location aware
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2022 ◽  
Vol 16 (4) ◽  
pp. 1-22
Author(s):  
Zhe Fu ◽  
Li Yu ◽  
Xi Niu

As the popularity of online travel platforms increases, users tend to make ad-hoc decisions on places to visit rather than preparing the detailed tour plans in advance. Under the situation of timeliness and uncertainty of users’ demand, how to integrate real-time context into dynamic and personalized recommendations have become a key issue in travel recommender system. In this article, by integrating the users’ historical preferences and real-time context, a location-aware recommender system called TRACE ( T ravel R einforcement Recommendations Based on Location- A ware C ontext E xtraction) is proposed. It captures users’ features based on location-aware context learning model, and makes dynamic recommendations based on reinforcement learning. Specifically, this research: (1) designs a travel reinforcing recommender system based on an Actor-Critic framework, which can dynamically track the user preference shifts and optimize the recommender system performance; (2) proposes a location-aware context learning model, which aims at extracting user context from real-time location and then calculating the impacts of nearby attractions on users’ preferences; and (3) conducts both offline and online experiments. Our proposed model achieves the best performance in both of the two experiments, which demonstrates that tracking the users’ preference shifts based on real-time location is valuable for improving the recommendation results.


Author(s):  
Amirhossein Peyvandi ◽  
Babak Majidi ◽  
Soodeh Peyvandi ◽  
Jagdish C. Patra ◽  
Behzad Moshiri

2021 ◽  
Vol 7 (4) ◽  
pp. 1-28
Author(s):  
Abdulaziz Almaslukh ◽  
Yunfan Kang ◽  
Amr Magdy

The unprecedented rise of social media platforms, combined with location-aware technologies, has led to continuously producing a significant amount of geo-social data that flows as a user-generated data stream. This data has been exploited in several important use cases in various application domains. This article supports geo-social personalized queries in streaming data environments. We define temporal geo-social queries that provide users with real-time personalized answers based on their social graph. The new queries allow incorporating keyword search to get personalized results that are relevant to certain topics. To efficiently support these queries, we propose an indexing framework that provides lightweight and effective real-time indexing to digest geo-social data in real time. The framework distinguishes highly dynamic data from relatively stable data and uses appropriate data structures and a storage tier for each. Based on this framework, we propose a novel geo-social index and adopt two baseline indexes to support the addressed queries. The query processor then employs different types of pruning to efficiently access the index content and provide a real-time query response. The extensive experimental evaluation based on real datasets has shown the superiority of our proposed techniques to index real-time data and provide low-latency queries compared to existing competitors.


2021 ◽  
Vol 200 ◽  
pp. 108501
Author(s):  
Dinesh Tamang ◽  
Sergio Martiradonna ◽  
Andrea Abrardo ◽  
Gianluca Mandó ◽  
Gabriele Roncella ◽  
...  

Author(s):  
Huda Chuangpishit ◽  
Jurek Czyzowicz ◽  
Ryan Killick ◽  
Evangelos Kranakis ◽  
Danny Krizanc

A set of mobile robots is placed at arbitrary points of an infinite line. The robots are equipped with GPS devices and they may communicate their positions on the line to a central authority. The collection contains an unknown subset of “spies”, i.e., byzantine robots, which are indistinguishable from the non-faulty ones. The set of the non-faulty robots needs to rendezvous in the shortest possible time in order to perform some task, while the byzantine robots may try to delay their rendezvous for as long as possible. The problem facing a central authority is to determine trajectories for all robots so as to minimize the time until all the non-faulty robots have met. The trajectories must be determined without knowledge of which robots are faulty. Our goal is to minimize the competitive ratio between the time required to achieve the first rendezvous of the non-faulty robots and the time required for such a rendezvous to occur under the assumption that the faulty robots are known at the start. In this paper, we give rendezvous algorithms with bounded competitive ratio, where the central authority is informed only of the set of initial robot positions, without knowing which ones or how many of them are faulty. In general, regardless of the number of faults [Formula: see text] it can be shown that there is an algorithm with bounded competitive ratio. Further, we are able to give a rendezvous algorithm with optimal competitive ratio provided that the number [Formula: see text] of faults is strictly less than [Formula: see text]. Note, however, that in general this algorithm does not give an estimate on the actual value of the competitive ratio. However, when an upper bound on the number of byzantine robots is known to the central authority, we can provide algorithms with constant competitive ratios and in some instances we are able to show that these algorithms are optimal. Moreover, in the cases where the number of faults is either [Formula: see text] or [Formula: see text] we are able to compute the competitive ratio of an optimal rendezvous algorithm, for a small number of robots.


Sensors ◽  
2021 ◽  
Vol 21 (22) ◽  
pp. 7450
Author(s):  
Jesús Burgueño ◽  
Isabel de-la-Bandera ◽  
Raquel Barco

The location of user equipments (UEs) allows application developers to customize the services for users to perceive an enhanced experience. In addition, this UE location enables network operators to develop location-aware solutions to optimize network resource management. Moreover, the combination of location-aware approaches and new network features introduced by 5G enables to further improve the network performance. In this sense, dual connectivity (DC) allows users to simultaneously communicate with two nodes. The basic strategy proposed by 3GPP to select these nodes is based only on the power received by the users. However, the network performance could be enhanced if an alternative methodology is proposed to make this decision. This paper proposes, instead of power-based selection, to choose the nodes that provide the highest quality of experience (QoE) to the user. With this purpose, the proposed system uses the UE location as well as multiple network metrics as inputs. A dense urban scenario is assumed to test the solution in a system-level simulation tool. The results show that the optimal selection varies depending on the UE location, as well as the increase in the QoE perceived by users of different services.


2021 ◽  
Author(s):  
Antonios Karatzoglou
Keyword(s):  

2021 ◽  
pp. 102308
Author(s):  
Yushan Zheng ◽  
Zhiguo Jiang ◽  
Jun Shi ◽  
Fengying Xie ◽  
Haopeng Zhang ◽  
...  

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