Notice of Retraction: Flexible Education for Major of Computer Science and Technology in Higher Education

Author(s):  
Dianlong You ◽  
Limin Shen ◽  
Min Wang ◽  
Shuo Qi
2009 ◽  
Vol 2009 ◽  
pp. 1-12 ◽  
Author(s):  
Alf Inge Wang ◽  
Bian Wu

This paper describes how a game development framework was used as a learning aid in a software engineering. Games can be used within higher education in various ways to promote student participation, enable variation in how lectures are taught, and improve student interest. In this paper, we describe a case study at the Norwegian University of Science and Technology (NTNU) where a game development framework was applied to make students learn software architecture by developing a computer game. We provide a model for how game development frameworks can be integrated with a software engineering or computer science course. We describe important requirements to consider when choosing a game development framework for a course and an evaluation of four frameworks based on these requirements. Further, we describe some extensions we made to the existing game development framework to let the students focus more on software architectural issues than the technical implementation issues. Finally, we describe a case study of how a game development framework was integrated in a software architecture course and the experiences from doing so.


This chapter aims to: look at the current position of women working in the SET sector from higher education through to the workforce, using data from the UK and USA as examples; consider previous research looking at the lack of women in the sector as a whole and some industries, such as engineering in particular; focus on the construction industry, one of the most gender segregated occupations and working environments (the construction site), in order to examine gendered occupational segregation; provide readers with an in-depth look at women’s underrepresentation in the ICT sector; discuss strategies for including and attracting more women to the computer science and technology occupations, proposed by researchers globally; and highlight why it is important for women to be involved in the creation and production of technology, as well as users and consumers.


2021 ◽  
Vol 13 (3) ◽  
pp. 1393
Author(s):  
Karolina Adach-Pawelus ◽  
Anna Gogolewska ◽  
Justyna Górniak-Zimroz ◽  
Barbara Kiełczawa ◽  
Joanna Krupa-Kurzynowska ◽  
...  

The mining industry in the world has undergone a major metamorphosis in recent years. These changes have forced higher education to modify the curricula in a thorough way to meet the mining entrepreneurs’ needs. The paper’s scope is to answer the research question—how to attract students and implement Sustainable Development Goals (SDGs) in higher education in mining engineering? Based on the case of international cooperation carried out at the Faculty of Geoengineering, Mining and Geology of the Wrocław University of Science and Technology (WUST) within the framework of educational projects co-financed by European Institute of Innovation and Technology (EIT) and EIT Knowledge and Innovation Communities Raw Materials (EIT RM), the authors prove that the idea of sustainable development can be introduced into the system of teaching mining specialists at every level of their higher education (engineering and master’s studies), through developing their new competencies, introducing new subjects taking into account innovative solutions and technologies, or placing great emphasis on environmental and social aspects. Examples of new curricula show a good way to change into the new face of a mining engineer.


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