Effort and effectiveness considerations in computational design evaluation: a case study

2005 ◽  
Vol 40 (12) ◽  
pp. 1651-1664 ◽  
Author(s):  
Ardeshir Mahdavi ◽  
Shukri El-Bellahy
Author(s):  
Cari R. Bryant ◽  
Matt Bohm ◽  
Robert B. Stone ◽  
Daniel A. McAdams

This paper builds on previous concept generation techniques explored at the University of Missouri - Rolla and presents an interactive concept generation tool aimed specifically at the early concept generation phase of the design process. Research into automated concept generation design theories led to the creation of two distinct design tools: an automated morphological search that presents a designer with a static matrix of solutions that solve the desired input functionality and a computational concept generation algorithm that presents a designer with a static list of compatible component chains that solve the desired input functionality. The merger of both the automated morphological matrix and concept generation algorithm yields an interactive concept generator that allows the user to select specific solution components while receiving instantaneous feedback on component compatibility. The research presented evaluates the conceptual results from the hybrid morphological matrix approach and compares interactively constructed solutions to those returned by the non-interactive automated morphological matrix generator using a dog food sample packet counter as a case study.


2021 ◽  
Vol 7 ◽  
Author(s):  
Cody Ising ◽  
Pedro Rodriguez ◽  
Daniel Lopez ◽  
Jeffrey Santner

In combustion chemistry experiments, reaction rates are often extracted from complex experiments using detailed models. To aid in this process, experiments are performed such that measurable quantities, such as species concentrations, flame speed, and ignition delay, are sensitive to reaction rates of interest. In this work, a systematic method for determining such sensitized experimental conditions is demonstrated. An open-source python script was created using the Cantera module to simulate thousands of 0D and hundreds of 1D combustion chemistry experiments in parallel across a broad, user-defined range of mixture conditions. The results of the simulation are post-processed to normalize and compare sensitivity values among reactions and across initial conditions for time-varying and steady-state simulations, in order to determine the “most useful” experimental conditions. This software can be utilized by researchers as a fast, user-friendly screening tool to determine the thermodynamic and mixture parameters for an experimental campaign. We demonstrate this software through two case studies comparing results of the 0D script against a shock tube experiment and results of the 1D script against a spherical flame experiment. In the shock tube case study we present mixture conditions compared to those used in the literature to study H + O2 (+M)→HO2(+M). In the flame case study, we present mixture conditions compared to those in the literature to study formyl radical (HCO) decomposition and oxidation reactions. The systematically determined experimental conditions identified in the present work are similar to the conditions chosen in the literature.


2021 ◽  
Author(s):  
J Rogers ◽  
Marc Aurel Schnabel ◽  
Tane Moleta

This paper presents the trilogy of virtual classifications, the speculative environment, the virtual inhabitant and the virtual built-form. These combine, generating a new realm of design within immersive architectural space, all to be designed relative to each other, this paper focuses on the speculative environment portion. This challenged computational design and representation through atmospheric filters, visible environment boundaries, materiality and audio experience. The speculative environment was generated manipulating the physical laws of the physical world, applied within the virtual space. The outcome provided a new spatial experience of architectural dynamics enhanced by detailed spatial qualities. Design concepts within this paper suggest at what immersive virtual reality can evolve into. Following an interconnective design methodology framework allowed a high level of complexity and richness to shine through the research case study throughout the process and final dissemination stages.


2021 ◽  
Author(s):  
J Rogers ◽  
Marc Aurel Schnabel ◽  
Tane Moleta

This paper presents the trilogy of virtual classifications, the speculative environment, the virtual inhabitant and the virtual built-form. These combine, generating a new realm of design within immersive architectural space, all to be designed relative to each other, this paper focuses on the speculative environment portion. This challenged computational design and representation through atmospheric filters, visible environment boundaries, materiality and audio experience. The speculative environment was generated manipulating the physical laws of the physical world, applied within the virtual space. The outcome provided a new spatial experience of architectural dynamics enhanced by detailed spatial qualities. Design concepts within this paper suggest at what immersive virtual reality can evolve into. Following an interconnective design methodology framework allowed a high level of complexity and richness to shine through the research case study throughout the process and final dissemination stages.


2010 ◽  
Vol 97-101 ◽  
pp. 4429-4432 ◽  
Author(s):  
Mei Yan Wang ◽  
Lian Guan Shen ◽  
Yi Min Deng

Conceptual design is a critical design phase during which initial design solutions, called design concepts, are developed. These design concepts must be evaluated to ensure they satisfy the specified design requirements and the most appropriate design concept must be selected. It is often difficult for the designer, especially for the novice, to make an appropriate design concept evaluation and selection. Existing work on design evaluation lacks an effective tool for evaluating the temporal performance of the design concepts. To address this problem, a Critical Path Method (CPM) from project management is adapted for design evaluation, whereby a CPM network is converted from a causal behavioral process (CBP) and the methodologies relating to CPM are also applied to design improvement. A case study of a lever-clamp assembly system is also presented to illustrate as well as validate the method.


2005 ◽  
Vol 28 (3) ◽  
pp. 271-277 ◽  
Author(s):  
Christina A. Christie ◽  
Bianca E. Montrosse ◽  
Brock M. Klein

2012 ◽  
Vol 450-451 ◽  
pp. 1123-1127 ◽  
Author(s):  
Jun Min Zhang ◽  
Jing Lu ◽  
Wen Jun Sui

Combining the study of college Students' happiness,this text establishes a set of campus planning and design evaluation system related to college students' happiness degree from the perspective of student's personal use. Also a practical example is evaluated.


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