Knowledge acquisition for language description from scene understanding

Author(s):  
Priyanka Jain ◽  
Priyanka Pawar ◽  
Gaurav Koriya ◽  
Anuradha Lele ◽  
Ajai Kumar ◽  
...  
2019 ◽  
Vol 9 (18) ◽  
pp. 3789 ◽  
Author(s):  
Jiyoun Moon ◽  
Beom-Hee Lee

Natural-language-based scene understanding can enable heterogeneous robots to cooperate efficiently in large and unconstructed environments. However, studies on symbolic planning rarely consider the semantic knowledge acquisition problem associated with the surrounding environments. Further, recent developments in deep learning methods show outstanding performance for semantic scene understanding using natural language. In this paper, a cooperation framework that connects deep learning techniques and a symbolic planner for heterogeneous robots is proposed. The framework is largely composed of the scene understanding engine, planning agent, and knowledge engine. We employ neural networks for natural-language-based scene understanding to share environmental information among robots. We then generate a sequence of actions for each robot using a planning domain definition language planner. JENA-TDB is used for knowledge acquisition storage. The proposed method is validated using simulation results obtained from one unmanned aerial and three ground vehicles.


1998 ◽  
Vol 37 (04/05) ◽  
pp. 327-333 ◽  
Author(s):  
F. Buekens ◽  
G. De Moor ◽  
A. Waagmeester ◽  
W. Ceusters

AbstractNatural language understanding systems have to exploit various kinds of knowledge in order to represent the meaning behind texts. Getting this knowledge in place is often such a huge enterprise that it is tempting to look for systems that can discover such knowledge automatically. We describe how the distinction between conceptual and linguistic semantics may assist in reaching this objective, provided that distinguishing between them is not done too rigorously. We present several examples to support this view and argue that in a multilingual environment, linguistic ontologies should be designed as interfaces between domain conceptualizations and linguistic knowledge bases.


2009 ◽  
Vol 29 (8) ◽  
pp. 2245-2249 ◽  
Author(s):  
Xiang XU ◽  
Dong-bo ZHANG ◽  
Hui-xian HUANG ◽  
Zi-wen LIU

SPIEL ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 121-145
Author(s):  
Larissa Leonhard ◽  
Anne Bartsch ◽  
Frank M. Schneider

This article presents an extended dual-process model of entertainment effects on political information processing and engagement. We suggest that entertainment consumption can either be driven by hedonic, escapist motivations that are associated with a superficial mode of information processing, or by eudaimonic, truth-seeking motivations that prompt more elaborate forms of information processing. This framework offers substantial extensions to existing dual-process models of entertainment by conceptualizing the effects of entertainment on active and reflective forms of information seeking, knowledge acquisition and political participation.


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