scholarly journals Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine

Author(s):  
E. Velazquez-Armendariz ◽  
E. Millan
Keyword(s):  
2014 ◽  
Vol 644-650 ◽  
pp. 952-956 ◽  
Author(s):  
Hao Yang ◽  
An Qing You ◽  
Wen Wu Pan ◽  
Hai Long Tang

For vehicle-borne LiDAR, a mathematical model is built for the computation and reconstruction of laser point cloud with the scanning data, GPS data and IMU data. 3D point cloud of the road and the scenery on the both sides of the road is obtained. Then according to the trajectory of the vehicle, 3D roaming for the scenery on the both sides of the road is realized using OpenGL 3D engine technology. This technology provides a probably feasible way for anti-collision of vehicles and aircrafts when driven at night, in the heavy fog or flying between the mountains.


2016 ◽  
Vol 12 (07) ◽  
pp. 18 ◽  
Author(s):  
Zhongcheng Lei ◽  
Wenshan Hu ◽  
Hong Zhou

<div class="WordSection1"><p><span style="font-size: 10px;">With the recent achievements in Internet and communication technology and its utilization in online laboratory, remote learning and online laboratory are made possible in the last few decades. This not only provides learning opportunities for people living in rural areas of developing countries, but also offers simple alternatives for those who are already able to access educational resources. The evolution of Web technologies makes it relatively easy to facilitate laboratory deployments, thus, more and more different online laboratory platforms emerge. However, the use of Hyper Text Mark-up Language (HTML5) and related standards such as WebGL and CSS3 in experimental platform, which is future trends and provides full-featured environment, is rare so far. This paper introduces a new HTML5 version of Networked Control System Laboratory (NCSLab), which has been developing for over 10 years since 2006. The 3D version of NCSLab has been developing for almost 5 years in Wuhan University (WHU), whose rendering solution is changed from Flash 3D engine to HTML5 recently. Therefore, Flash player plug-in is eliminated to provide better user experience for users since most of the mainstream web browsers are compatible with HTML5.</span></p></div>


2014 ◽  
Vol 602-605 ◽  
pp. 1838-1841 ◽  
Author(s):  
Kun Jiang ◽  
Fu Yan Zheng ◽  
Hai Kun Teng

Based on the Unity3D platform, using 3D MAX as the modeling tool, and the combined with the JSP and the C# to realize the interactive design, through the integration and XML integration, Completed the 3D engine room monitoring system design and implementation, practice shows that, Unity3D has a good network of 3D display and interactive function, it will have broader prospects of development in the virtual platform development, virtual reality technology has important strategic significance in the development of enterprise information management.


2019 ◽  
Vol 252 ◽  
pp. 03007
Author(s):  
Jakub Smołka ◽  
Kamil Miszta ◽  
Maria Skublewska-Paszkowska ◽  
Edyta Łukasik

Frequently the quality of a path returned by a pathfinding algorithm is more important than the performance of that algorithm. This paper presents a new algorithm, based on A*, which is better suited for use in 3D game engines. The modification was evaluated by a series of comparative tests. The standard A* algorithm was used as a benchmark in the comparisons. The changes in the algorithm consist in using a different heuristic, adding vertex penalties, and post-processing of the path. A custom-built 3D graphics engine was used as the test environment. The paths generated by the new algorithm are a more natural choice for humans than the ones selected by the standard A* algorithm.


Author(s):  
Patrick Cozzi ◽  
Kevin Ring

Author(s):  
Hechuang Wang ◽  
Fang Miao ◽  
Xirong Guo ◽  
Peng Zhang ◽  
Xiaopeng Leng
Keyword(s):  

Author(s):  
Tigran Parikyan ◽  
Thomas Resch

The paper discusses the importance of a numerical method for fast and accurate prediction of main bearing loads of inner combustion engine and its place in the concept phase of engine development process. An approach based on linear dynamic analysis of 3D engine model in frequency domain is presented. Implemented within a separate module of AVL software package EXCITE Designer, it delivers a combination of accuracy and performance suitable for this task. An application example illustrates the method.


2013 ◽  
Vol 756-759 ◽  
pp. 2076-2080
Author(s):  
You Liang Huang ◽  
Ming Quan Zhou

Over the last years, with the rapid development of 3D Web technologies, such as Web3D, HTML5 and WebGL, have allowed complex 3D scenes to be rendered interactively, within a web browser. Compared to the traditional virtual training system, the traing system with WebGL, which requires no explicit installation plug-in and is able to achieve cross-platform easily, is getting more and more popular. This foundation has made it possible to build powerful the virtual acupuncture training system. However, designing and implementing a complete virtual training system using WebGL is not straightforward and complex. In this paper, the author presents a virtual acupuncture training system that using WebGL and Three.js 3D Engine. It can be used to learn acupuncture, and also give ordinary people a reference. Our experiment result shows that WebGL and Three.js 3D Engine can easily support the virtual acupuncture training system, and have a good response. By using this system, the trainers can be more familiar with the acupoint of the human body. At the same time, the trainer will improve his ability in acupuncture therapy. We also hope to provide some references for the development of the virtual training system.


2016 ◽  
Vol 154 ◽  
pp. 138-145 ◽  
Author(s):  
Su-Myung Gang ◽  
Hyeoung-Wook Choi ◽  
Do-Ryeong Kim ◽  
Yun-Jae Choung

2016 ◽  
Vol 07 (07) ◽  
pp. 701-708 ◽  
Author(s):  
Xinliang Wei ◽  
Wei Sun ◽  
Xiaolong Wan
Keyword(s):  

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