Machine Learning Agent Communication Language Based on ACL and PMML

Author(s):  
Yuleisy Gonzalez Perez ◽  
Ivan I. Kholod
Author(s):  
Yongbiao Gao ◽  
Yu Zhang ◽  
Xin Geng

Label distribution learning (LDL) is a novel machine learning paradigm that gives a description degree of each label to an instance. However, most of training datasets only contain simple logical labels rather than label distributions due to the difficulty of obtaining the label distributions directly. We propose to use the prior knowledge to recover the label distributions. The process of recovering the label distributions from the logical labels is called label enhancement. In this paper, we formulate the label enhancement as a dynamic decision process. Thus, the label distribution is adjusted by a series of actions conducted by a reinforcement learning agent according to sequential state representations. The target state is defined by the prior knowledge. Experimental results show that the proposed approach outperforms the state-of-the-art methods in both age estimation and image emotion recognition.


Sensors ◽  
2020 ◽  
Vol 20 (21) ◽  
pp. 6019
Author(s):  
José Manuel Lozano Domínguez ◽  
Faroq Al-Tam ◽  
Tomás de J. Mateo Sanguino ◽  
Noélia Correia

Improving road safety through artificial intelligence-based systems is now crucial turning smart cities into a reality. Under this highly relevant and extensive heading, an approach is proposed to improve vehicle detection in smart crosswalks using machine learning models. Contrarily to classic fuzzy classifiers, machine learning models do not require the readjustment of labels that depend on the location of the system and the road conditions. Several machine learning models were trained and tested using real traffic data taken from urban scenarios in both Portugal and Spain. These include random forest, time-series forecasting, multi-layer perceptron, support vector machine, and logistic regression models. A deep reinforcement learning agent, based on a state-of-the-art double-deep recurrent Q-network, is also designed and compared with the machine learning models just mentioned. Results show that the machine learning models can efficiently replace the classic fuzzy classifier.


Author(s):  
Chang-Shing Lee ◽  
Mei-Hui Wang ◽  
Yi-Lin Tsai ◽  
Wei-Shan Chang ◽  
Marek Reformat ◽  
...  

The currently observed developments in Artificial Intelligence (AI) and its influence on different types of industries mean that human-robot cooperation is of special importance. Various types of robots have been applied to the so-called field of Edutainment, i.e., the field that combines education with entertainment. This paper introduces a novel fuzzy-based system for a human-robot cooperative Edutainment. This co-learning system includes a brain-computer interface (BCI) ontology model and a Fuzzy Markup Language (FML)-based Reinforcement Learning Agent (FRL-Agent). The proposed FRL-Agent is composed of (1) a human learning agent, (2) a robotic teaching agent, (3) a Bayesian estimation agent, (4) a robotic BCI agent, (5) a fuzzy machine learning agent, and (6) a fuzzy BCI ontology. In order to verify the effectiveness of the proposed system, the FRL-Agent is used as a robot teacher in a number of elementary schools, junior high schools, and at a university to allow robot teachers and students to learn together in the classroom. The participated students use handheld devices to indirectly or directly interact with the robot teachers to learn English. Additionally, a number of university students wear a commercial EEG device with eight electrode channels to learn English and listen to music. In the experiments, the robotic BCI agent analyzes the collected signals from the EEG device and transforms them into five physiological indices when the students are learning or listening. The Bayesian estimation agent and fuzzy machine learning agent optimize the parameters of the FRL agent and store them in the fuzzy BCI ontology. The experimental results show that the robot teachers motivate students to learn and stimulate their progress. The fuzzy machine learning agent is able to predict the five physiological indices based on the eight-channel EEG data and the trained model. In addition, we also train the model to predict the other students’ feelings based on the analyzed physiological indices and labeled feelings. The FRL agent is able to provide personalized learning content based on the developed human and robot cooperative edutainment approaches. To our knowledge, the FRL agent has not applied to the teaching fields such as elementary schools before and it opens up a promising new line of research in human and robot co-learning. In the future, we hope the FRL agent will solve such an existing problem in the classroom that the high-performing students feel the learning contents are too simple to motivate their learning or the low-performing students are unable to keep up with the learning progress to choose to give up learning.


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