scholarly journals Research on User Experience Design of Smart Home Products Based on Internet of Things

2021 ◽  
Vol 2074 (1) ◽  
pp. 012063
Author(s):  
Fei Zhuang

Abstract With the continuous amelioration of people’s living standards, people’s expectations for the experience of the home environment are also increasing. Using the Internet of things to carry out user experience design of smart home products can bring people more interactive experience and services. Based on this, this paper first analyses the concept and value of smart home products, then studies the experience design of smart home products based on the Internet of things, and finally gives the experience design strategy of smart home products based on the Internet of things.

2019 ◽  
Vol 01 (02) ◽  
pp. 31-39 ◽  
Author(s):  
Duraipandian M. ◽  
Vinothkanna R.

The paper proposing the cloud based internet of things for the smart connected objects, concentrates on developing a smart home utilizing the internet of things, by providing the embedded labeling for all the tangible things at home and enabling them to be connected through the internet. The smart home proposed in the paper concentrates on the steps in reducing the electricity consumption of the appliances at the home by converting them into the smart connected objects using the cloud based internet of things and also concentrates on protecting the house from the theft and the robbery. The proposed smart home by turning the ordinary tangible objects into the smart connected objects shows considerable improvement in the energy consumption and the security provision.


Author(s):  
Giuseppe Del Fiore ◽  
Luca Mainetti ◽  
Vincenzo Mighali ◽  
Luigi Patrono ◽  
Stefano Alletto ◽  
...  

The Internet of Things, whose main goal is to automatically predict users' desires, can find very interesting opportunities in the art and culture field, as the tourism is one of the main driving engines of the modern society. Currently, the innovation process in this field is growing at a slower pace, so the cultural heritage is a prerogative of a restricted category of users. To address this issue, a significant technological improvement is necessary in the culture-dedicated locations, which do not usually allow the installation of hardware infrastructures. In this paper, we design and validate a no-invasive indoor location-aware architecture able to enhance the user experience in a museum. The system relies on the user's smartphone and a wearable device (with image recognition and localization capabilities) to automatically deliver personalized cultural contents related to the observed artworks. The proposal was validated in the MUST museum in Lecce (Italy).


Sensors ◽  
2020 ◽  
Vol 20 (10) ◽  
pp. 2783 ◽  
Author(s):  
Linh-An Phan ◽  
Taehong Kim

Smart home is one of the most promising applications of the Internet of Things. Although there have been studies about this technology in recent years, the adoption rate of smart homes is still low. One of the largest barriers is technological fragmentation within the smart home ecosystem. Currently, there are many protocols used in a connected home, increasing the confusion of consumers when choosing a product for their house. One possible solution for this fragmentation is to make a gateway to handle the diverse protocols as a central hub in the home. However, this solution brings about another issue for manufacturers: compatibility. Because of the various smart devices on the market, supporting all possible devices in one gateway is also an enormous challenge. In this paper, we propose a software architecture for a gateway in a smart home system to solve the compatibility problem. By creating a mechanism to dynamically download and update a device profile from a server, the gateway can easily handle new devices. Moreover, the proposed gateway also supports unified control over heterogeneous networks. We implemented a prototype to prove the feasibility of the proposed gateway architecture and evaluated its performance from the viewpoint of message execution time over heterogeneous networks, as well as the latency for device profile downloads and updates, and the overhead needed for handling unknown commands.


2020 ◽  
Vol 17 (9) ◽  
pp. 4207-4212
Author(s):  
Padala Neeraja ◽  
Durgesh Nandan

The internet of things is nothing but the interconnection of a number of systems or objects in which the internal circuit consists of a number of sensors and connectors. The main aim of the internet of things is to transfer information and to make an interaction between the systems. Through IoT, all the systems can be sensed and all the home appliances will be controlled remotely through a mobile device. It creates an integration of more and more networks in the future. The IoT is a very important emerging technology nowadays in which the main applications of IoT are smart grids, smart homes, etc. As the number of devices was increasing nowadays IoT plays a very significant role in present society. So, the challenges were increasing and there will be a machine to machine communication and also with the user. It reduces human efforts as it is machine-dependent. It acts according to the instructions given by the user.


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