scholarly journals A Face Tracking Algorithm for User Interaction in Mobile Devices

Author(s):  
Abdullah Bulbul ◽  
Zeynep Cipiloglu ◽  
Tolga Capin
2010 ◽  
Vol 26 (5) ◽  
pp. 311-323 ◽  
Author(s):  
Abdullah Bulbul ◽  
Zeynep Cipiloglu ◽  
Tolga Capin

2021 ◽  
Vol 13 (14) ◽  
pp. 7890
Author(s):  
Tao-Hua Wang ◽  
Hao-Chiang Koong Lin ◽  
Hong-Ren Chen ◽  
Yueh-Min Huang ◽  
Wei-Ting Yeh ◽  
...  

To echo the United Nations formulated Sustainable Development Goals (SDGs), SDG 4 is to ensure inclusive and equitable quality education and promote lifelong learning opportunities for all. Furthermore, high-quality education is the base on which human lives can be improved and sustainable development can be accomplished. Therefore, the affective emotional tutoring system established in this study enables learning via mobile devices, which are indispensable in daily life. The real-time interactive agent in the system guides learners to turn negative emotions into positive ones. We explored the usability of and user satisfaction with the affective emotional tutoring system. Sixty-two students participated in the study which used a quantitative research design to explore a learning situation. The overall usability of the system was evaluated with the System Usability Scale (SUS), and the Questionnaire for User Interaction Satisfaction (QUIS) was used to evaluate user satisfaction with the different elements of the system. The results showed that both the usability of and satisfaction with the affective emotional tutoring system were high. The emotional feedback mechanism of the system can help learners turn negative emotions into positive ones.


Author(s):  
Nan Jing ◽  
Yong Yao ◽  
Yanbo Ru

Context-aware advertising is one of the most critical components in the Internet ecosystem today because most WWW publisher’s revenue highly depends on the relevance of the displayed advertisement to the context of the user interaction. Existing research works in context-aware advertising mainly focus on analyzing either the content of the web page (in which it is also called contextual advertising), or the keywords of the user search. However, we have identified the limitations of these works when being extended into mobile web, which has become a major platform for users to access Internet with thanks to the new lightweight web technologies and the development of mobile devices. These mobile devices are equipped with networking capabilities and sensors that provide versatile contexts including physical environment, user internal and social community. These contexts, which are far beyond just page content and search keywords, should be well organized and utilized for online advertising to gain better user experience and reaction. In this chapter, we point out the aforementioned limitations of the existing works in context-aware advertising when being applied for mobile platforms. We also discuss the characteristics of the contexts that are available on mobile devices and clearly describe the challenges of utilizing these contexts to optimize the advertisement on mobile platforms. We then present a context-aware advertising framework that collects and integrates the user contexts to select, generate, and present advertising content. The purpose of this framework is to provide the mobile users with targeted and purposeful advertisement. Finally, we discuss the implementation aspects and one specific application of this framework and outline our future plans.


2008 ◽  
pp. 607-614
Author(s):  
M. Ally

There is a rapid increase in the use of mobile devices such as cell phones, tablet PCs, personal digital assistants, Web pads, and palmtop computers by the younger generation and individuals in business, education, industry, and society. As a result, there will be more access of information and learning materials from anywhere and at anytime using these mobile devices. The trend in society today is learning and working on the go and from anywhere rather than having to be at a specific location to learn and work. Also, there is a trend toward ubiquitous computing, where computing devices are invisible to the users because of wireless connectivity of mobile devices. The challenge for designers is how to develop multimedia materials for access and display on mobile devices and how to develop user interaction strategies on these devices. Also, designers of multimedia materials for mobile devices must use strategies to reduce the user mental workload when using the devices in order to leave enough mental capacity to maximize deep processing of the information. According to O’Malley et al. (2003), effective methods for presenting information on these mobile devices and the pedagogy of mobile learning have yet to be developed. Recent projects have started research on how to design and use mobile devices in the schools and in society. For example, the MOBILearn project is looking at pedagogical models and guidelines for mobile devices to improve access of information by individuals (MOBILearn, 2004). This paper will present psychological theories for designing multimedia materials for mobile devices and will discuss guidelines for designing information for mobile devices. The paper then will conclude with emerging trends in the use of mobile devices.


Author(s):  
Panu Korpipää ◽  
Jukka Linjama ◽  
Juha Kela ◽  
Tapani Rantakokko

Gesture control of mobile devices is an emerging user interaction modality. Large-scale deployment has been delayed by two main technical challenges: detecting gestures reliably and power consumption. There have also been user-experience-related challenges, such as indicating the start of a gesture, social acceptance, and feedback on the gesture detection status. This chapter evaluates a solution for the main challenges: an event-based movement interaction modality, tapping, that emphasizes minimal user effort in interacting with a mobile device. The technical feasibility of the interaction method is examined with a smartphone equipped with a sensor interaction cover, utilizing an enabling software framework. The reliability of detecting tapping is evaluated by analyzing a dataset collected with the smartphone prototype. Overall, the results suggest that detecting tapping is reliable enough for practical applications in mobile computing when the interaction is performed in a stationary situation.


Author(s):  
Hyowon Lee ◽  
Cathal Gurrin ◽  
Gareth J.F. Jones ◽  
Alan F. Smeaton

This chapter explores some of the technological elements that will greatly enhance user interaction with personal photos on mobile devices in the near future. It reviews major technological innovations that have taken place in recent years which are contributing to re-shaping people’s personal photo management behavior and thus their needs, and presents an overview of the major design issues in supporting these for mobile access. It then introduces the currently very active research area of content-based image analysis and context-awareness. These technologies are becoming an important factor in improving mobile interaction by assisting automatic annotation and organization of photos, thus reducing the chore of manual input on mobile devices. Considering the pace of the rapid increases in the number of digital photos stored on our digital cameras, camera phones and online photoware sites, the authors believe that the subsequent benefits from this line of research will become a crucial factor in helping to design efficient and satisfying mobile interfaces for personal photo management systems.


Author(s):  
Mohamed Ally

There is a rapid increase in the use of mobile devices such as cell phones, tablet PCs, personal digital assistants, Web pads, and palmtop computers by the younger generation and individuals in business, education, industry, and society. As a result, there will be more access of information and learning materials from anywhere and at anytime using these mobile devices. The trend in society today is learning and working on the go and from anywhere rather than having to be at a specific location to learn and work. Also, there is a trend toward ubiquitous computing, where computing devices are invisible to the users because of wireless connectivity of mobile devices. The challenge for designers is how to develop multimedia materials for access and display on mobile devices and how to develop user interaction strategies on these devices. Also, designers of multimedia materials for mobile devices must use strategies to reduce the user mental workload when using the devices in order to leave enough mental capacity to maximize deep processing of the information. According to O’Malley et al. (2003), effective methods for presenting information on these mobile devices and the pedagogy of mobile learning have yet to be developed. Recent projects have started research on how to design and use mobile devices in the schools and in society. For example, the MOBILearn project is looking at pedagogical models and guidelines for mobile devices to improve access of information by individuals (MOBILearn, 2004). This paper will present psychological theories for designing multimedia materials for mobile devices and will discuss guidelines for designing information for mobile devices. The paper then will conclude with emerging trends in the use of mobile devices.


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