a tabletop scene with multiple objects and when implementing robotic grasps, we control Baxter robot with a different inverse kinematics strategy rather than the built-in one.


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