Notice of Retraction: Educational Practice of Computer Science in Medical Imaging

Author(s):  
Zhang Xue-jun ◽  
Guo Hong ◽  
Zhang Yun-ting ◽  
Li Ying ◽  
Guo Li
Author(s):  
Anna Keune

AbstractFiber crafts, such as weaving and sewing, occupy a tension-filled space within computing. While associated with domestic practices, fiber crafts have been recognized as a precursor of the earliest computers and continue to present sources of computational inspiration. The connections between fiber crafts and computing have the potential to uncover possibilities for computing to become more diversified in terms of materials, cultural practices, and ultimately people. To explore the promises of fiber crafts for STEM education, this qualitative dissertation built on constructionist and posthumanist perspectives to examine two fiber crafts (i.e., weaving and fabric manipulation) as contexts for computer science learning. Collectively, the dissertation effectively aligned fiber crafts with computational concepts and showed their potential as a promising context for computer science learning. The work further showed that materials used for STEM learning are non-neutral. Materials matter in what can be learned computationally. Lastly, guided by posthumanist perspectives, the dissertation uncovered computational learning as the process of producing physical expansions and highlighted learning as the process of how computational concepts physically change. The work has implications for theorizing learning, designing for learning, and educational practice. For example, the dissertation presents the utility of posthumanist perspectives as an additional theoretical approach to the study of learning that can surface and help address ongoing relational deficit orientations.


2021 ◽  
Vol 18 (2) ◽  
pp. 152-161
Author(s):  
Alexey I. Azevich

Problem and goal. Virtual, augmented mixed reality and augmented virtuality are becoming integral attributes of the immersive educational environment, disposed to continuous learning and comprehensive development. The relevance of the study of models of using immersive technologies in the activities of a computer science teacher is beyond doubt, because they are the real embodiment of new methodological ideas and approaches. Methodology. In the course of the research, the analysis of models of immersive learning technologies for the practical activities of a computer science teacher was carried out. On its basis, a set of computer tools and equipment has been proposed that allows introducing immersive technologies into educational practice. Results. Methodological recommendations on the use of virtual, augmented and mixed reality technologies both in informatics lessons and after school hours are presented. The key topics of the computer science program, in which it is advisable to use immersive technologies, have been identified. Methodological approaches to the transformation of informatics teaching in the context of digitalization of education have been formulated. Conclusion. The results of the study indicate that immersive learning technologies can be successfully applied both in informatics lessons and outside the classroom. They not only contribute to the immersion of students in an interactive environment, but also increase the interest, motivation and quality of their knowledge. Lessons using immersive technologies open up new opportunities for a computer science teacher for professional growth, methodological and subject self-improvement.


Entropy ◽  
2019 ◽  
Vol 21 (5) ◽  
pp. 502 ◽  
Author(s):  
Amelia Carolina Sparavigna

Image analysis is playing a very essential role in numerous research areas in the fields of science and technology, ranging from medical imaging to the computer science of automatic vision [...]


Author(s):  
Rasulov Inom Muydinovich ◽  

This article, which is proposed, is aimed at covering the implementation of the credit - module system in the educational practice of the Higher education of Uzbekistan on the basis of experiments of developed countries and, in other words, the implementation of this system in the field of computer science education. First of all, we need to clarify the concepts that will be discussed.


2016 ◽  
Vol 5 (2) ◽  
pp. 165-171
Author(s):  
Elena Leonidovna Makarova ◽  
Olga Isaakovna Pugach

Effective application of distance technologies, even at the level of individual courses in most universities is faced with a number of organizational, methodological problems. The final design of the regulatory framework the problem of implementation of these technologies in the field of theoretical research and experimental work in the practical implementation of the plane. The authors consider a wide range of problems arising from the mass introduction of e-learning in educational practice, their classification on various grounds. When the authors of the work are based on practical experience in the development of the course Mathematical Foundations of Computer Science for students training areas Teacher Education profiles Informatics and Computer Science and Foreign Language on the basis of a learning management system Moodle. Also studied a number of aspects related to the characteristics of the studied subject area (in Mathematics example of educational area). We formulate the necessary conditions for effective use of e-learning technologies. These conditions, from the point of view of the authors, speakers, among others participated in the implementation of the university administration, the formation of a uniform by the level of the basic mathematical training a group of students, the formation of a thesaurus (semantic web) course in the classroom working with students, as well as a phased approach to solving complex text assignments, requiring the construction of a formal mathematical model in the subject area. We offer some simple criteria for evaluating the effectiveness of (increased performance and students' motivation, optimization of time working teachers, reducing the number of chronic debtors in the discipline).


Author(s):  
Nadine Barrie Smith ◽  
Andrew Webb
Keyword(s):  

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