A Domain Model for Smart 21st Century Skills Training in Game-Based Virtual Worlds

Author(s):  
Michael D. Kickmeier-Rust ◽  
Dietrich Albert
2019 ◽  
Vol 3 (2) ◽  
pp. 117
Author(s):  
Oktian Fajar Nugroho ◽  
Anna Permanasari ◽  
Harry Firman

The scenario of Industry 4.0 and 21st century skills show rapidly increase and informed. In this century, the main goal of our educational system should be able to answer students needed for living in the world. In recent years, STEM Education has received growing attention to be considered to understand STEM Education. In the South East Asia, Indonesia is one of the biggest country has a large number of human resources that should be developed. This study was aimed to examine the movement of STEM education in Indonesia within the scope of 21st century skills categories by using the content analysis method, examine best practice of STEM education for teachers by investigating engineering design skills training and reviewed the literature from 1990 to 2016 that has emphasized on development of STEM education around the world. The findings showed that STEM Education has been developed around Indonesia and has a positive impact to enhance students’ concept comprehension, literacy, and creativity. Many researches provide evidence the best practice for science teacher to implement STEM Education. STEM has a close to daily life and increase student awareness with the environment.


2020 ◽  
Vol 2 (2) ◽  
pp. 73
Author(s):  
Rudi Haryadi ◽  
Muhammad Eka Prasetia ◽  
Akhmad Rizkhi Ridhani ◽  
Yulizar Abidarda

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk untuk memberikan pelatihan 21st century skill melalui pelayanan bimbingan dan konseling secara terprogram bagi anak-anak kurang beruntung agar mampu mencegah masuknya pengaruh negatif lingkungan urban bagi mereka. Kegiatan dilaksanakan di Rumah Singgah milik Yayasan Anak Bangsa Mandiri Banua. Kegiatan ini mempunyai 11 metode terprogram yang dilaksanakan berkesinambungan selama 6 bulan. Tujuh dari sebelas program konseling komunitas telah dilaksanakan secara tatap muka, yaitu: (1) koordinasi program dengan pengelola komunitas; (2) asesmen dan orientasi program; (3) bimbingan klasikal teknik kuis dan teka-teki; (4) pelatihan keterampilan bahasa asing dasar; (5) bimbingan klasikal tema ‘leadership’ dengan Teknik storytelling dan symbolic modeling; (6) bimbingan kelompok tema ‘problem solving’ dengan metode permainan eduaktif; dan (7) konseling kelompok art therapy. Sedangkan 4 sisanya dilaksanakan secara daring karena adanya pemberlakuan aturan social-distancing akibat Pandemi Covid-19, yaitu: (1) bimbingan karier tema cita-cita dan masa depan; (2) konseling individual; (3) gerakan sadar literasi; dan (4) asesmen akhir. Hasil asesmen pada sebelum dan sesudah program menunjukkan adanya peningkatan kecil 21st century skills anak (+7,8 poin). Direkomendasikan agar kegiatan ini dapat terus diterapkan guna memperoleh efek yang lebih baik dalam peningkatan 21st century skills pada anak. Community service activities aim to provide 21st-century skills training through programmatic guidance and counselling services for disadvantaged children to be able to prevent the entry of negative influences on the urban environment for them. The activity held at the Rumah Singgah owned by the Yayasan Anak Bangsa Mandiri Banua. This activity has 11 programmed methods that are carried out continuously for six months. Seven of the eleven community counselling programs have been carried out face-to-face: (1) program coordination with community managers; (2) assessment and orientation of the program; (3) classical guidance on quiz and puzzle techniques; (4) basic foreign language skills training; (5) classical guidance on the theme 'leadership' with storytelling and symbolic modelling techniques; (6) theme group guidance ‘problem solving’ with educational methods; and (7) art therapy group counselling. While the remaining four are carried out online because of the enactment of social-distancing rules due to the Covid-19 Pandemic: (1) career guidance on the themes of ideals and future; (2) individual counselling; (3) literacy conscious movements; and (4) final assessment. The results of the assessment before and after the program showed a small increase in 21st-century children's skills (+7,8 points score). It is recommended that this activity can continue to be applied to obtain a better effect in improving 21st-century skills in children.


2020 ◽  
Vol 3 (2) ◽  
pp. 222-233
Author(s):  
Veronika Fany Monica Yuniarti ◽  
Nurul Anriani ◽  
Cecep Anwar H. F. Santosa

Abstrak: Penelitian ini bertujuan untuk menghasilkan aplikasi e-modul berbasis smartphone pada materi integral tak tentu berorientasi keterampilan abad ke-21 yang valid, praktis, dan efektif. Penelitian menggunakan metode Research and Development (R&D) dari Borg dan Gall yang dimodifikasi menjadi enam langkah. Hasil penelitian menyatakan bahwa hasil skor validasi ahli materi sebesar 4.2 termasuk kategori valid, ahli media diperoleh 3.8 termasuk kategori valid dan guru matematika diperoleh 3.7 termasuk kategori valid. Sedangkan hasil efektivitas diperoleh dari persentase ketuntasan 70% dengan kategori tinggi, dan n-gain sebesar 0,7682 termasuk kategori interpretasi tinggi. Lebih jauh, hasil praktis diperoleh 44.55 jumlah rata-rata skor pernyataan yang termasuk kategori sangat praktis dan 39.80 jumlah rata-rata skor pernyataan yang termasuk kategori praktis. Berdasarkan hasil tersebut maka dapat disimpulkan bahwa pengembangan aplikasi e-modul berbasis smartphone merupakan media yang valid, praktis, dan efektif. Abstract: The research aims to produce a valid, practical, and effective smartphone-based e-module applications 21st-century skills-oriented integral material. The Research method was developmental research (R&D) according to Borg and Gall which was modified into six steps. The results of the research show that the validity of material experts score is 4.2 (valid category), media experts obtained is 3.8 (valid category) and the mathematics teacher score is 3.7 (valid category). While the effectiveness results obtained from the percentage of completeness of 70% with a high category and n-gain of 0.7682 including the high interpretation category. As well as the practical results obtained 44.55 the average number of statements in the very practical category and 39.80 the average number of statements in the practical category. Based on these results it can be concluded that the development of smartphone-based e-module applications is a valid, practical, and effective medium.


Author(s):  
Antonova Albena ◽  
Stefanova Eliza ◽  
Nikolova Nikolina ◽  
Mihnev Pencho ◽  
Bontchev Boyan

2021 ◽  
Vol 1764 (1) ◽  
pp. 012142
Author(s):  
Ahmad Khoiri ◽  
Evalina ◽  
Nur Komariah ◽  
Rahayu Tri Utami ◽  
Vip Paramarta ◽  
...  

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