scholarly journals The Development of a Web-based Credit Transfer Application (CTA) for Higher Academic Institution: From Feasibility Study to Testing Phase

2021 ◽  
Vol 1062 (1) ◽  
pp. 012041
Author(s):  
N Azizan ◽  
R Isa ◽  
F Farzana ◽  
A Aziz ◽  
M Amiruddin
2021 ◽  
pp. 004723952110160
Author(s):  
Kristen L. Granger ◽  
Maureen A. Conroy ◽  
Kevin S. Sutherland ◽  
Edward G. Feil ◽  
Jessica Wright ◽  
...  

The purpose of this article is to describe the adaptation process of an evidence-based early childhood Tier-2 intervention program, BEST in CLASS-Prekindergarten, from a face-to-face format to a web-based delivery format called BEST in CLASS-Web. We describe the three-phase iterative development process used to adapt the parent program for delivery via the web. Activities in these phases included focus groups, interviews, an expert panel review, alpha and beta testing (Phase 1), feasibility testing (Phase 2), and a pilot promise study (Phase 3). Each phase included a series of refinements and improvements to materials based on data and stakeholder feedback. Lessons learned and implications for developing and implementing professional development services via online platforms are discussed.


2018 ◽  
Vol 3 (3) ◽  
pp. 150-160 ◽  
Author(s):  
Caroline Eklund ◽  
Magnus L. Elfström ◽  
Yvonne Eriksson ◽  
Anne Söderlund

2019 ◽  
Vol 20 (1) ◽  
Author(s):  
Thomas van der Velden ◽  
Bianca W. M. Schalk ◽  
Mirjam Harmsen ◽  
Guido Adriaansens ◽  
Tjard R. Schermer ◽  
...  

2019 ◽  
Vol 26 (1) ◽  
pp. 499-512 ◽  
Author(s):  
Sabine Vollstädt-Klein ◽  
Philip Mildner ◽  
Jan Malte Bumb ◽  
Damian Karl ◽  
Christoph Ueberle ◽  
...  

The feasibility study was aimed to develop a web-based gaming tool for the therapy of alcohol use disorder to offer patients a cue-exposure-based extinction and decision training, enhanced with virtual reality. To increase the training effect, patients playfully experience situations that resemble critical real-life situations. For implementing the game, a combination of HTML5 and JavaScript was used. The application comes with an administrator interface, to allow editing the game content. Initially, we included 21 patients (Group 1), 18 suffering from alcohol use disorder and 3 using cannabis (18/3 male/female, mean age 39 ± 13 years). Considering the iterative process of a feasibility study, we developed the game design as suggested by participants of Group 1 and additionally included 11 novel participants (Group 2) (11 suffering from an alcohol use disorder, 7/4 male/female, mean age 46 ± 14 years). Basically, the game was very well received. Usability ratings were generally high, even in patients with little computer experience. Both groups rated the application as realistic, and would generally be willing to play it on a daily basis. Given that SALIENCE is inexpensive, easily available, and engaging, it might be a reasonable add-on intervention to the standard treatment of alcohol use disorder.


2020 ◽  
Vol 16 (S10) ◽  
Author(s):  
Kristine Yaffe ◽  
Allison R Kaup ◽  
Amber L Bahorik ◽  
Xochitl Butcher ◽  
Mouna Attarha ◽  
...  

2014 ◽  
Vol 34 ◽  
pp. S17-S22 ◽  
Author(s):  
Tristan Gorrindo ◽  
Lydia Chevalier ◽  
Elizabeth Goldfarb ◽  
Bettina B. Hoeppner ◽  
Robert J. Birnbaum

2019 ◽  
Vol 27 (6) ◽  
pp. 641-654 ◽  
Author(s):  
Gina Dimitropoulos ◽  
Ashley Landers ◽  
Victoria Freeman ◽  
Jason Novick ◽  
Ulrike Schmidt ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document