Balance Training in Virtual Reality Promotes Performance Improvement but Not Transfer to Postural Control in People with Chronic Stroke

2019 ◽  
Vol 8 (4) ◽  
pp. 294-300
Author(s):  
Camila Souza Miranda ◽  
Tatiana de Paula Oliveira ◽  
Joyce Xavier Muzzi Gouvêa ◽  
Danielle Borrego Perez ◽  
Amélia Pasqual Marques ◽  
...  
2020 ◽  
pp. 105971232097137
Author(s):  
Harish Chander ◽  
Sachini NK Kodithuwakku Arachchige ◽  
Alana J Turner ◽  
Adam C Knight

Postural control is a complex process requiring both sensory and motor responses. Perturbation-based balance training has emerged as an effective fall prevention intervention, which provides physical postural perturbations for postural control training and adaptation. With the advent of technology, virtual reality (VR) has also been used for fall prevention training by providing visual postural perturbations. This article addresses such VR studies, including a recent experiment which involved recreating the classical “moving room” paradigm into a “virtual moving room-wall paradigm” to assess the impact of VR-induced visual postural perturbations on postural stability and control. Evidence of both compensatory and anticipatory postural responses during unexpected and expected visual postural perturbations is presented. The future scope, required virtual environment set-up variations, limitations, and significance of a “virtual moving wall” paradigm in the learning and adaptation of postural control behavior are also discussed.


Author(s):  
Fariba Yadolahi ◽  
◽  
Mohsen Roostaei ◽  
Minoo Khalkhali Zavieh ◽  
Abas Rahimi ◽  
...  

Background: Stroke is one of the most debilitating diseases among the adults around the world which leads to persistent rehabilitation needs even at chronic stage. Achievement of good postural control is a critical requirement for daily activities which enhances quality of life in patients with stroke. There is increasing evidence that transcranial direct current stimulation (tDCS) may be considered as a promising adjunct technique to improve motor recovery after stroke. Evidence of augmented neuroplasticity after tDCS suggests that a paired rehabilitation followed by consecutive use of tDCS may optimize recovery outcomes. Although a few RCTs have been conducted on upper limbs rehabilitation in chronic stroke using tDCS, however no study focused on balance training in chronic stroke patients. This randomized, sham-controlled, double-blinded clinical study aims to address brain stimulation targeting postural control using tDCS in chronic stroke. Methods: The study participants will be chronic ischemic stroke individuals with postural control impairments who meet no exclusion criteria. Active or sham anodal tDCS will delivered to lesioned leg motor cortex combined with balance training. Experimental group receive active anodal tDCS stimulation (2mA) for 20 min, daily for 5 days paired with balance training. Linear and nonlinear approaches will be used to analyse postural sway changes pre and post-intervention. Postural sway fluctuation, Functional balance assessment using Berg balance scale, Timed Up-and-Go Test will be compared in active and sham groups. Conclusions: This trial could have significant implications for balance rehabilitation after stroke in the ambulatory setting. If found to be effective, this novel approach may improve rehabilitation protocol in this population.


2018 ◽  
Vol 17 (1) ◽  
Author(s):  
Thunyanoot Prasertsakul ◽  
Panya Kaimuk ◽  
Wipawee Chinjenpradit ◽  
Weerawat Limroongreungrat ◽  
Warakorn Charoensuk

2021 ◽  
Vol 11 (4) ◽  
pp. 1510
Author(s):  
Charles Morizio ◽  
Maxime Billot ◽  
Jean-Christophe Daviet ◽  
Stéphane Baudry ◽  
Christophe Barbanchon ◽  
...  

People who survive a stroke are often left with long-term neurologic deficits that induce, among other impairments, balance disorders. While virtual reality (VR) is growing in popularity for postural control rehabilitation in post-stroke patients, studies on the effect of challenging virtual environments, simulating common daily situations on postural control in post-stroke patients, are scarce. This study is a first step to document the postural response of stroke patients to different challenging virtual environments. Five subacute stroke patients and fifteen age-matched healthy adults were included. All participants underwent posturographic tests in control conditions (open and closed eyes) and virtual environment without (one static condition) and with avatars (four dynamic conditions) using a head-mounted device for VR. In dynamic environments, we modulated the density of the virtual crowd (dense and light crowd) and the avoidance space with the avatars (near or far). Center of pressure velocity was collected by trial throughout randomized 30-s periods. Results showed that more challenging conditions (dynamic condition) induced greater postural disturbances in stroke patients than in healthy counterparts. Our study suggests that virtual reality environments should be adjusted in light of obtaining more or less challenging conditions.


2020 ◽  
Vol 25 (2) ◽  
pp. 118-127
Author(s):  
Aoife Stephenson ◽  
Katy Pedlow ◽  
Suzanne McDonough ◽  
Dominic Holmes ◽  
Darryl Charles ◽  
...  

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