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Author(s):  
Rebekah L. Gardner ◽  
Jacqueline Haskell ◽  
Brenda Jenkins ◽  
Lauren F. Capizzo ◽  
Emily L. Cooper ◽  
...  
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2021 ◽  
Vol 6 (4) ◽  
Author(s):  
Oluwafemi Ipinnimo ◽  
Chika O. Yinka-banjo

Smart Energy Meters have significantly helped in easy reporting of energy consumption and the measurement of the same, since their introduction. They have replaced mainstream method of the house to house energy consumption data recording, but they are still reading with a lot of data inconsistencies between participating parties (energy suppliers and consumers). The purpose of this research is to develop a mobile web application with Internet of Things (IOT) and short message service (SMS) for consistent, transparent recording, monitoring of energy consumed, amount billed, infrastructure theft and meter control.  Arduino, sensors and relay modules are some of the hardware components used with communication application programming interface (API) accessed through the Wi-Fi module. The communication between the hardware and the server is the response based on different commands, which includes turning on and off, setting threshold, requesting consumption and even paid for consumed power. The app will enable the consumer monitor their current energy consumption through the web and android interface and remotely turn the meter on and off. Stored data can be retrieved at any time. Keywords— Arduino, Billing, IOT, Power Consumption, Smart Electricity meter, SMS, Web Application


2021 ◽  
Vol 4 (1) ◽  
pp. 29-36
Author(s):  
Nabilah Ananda Pratiwi ◽  
Agung Triayudi ◽  
Endah Tri Handayani

Café as a place to relax or chatter where visitors can order the menu available. In general, a café often has difficulty in serving customers, especially for menu ordering facilities. This is also experienced by café 50/50 Coffee which still makes menu reservations manually. Based on these problems, a system of e-order menus of web-based mobile applications is designed. The study aims to produce a mobile web ordering system that is then analyzed with the PIECES indicator to determine the level of user satisfaction. Design of this system using the waterfall model System Development Life Cycle (SDLC) development method and then analyzed the level of user satisfaction with the PIECES method. System testing uses usability testing with the USE Questionnaire method. System implementations are created with the help of the CodeIgniter framework and use the PHP programming language. The results of the study in the form of a menu e-order system at the 50/50 Coffee café with the conclusion of the analysis that the users of the e-order system were “SATISFIED”.


2021 ◽  
Vol 12 (1) ◽  
pp. 294-307
Author(s):  
Gustavo Martins ◽  
Genildo Gomes ◽  
Júlia Luiza Conceição ◽  
Leonardo Marques ◽  
Dan Da Silva ◽  
...  

The use of mobile devices, especially smartphones, is widespread across all social strata and age groups, helping to ensure faster access from anywhere, data collection, and more regular and frequent control to aid urban, environmental, and social management. In this scenario, the entertainment industry has benefited from this powerful individual technological resource in cultural and sporting events. In this way, this work presents a proposal for interaction and engagement in entertainment events in a more prosperous and more technological way, through the development of a collaborative and competitive mobile-­web crowd game, intended for enhancing interaction between the crowd and as a unified group, whether physically co-­located or online. The application, called Bumbometer, uses motion sensors during an interactive dynamic with the crowd applying concepts from Mobile Crowd Sensing and User eXperience. We conducted two experimental studies to evaluate the proposed technology, the first in a real scenario of a folk cultural festival and the second in a controlled environment, simulating an event considering a scenario in which users were geographically distant. The results indicate that people feel immersed and engaged during the interaction through the proposed game, which reinforces the statement that the game meets an increasingly growing need to use technologies to ensure more significant interaction and audience immersion at crowd entertainment events, a creative and far­-reaching form.


2021 ◽  
Vol 5 (Supplement_1) ◽  
pp. 1035-1036
Author(s):  
Soonhee Roh ◽  
Yeon-Shim Lee

Abstract American Indian (AI) women have the highest breast cancer mortality and lowest breast cancer screening rates in the U.S. The present study, in collaboration with the Yankton Sioux Tribe (YST) in South Dakota, sought to (1) identify the general public/professionals’ knowledge, attitudes, and needs for a mobile web app for breast cancer screening (wMammogram) intervention, and (2) inform development of the wMammogram intervention to improve Breast Cancer screening among YST women. Following a community-based participatory research approach, two focus groups were conducted in October 2020 with a total of 22 YST women aged 40-70 years, including 17 elderly women. Each group consisted of 11 community leaders, members, healthcare professionals. Qualitative analysis was conducted using grounded theory. Participants in both groups were generally favorable toward the wMammogram intervention, and noted a potential health benefit, particularly for women in their 50s to 60s. Key areas identified by participants for intervention include: (1) needs for better knowledge of breast cancer, screening, and prevention/early detection, (2) culturally tailored educational materials rooted in AI cultural values and beliefs (e.g., holistic wellness approach, Native lifestyles), (3) barriers (e.g., fear), (4) motivators (e.g., reminders), and (5) suggestions for acceptability (e.g., content and structure of messages). These results suggest that the wMammogram intervention, which is culturally tailored and addresses the community’s concerns, can be a feasible, acceptable, and effective tool to promote breast cancer screening among YST women. The results informed the development of an innovative health intervention to help reduce health disparities experienced in Indian Country.


Author(s):  
Mireilla Bikanga Ada

AbstractThis paper reports an evaluation of a mobile web application, “MyFeedBack”, that can deliver both feedback and marks on assignments to students from their lecturer. It enables them to use any device anywhere, any time to check on, and receive their feedback. It keeps the feedback private to the individual student. It enables and successfully fosters dialogue about the feedback between the students and the educator. Feedback and marks were already being delivered using the institution’s learning environment/management system “Moodle”. The study used a sequential explanatory mixed-method approach. Two hundred thirty-nine (239) participants were reported on their experiences of receiving feedback and divided among several groups: (a) feedback delivered in “Moodle”, (b) formative feedback in “MyFeedBack”, and (c) summative feedback in “MyFeedBack”. Overall, results showed a statistically significant more positive attitude towards “MyFeedBack” than “Moodle”, with the summative assessment subgroup being more positive than the formative subgroup. There was an unprecedented increase in communication and feedback dialogue between the lecturer and the students. Qualitative results enriched and complemented the findings. The paper provides guidelines for an enabling technology for assessment feedback. These offer insight into the extent to which any of the new apps and functionalities that have become available since this study might likely be favourably viewed by learners and help achieve the desired pedagogical outcomes. These include: (1) accessible using any device, making feedback accessible anywhere, anytime; (2) display feedback first (before the grade/mark); (3) enable personalisation of group feedback by the teacher; (4) provide privacy for each student; (5) facilitate dialogue and communication about the feedback; and (6) include a monitoring feature. Three goals already put forward in the literature—(1) making the feedback feel more personal, (2) getting a quicker turnround by making it easier for the teachers to achieve this, and (3) prompting more dialogue between the educators and students—are advanced by this study which shows how they can be supported by software, and that when they are achieved then users strongly approve them.


Author(s):  
Arita Marini ◽  
Desy Safitri ◽  
Ika Lestari ◽  
Yustia Suntari ◽  
Sri Nuraini ◽  
...  

<p>This study aims to find out the effect of mobile web-based character building on enhancing fifth grade elementary school student character at Cilincing district in North Jakarta in Indonesia. The sample of this research were taken randomly with the size determination using Slovin formula consisting of 192 students for experimental and control groups.  Mobile web-based character building consists of integration of character values in the beginning, in the core, and in the end of teaching learning process.  Student character is estimated by measuring student inclination to learning, persistence, and student judgment.  It can be concluded that there is a positive effect of mobile web-based character building on student character at elementary school students at Cilincing district in North Jakarta in Indonesia.</p>


2021 ◽  
Vol 3 (2) ◽  
pp. 77-86
Author(s):  
Rifky Lutfi Datau ◽  
Lillyan Hadjaratie

Sistem pelaporan pengaduan yang saat ini masih secara konvensional seringkali mengalami permasalahan seperti kehilangan berkas aduan dan pelapor yang tidak mengetahui mengenai laporan yang telah diadukan. Hal ini terjadi disebabkan sistem yang belum real time. Untuk mengatasi masalah tersebut diperlukan pemanfaatan sistem dalam mekanisme pengelolaan laporan pengaduan dan meminimalkan resiko masalah yang terjadi. Penelitian ini bertujuan untuk mengembangkan sistem pengelolaan laporan pengaduan berbasis web mobile di pemerintah Provinsi Gorontalo. Penelitian ini menggunakan metode Prototype. Penelitian ini menghasilkan sistem untuk mengelola laporan pengaduan yang memberikan hak akses bagi admin, pelapor, pengelola, dan pimpinan. Sistem ini juga dapat mempermudah pembuatan laporan pengaduan sehingga dapat di akses dimanapun dan kapanpun. Selain itu, pelapor dapat dengan mudah mengajukan pengaduan, pengelola dapat dengan mudah mencari data mengenai laporan pengaduan dan pimpinan dapat dengan mudah memonitor laporan pengaduan yang masuk. The conventional complaint reporting system often experiences problems; one of them is losing the complaint file. It is worsened by the condition in which informants might not know about the report that has been filed. This condition happens due to the non-real-time system. Based on this problem, it is necessary to use the system in the complaint report management mechanism and minimize the risk of the occurred problems. This study aimed to develop a mobile web-based complaint report management system for the government of Gorontalo Province. This research uses the Prototype method. This research designed a system for managing complaint reports that provide access rights for admins, informants, managers, and leaders. Further, this system provided easier access to make complaint reports to be accessed anywhere and anytime. Moreover, it would be easier for informants to file complaints, managers to find the data regarding complaints reports, and leaders to monitor the incoming complaints reports.


2021 ◽  
Author(s):  
Pedro Casas ◽  
Sarah Wassermann ◽  
Nikolas Wehner ◽  
Michael Seufert ◽  
Joshua Schuler ◽  
...  

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