Dual-Cursor: Improving User Performance and Perceived Usability for Cursor-Based Text Entry on TV Using Remote Control

2019 ◽  
Vol 31 (3) ◽  
pp. 263-281
Author(s):  
Shijian Luo ◽  
Yi Hu

Abstract Entering text with a general five-key TV remote is a laborious task. A strategy for entering text with two interconnected cursors is proposed, whereby a secondary cursor is employed to maneuver the main cursor through fast-tracks. The main cursor is maneuvered in a 2D full-size onscreen keyboard space, whereas the sub-cursor moves among all predictive candidates in a 1D subspace. Each cursor is operated by a specific interaction method, and the movement of either must be mapped from one to the other. Compared to single-cursor methods, the combination of the main cursor and the sub-cursor operations usually results in fewer manual loadings, even when the target character is out of the prediction list range. A computer simulation based on a corpus of 57 258 multimedia titles (in Chinese) demonstrated that the keystrokes per character, powered by a dual-cursor technique, could be predicted to be reduced by 38.6–69.9% with very few predictive candidates for various keyboard layouts (compared with those of conventional non-predictive method). The keyboard layout and the number of candidates were further investigated by means of a usability test. The results revealed that with only 10 min of practice, novice users could achieve a mean text entry speed of 33.3, 29.5 and 22.8 characters per minute for QWERTY, alphabetic square, and alphabetic two-row layouts, respectively, which is 31.6%, 14.3% and 67.6% faster than the corresponding conventional input method, and is 12.7%, 6.9% and 25.0% faster than the current version of popup dialog method. The dual-cursor can significantly improve perceived usability and offers the potential to be applied to numerous other cursor-based text entry contexts. RESEARCH HIGHLIGHTS A new interaction strategy for TV input with two interconnected cursors. This strategy employs long-pressing for jumping around predicted candidates and short-pressing for navigating through keyboard keys. The number of keystrokes could be predicted to be reduced by 38.6–69.9% when compared with that of the conventional non-predictive input method for various keyboard layouts. Few predicted candidates were required to achieve a substantial decrement of keystrokes. The user experiment showed that novice users’ TV input speed could be substantially increased with dual-cursor.

2014 ◽  
Vol 657 ◽  
pp. 1051-1055 ◽  
Author(s):  
Octavian Ciobanu

The ergonomic design of a keyboard layout needs expertise in design and ergonomic standards. The existence of different categories of users with slow typing skills, visually searching the apparently random keyboard, including novice users, elder persons and disabled persons conducts to the need of new keyboard layouts. Paper analyses some papers approaching the QWERTY keyboard layouts, the typing abilities of slow typing skills persons and discusses the existing standards in computer devices design and makes observations about design standards and ergonomic design features. There are presented some considerations about the necessity to implement the principles of Transgenerational Design, Inclusive Design, Design for All and Universal design to the design of new keyboard layouts.


Resuscitation ◽  
2010 ◽  
Vol 81 (9) ◽  
pp. 1161-1165 ◽  
Author(s):  
Eric B. Bauman ◽  
Aaron M. Joffe ◽  
Lynn Lenz ◽  
Stephen A. DeVries ◽  
Scott Hetzel ◽  
...  

2013 ◽  
Vol 2013 ◽  
pp. 1-13 ◽  
Author(s):  
Outi Tuisku ◽  
Veikko Surakka ◽  
Ville Rantanen ◽  
Toni Vanhala ◽  
Jukka Lekkala

Face Interface is a wearable prototype that combines the use of voluntary gaze direction and facial activations, for pointing and selecting objects on a computer screen, respectively. The aim was to investigate the functionality of the prototype for entering text. First, three on-screen keyboard layout designs were developed and tested (n=10) to find a layout that would be more suitable for text entry with the prototype than traditional QWERTY layout. The task was to enter one word ten times with each of the layouts by pointing letters with gaze and select them by smiling. Subjective ratings showed that a layout with large keys on the edge and small keys near the center of the keyboard was rated as the most enjoyable, clearest, and most functional. Second, using this layout, the aim of the second experiment (n=12) was to compare entering text with Face Interface to entering text with mouse. The results showed that text entry rate for Face Interface was 20 characters per minute (cpm) and 27 cpm for the mouse. For Face Interface, keystrokes per character (KSPC) value was 1.1 and minimum string distance (MSD) error rate was 0.12. These values compare especially well with other similar techniques.


2021 ◽  
Vol 263 (4) ◽  
pp. 2064-2075
Author(s):  
Ulf Tengzelius ◽  
Anders Johansson ◽  
Mats Åbom ◽  
Karl Bolin

At CSA, Centre for Sustainable Aviation at KTH Stockholm, several projects have run during the last 4 years. One outcome from this research is the SAFT-program for prediction of aircraft noise contours (noise-mapping) and time-histories in receiving points on ground. SAFT is a versatile and comprehensive tool already including several computational methods such as standard ECACdoc.29 method and more accurate time-stepping simulation-based representations of aircraft sound sources (frequency and direction dependent). The program allows for input of "general aircraft trajectory input" in the sense that either the trajectory data of concern is fitted to the current pre-defined formats or SAFT is easily updated to read a "new" format. Among the pre-defined formats of current version is csv-files prepared from OpenSky Historical database. From these kinds of data thrust and other noise-predictor variables are extracted and applied for noise-mapping. Moreover, SAFT allows for studies of aggregated air-traffic in defined areas as well as of single event flight-trajectories. And for these almost any metric (L, L, L, L, ...) might be extracted together with differences in dB, "Delta-dB", between any two scenarios or individual flights. Could be routing, runway-use, individual flight procedures etc. Anticipated future implementations involve drone trajectories and sound-source representations.


Author(s):  
Päivi Majaranta

There are several ways to write by gaze. In a typical setup, gaze direction is used to point and dwell-select letters on an on-screen keyboard. Alternatively, if the person cannot fixate, the eyes can be used as switches using blinks or rough gestures to select items. This chapter introduces different ways to enter text by gaze and reviews related research. We will discuss techniques to enhance text entry by gaze, such as word and letter prediction, and show how the possibility of adjusting the duration of the dwell time affects learning and typing speed. In addition, design issues such as keyboard layout and feedback are raised, with practical examples and guidelines that may aid in designing interfaces for gaze-based text entry.


Sign in / Sign up

Export Citation Format

Share Document