scholarly journals Computational design technologies for interior designers: a case study

Author(s):  
A Manavis ◽  
P Minaoglou ◽  
D Tzetzis ◽  
N Efkolidis ◽  
P Kyratsis
Author(s):  
Cari R. Bryant ◽  
Matt Bohm ◽  
Robert B. Stone ◽  
Daniel A. McAdams

This paper builds on previous concept generation techniques explored at the University of Missouri - Rolla and presents an interactive concept generation tool aimed specifically at the early concept generation phase of the design process. Research into automated concept generation design theories led to the creation of two distinct design tools: an automated morphological search that presents a designer with a static matrix of solutions that solve the desired input functionality and a computational concept generation algorithm that presents a designer with a static list of compatible component chains that solve the desired input functionality. The merger of both the automated morphological matrix and concept generation algorithm yields an interactive concept generator that allows the user to select specific solution components while receiving instantaneous feedback on component compatibility. The research presented evaluates the conceptual results from the hybrid morphological matrix approach and compares interactively constructed solutions to those returned by the non-interactive automated morphological matrix generator using a dog food sample packet counter as a case study.


2021 ◽  
Vol 7 ◽  
Author(s):  
Cody Ising ◽  
Pedro Rodriguez ◽  
Daniel Lopez ◽  
Jeffrey Santner

In combustion chemistry experiments, reaction rates are often extracted from complex experiments using detailed models. To aid in this process, experiments are performed such that measurable quantities, such as species concentrations, flame speed, and ignition delay, are sensitive to reaction rates of interest. In this work, a systematic method for determining such sensitized experimental conditions is demonstrated. An open-source python script was created using the Cantera module to simulate thousands of 0D and hundreds of 1D combustion chemistry experiments in parallel across a broad, user-defined range of mixture conditions. The results of the simulation are post-processed to normalize and compare sensitivity values among reactions and across initial conditions for time-varying and steady-state simulations, in order to determine the “most useful” experimental conditions. This software can be utilized by researchers as a fast, user-friendly screening tool to determine the thermodynamic and mixture parameters for an experimental campaign. We demonstrate this software through two case studies comparing results of the 0D script against a shock tube experiment and results of the 1D script against a spherical flame experiment. In the shock tube case study we present mixture conditions compared to those used in the literature to study H + O2 (+M)→HO2(+M). In the flame case study, we present mixture conditions compared to those in the literature to study formyl radical (HCO) decomposition and oxidation reactions. The systematically determined experimental conditions identified in the present work are similar to the conditions chosen in the literature.


2021 ◽  
Author(s):  
J Rogers ◽  
Marc Aurel Schnabel ◽  
Tane Moleta

This paper presents the trilogy of virtual classifications, the speculative environment, the virtual inhabitant and the virtual built-form. These combine, generating a new realm of design within immersive architectural space, all to be designed relative to each other, this paper focuses on the speculative environment portion. This challenged computational design and representation through atmospheric filters, visible environment boundaries, materiality and audio experience. The speculative environment was generated manipulating the physical laws of the physical world, applied within the virtual space. The outcome provided a new spatial experience of architectural dynamics enhanced by detailed spatial qualities. Design concepts within this paper suggest at what immersive virtual reality can evolve into. Following an interconnective design methodology framework allowed a high level of complexity and richness to shine through the research case study throughout the process and final dissemination stages.


2021 ◽  
Author(s):  
J Rogers ◽  
Marc Aurel Schnabel ◽  
Tane Moleta

This paper presents the trilogy of virtual classifications, the speculative environment, the virtual inhabitant and the virtual built-form. These combine, generating a new realm of design within immersive architectural space, all to be designed relative to each other, this paper focuses on the speculative environment portion. This challenged computational design and representation through atmospheric filters, visible environment boundaries, materiality and audio experience. The speculative environment was generated manipulating the physical laws of the physical world, applied within the virtual space. The outcome provided a new spatial experience of architectural dynamics enhanced by detailed spatial qualities. Design concepts within this paper suggest at what immersive virtual reality can evolve into. Following an interconnective design methodology framework allowed a high level of complexity and richness to shine through the research case study throughout the process and final dissemination stages.


2021 ◽  
Vol 2042 (1) ◽  
pp. 012070
Author(s):  
Tobias Kramer ◽  
Veronica Garcia-Hansen ◽  
Sara Omrani Vahid M. Nik ◽  
Dong Chen

Abstract This paper presents an alternative workflow for thermal comfort prediction. By using the leverage of Data Science & AI in combination with the power of computational design, the proposed methodology exploits the extensive comfort data provided by the ASHRAE Global Thermal Comfort Database II to generate more customised comfort prediction models. These models consider additional, often significant input parameters like location and specific building characteristics. Results from an early case study indicate that such an approach has the potential for more accurate comfort predictions that eventually lead to more efficient and comfortable buildings.


Author(s):  
Laxmi Poudel ◽  
Wenchao Zhou ◽  
Zhenghui Sha

Abstract Cooperative 3D printing (C3DP) is a novel approach to additive manufacturing, where multiple printhead-carrying mobile robots work together cooperatively to print a desired part. The core of C3DP is the chunk-based printing strategy in which the desired part is first split into smaller chunks, and then the chunks are assigned to individual printing robots. These robots will work on the chunks simultaneously and in a scheduled sequence until the entire part is complete. Though promising, C3DP lacks proper framework that enables automatic chunking and scheduling given the available number of robots. In this study, we develop a computational framework that can automatically generate print schedule for specified number of chunks. The framework contains 1) a random generator that creates random print schedule using adjacency matrix which represents directed dependency tree (DDT) structure of chunks; 2) a set of geometric constraints against which the randomly generated schedules will be checked for validation; and 3) a printing time evaluation metric for comparing the performance of all valid schedules. With the developed framework, we present a case study by printing a large rectangular plate which has dimensions beyond what traditional desktop printers can print. The study showcases that our computation framework can successfully generate a variety of scheduling strategies for collision-free C3DP without any human interventions.


2016 ◽  
Vol 217 ◽  
pp. 31-40 ◽  
Author(s):  
Jian Deng ◽  
Zhiqiang Yao ◽  
Kangling Chen ◽  
Y. Adam Yuan ◽  
Jinping Lin ◽  
...  

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