Final report of phase III master plan committee for computer science and technology to New Jersey department of higher education

1974 ◽  
Vol 6 (2) ◽  
pp. 24-28
Author(s):  
George J. Moshos ◽  
Kevin B. Kern
2009 ◽  
Vol 2009 ◽  
pp. 1-12 ◽  
Author(s):  
Alf Inge Wang ◽  
Bian Wu

This paper describes how a game development framework was used as a learning aid in a software engineering. Games can be used within higher education in various ways to promote student participation, enable variation in how lectures are taught, and improve student interest. In this paper, we describe a case study at the Norwegian University of Science and Technology (NTNU) where a game development framework was applied to make students learn software architecture by developing a computer game. We provide a model for how game development frameworks can be integrated with a software engineering or computer science course. We describe important requirements to consider when choosing a game development framework for a course and an evaluation of four frameworks based on these requirements. Further, we describe some extensions we made to the existing game development framework to let the students focus more on software architectural issues than the technical implementation issues. Finally, we describe a case study of how a game development framework was integrated in a software architecture course and the experiences from doing so.


This chapter aims to: look at the current position of women working in the SET sector from higher education through to the workforce, using data from the UK and USA as examples; consider previous research looking at the lack of women in the sector as a whole and some industries, such as engineering in particular; focus on the construction industry, one of the most gender segregated occupations and working environments (the construction site), in order to examine gendered occupational segregation; provide readers with an in-depth look at women’s underrepresentation in the ICT sector; discuss strategies for including and attracting more women to the computer science and technology occupations, proposed by researchers globally; and highlight why it is important for women to be involved in the creation and production of technology, as well as users and consumers.


2020 ◽  
Author(s):  
Quan-Hoang Vuong ◽  
Pham Hung Hiep

Vietnam’s Higher Education Reform Agenda 2006-2020 made the promotion of research a critical priority for the country. This emphasis was underlined again in a later master plan, the Science and Technology Development Strategy 2011-2020. *URL: https://www.universityworldnews.com/post.php?story=20201118123527565


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