Learning by switching generation and reasoning methods in several knowledge representations towards the simulation of human learning process

Author(s):  
M. Umano ◽  
Y. Matsumoto ◽  
Y. Uno ◽  
K. Seta
Complexity ◽  
2019 ◽  
Vol 2019 ◽  
pp. 1-10
Author(s):  
Qi Zhu ◽  
Ning Yuan ◽  
Donghai Guan

In recent years, self-paced learning (SPL) has attracted much attention due to its improvement to nonconvex optimization based machine learning algorithms. As a methodology introduced from human learning, SPL dynamically evaluates the learning difficulty of each sample and provides the weighted learning model against the negative effects from hard-learning samples. In this study, we proposed a cognitive driven SPL method, i.e., retrospective robust self-paced learning (R2SPL), which is inspired by the following two issues in human learning process: the misclassified samples are more impressive in upcoming learning, and the model of the follow-up learning process based on large number of samples can be used to reduce the risk of poor generalization in initial learning phase. We simultaneously estimated the degrees of learning-difficulty and misclassified in each step of SPL and proposed a framework to construct multilevel SPL for improving the robustness of the initial learning phase of SPL. The proposed method can be viewed as a multilayer model and the output of the previous layer can guide constructing robust initialization model of the next layer. The experimental results show that the R2SPL outperforms the conventional self-paced learning models in classification task.


Author(s):  
Mark E. Henze

The term constructivism is commonly used in the field of education. As a solely pedagogical term, it is helpful in understanding the human learning process. Yet, the term is of en bundled together with a variety of overlooked or unconsidered philosophical assumptions that are unnecessary and of en detrimental to its pedagogical underpinnings. Many educators unwittingly adopt the concept without understanding or fully delineating what form of constructivism they embrace. This article provides a simple background to help the educator recognize the many permutations of constructivism and helps them to tease out the philosophical baggage that of en seems indelibly etched into the concept. Educators must learn to embrace the helpful pedagogy while critically determining for themselves whether to accept the attached baggage.


Author(s):  
MICHIO SUGENO ◽  
GYEI-KARK PARK

In this paper, we notice the fact that a human learning process is characterized by a process under a natural language environment, and discuss an approach of learning based on indirect linguistic instructions. An instruction is interpreted through some meaning elements and each trend. Fuzzy evaluation rules are constructed for the searched meaning elements of the given instruction, and the performance of a system to be learned is improved by the evaluation rules. In this paper, we propose a framework of learning based on indirect linguistic instruction based learning using fuzzy theory: FULLINS(FUzzy-Learning based on Linguistic INStruction). The validity of FULLINS is shown by applying it to two control examples: truck backer-upper control and helicopter flight control problem.


Author(s):  
Akira Notsu ◽  
◽  
Yuichi Hattori ◽  
Seiki Ubukata ◽  
Katsuhiro Honda ◽  
...  

In reinforcement learning, agents can learn appropriate actions for each situation based on the consequences of these actions after interacting with the environment. Reinforcement learning is compatible with self-organizing maps that accomplish unsupervised learning by reacting to impulses and strengthening neurons. Therefore, numerous studies have investigated the topic of reinforcement learning in which agents learn the state space using self-organizing maps. In this study, while we intended to apply these previous studies to transfer the learning and visualization of the human learning process, we introduced self-organizing maps into reinforcement learning and attempted to make their “state and action” learning process visible. We performed numerical experiments with the 2D goal-search problem; our model visualized the learning process of the agent.


Author(s):  
Luzia Bellini ◽  
Adriano Ruiz

Relata a investigação desenvolvida no período de agosto de 1994 a julho de 1996, intitulada Adultos Trabalhadores em Processo de Alfabetização: um Estudo sobre a Inteligência Prática e a Autonomia Moral, e traz reflexões sobre as representações da escola e do conhecimento e sobre as condutas cognitivas, éticas e morais de um grupo de alunas do Projeto de Alfabetização de Adultos da Universidade Estadual de Maringá (UEMPR). As idéias apresentadas orientam-se em estudos piagetianos sobre a inteligência prática e a construção da moral e suas relações com o processo de escolarização. Abstract In this article the investigation carried out from August/1994 to July/1995 called Adult workers in the process of literacy: a study on practical intelligence and moral autonomy is reported. It presents some reflections on school and knowledge representations and on cognitive, ethical and moral behaviours of a group of student from the Adult Literary Project of Universidade Estadual de Maringá(UEM-PR). The ideas discussed are based on Piaget's studies about practical intelligence and moral construction and their relations with the learning process. Résumé Cet article rapporte une recherche développée dès du mois d'août 1994 à juillet 1996, sous le titre Adultes travaileurs en procès d'alphabétisation: une étude sur l'intelligence pratique et l'autonomie morale. Il s'agit d'une reflexion sur les représentations de l'école, de la connaissance et des démarches cognitives, éthiques et morales d'un groupe d'élèves qui font partie d'un projet d'alphabétisation d'adultes de l'Universidade Estadual de Maringá (UEM-PR). Les idées présentées sont basées sur des études de Piaget à propos de l'intelligence pratique et de la construction de la morale et leurs relations avec le procès de la scolarisation. Resumen En este artículo se relata la investigación desarrollada en el período de agosto del 1994 a julio del 1996, o título Adultos trabajadores en proceso de alfabetización: un estudio sobre la inteligencia práctica y la autonomia moral. Traza reflexiones sobre las representaciones de la escuela, del conocimiento y sobre las conductas cognitivas, éticas y morales de un grupo de alumnas del Proyecto de Alfabetización de Adultos de la Universidade Estadual de Maringá (UEM-PR). Las ideas presentadas se orientan en estudios piagetianos sobre la inteligencia práctica y la construcción de la moral y sus relaciones con el proceso de escolarización.


Author(s):  
Tomohiro Yamaguchi ◽  
Yuki Tamai ◽  
Keiki Takadama

This chapter reports the authors' experimental results on analyzing the human goal-finding process in continuous learning. The objective of this research is to make clear the mechanism of continuous learning. To fill in the missing piece of reinforcement learning framework for the learning robot, the authors focus on two human mental learning processes, awareness as pre-learning process and reflection as post-learning process. To observe mental learning processes of a human, the authors propose a new method for visualizing them by the reflection subtask for human to be aware of the goal-finding process in continuous learning with invisible mazes. The two-layered task is introduced. The first layer is the main task of continuous learning designing the environmental mastery task to accomplish the goal for any environment. The second layer is the reflection subtask to make clear the goal-finding process in continuous learning. The reflection cost is evaluated to analyze it.


10.28945/4586 ◽  
2020 ◽  
Vol 16 ◽  
pp. 001-017
Author(s):  
Dror Mughaz ◽  
Michael Cohen ◽  
Sagit Mejahez ◽  
Tal Ades ◽  
Dan Bouhnik

Aim/Purpose: Using Artificial Intelligence with Deep Learning (DL) techniques, which mimic the action of the brain, to improve a student’s grammar learning process. Finding the subject of a sentence using DL, and learning, by way of this computer field, to analyze human learning processes and mistakes. In addition, showing Artificial Intelligence learning processes, with and without a general overview of the problem that it is under examination. Applying the idea of the general perspective that the network gets on the sentences and deriving recommendations from this for teaching processes. Background: We looked for common patterns of computer errors and human grammar mistakes. Also deducing the neural network’s learning process, deriving conclusions, and applying concepts from this process to the process of human learning. Methodology: We used DL technologies and research methods. After analysis, we built models from three types of complex neuronal networks – LSTM, Bi-LSTM, and GRU – with sequence-to-sequence architecture. After this, we combined the sequence-to- sequence architecture model with the attention mechanism that gives a general overview of the input that the network receives. Contribution: The cost of computer applications is cheaper than that of manual human effort, and the availability of a computer program is much greater than that of humans to perform the same task. Thus, using computer applications, we can get many desired examples of mistakes without having to pay humans to perform the same task. Understanding the mistakes of the machine can help us to under-stand the human mistakes, because the human brain is the model of the artificial neural network. This way, we can facilitate the student learning process by teaching students not to make mistakes that we have seen made by the artificial neural network. We hope that with the method we have developed, it will be easier for teachers to discover common mistakes in students’ work before starting to teach them. In addition, we show that a “general explanation” of the issue under study can help the teaching and learning process. Findings: We performed the test case on the Hebrew language. From the mistakes we received from the computerized neuronal networks model we built, we were able to classify common human errors. That is, we were able to find a correspondence between machine mistakes and student mistakes. Recommendations for Practitioners: Use an artificial neural network to discover mistakes, and teach students not to make those mistakes. We recommend that before the teacher begins teaching a new topic, he or she gives a general explanation of the problems this topic deals with, and how to solve them. Recommendations for Researchers: To use machines that simulate the learning processes of the human brain, and study if we can thus learn about human learning processes. Impact on Society: When the computer makes the same mistakes as a human would, it is very easy to learn from those mistakes and improve the study process. The fact that ma-chine and humans make similar mistakes is a valuable insight, especially in the field of education, Since we can generate and analyze computer system errors instead of doing a survey of humans (who make mistakes similar to those of the machine); the teaching process becomes cheaper and more efficient. Future Research: We plan to create an automatic grammar-mistakes maker (for instance, by giving the artificial neural network only a tiny data-set to learn from) and ask the students to correct the errors made. In this way, the students will practice on the material in a focused manner. We plan to apply these techniques to other education subfields and, also, to non-educational fields. As far as we know, this is the first study to go in this direction ‒ instead of looking at organisms and building machines, to look at machines and learn about organisms.


Author(s):  
Josef Wachtler ◽  
Martin Ebner

Based on the currently developing trend of so called Massive Open Online Courses it is obvious that learning videos are more in use nowadays. This is some kind of comeback because due to the maxim “TV is easy, book is hard” [1][2] videos were used rarely for teaching. A further reason for this rare usage is that it is widely known that a key factor for human learning is a mechanism called selective attention [3][4]. This suggests that managing this attention is from high importance. Such a management could be achieved by providing different forms of interaction and communication in all directions. It has been shown that interaction and communication is crucial for the learning process [6]. Because of these remarks this research study introduces an algorithm which schedules interactions in learning videos and live broadcastings. The algorithm is implemented by a web application and it is based on the concept of a state machine. Finally, the evaluation of the algorithm points out that it is generally working after the improvement of some drawbacks regarding the distribution of interactions in the video.


2021 ◽  
pp. 4978-4987
Author(s):  
Nada Hussain Ali ◽  
Matheel Emaduldeen Abdulmunem ◽  
Akbas Ezaldeen Ali

     Learning is the process of gaining knowledge and implementing this knowledge on behavior. The concept of learning is not strict to just human being, it expanded to include machine also. Now the machines can behave based on the gained knowledge learned from the environment. The learning process is evolving in both human and machine, to keep up with the technology in the world, the human learning evolved into micro-learning and the machine learning evolved to deep learning. In this paper, the evolution of learning is discussed as a formal survey accomplished with the foundation of machine learning and its evolved version of learning which is deep learning and micro-learning as a new learning technology can be implemented on human and machine learning. A procedural comparison is achieved to declare the purpose of this survey, also a related discussion integrates the aim of this study. Finally a concluded points are illustrated as outcome which summarized the practical evolution intervals of the machine learning different concepts.


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