The KIT whole-body human motion database

Author(s):  
Christian Mandery ◽  
Omer Terlemez ◽  
Martin Do ◽  
Nikolaus Vahrenkamp ◽  
Tamim Asfour
Keyword(s):  
2013 ◽  
Vol 479-480 ◽  
pp. 617-621
Author(s):  
Hsien I Lin ◽  
Zan Sheng Chen

Human-to-Humanoid motion imitation is an intuitive method to teach a humanoid robot how to act by human demonstration. For example, teaching a robot how to stand is simply showing the robot how a human stands. Much of previous work in motion imitation focuses on either upper-body or lower-body motion imitation. In this paper, we propose a novel approach to imitate human whole-body motion by a humanoid robot. The main problem of the proposed work is how to control robot balance and keep the robot motion as similar as taught human motion simultaneously. Thus, we propose a balance criterion to assess how well the root can balance and use the criterion and a genetic algorithm to search a sub-optimal solution, making the root balanced and its motion similar to human motion. We have validated the proposed work on an Aldebaran Robotics NAO robot with 25 degrees of freedom. The experimental results show that the root can imitate human postures and autonomously keep itself balanced.


2019 ◽  
Vol 4 (35) ◽  
pp. eaav4282 ◽  
Author(s):  
Joao Ramos ◽  
Sangbae Kim

Despite remarkable progress in artificial intelligence, autonomous humanoid robots are still far from matching human-level manipulation and locomotion proficiency in real applications. Proficient robots would be ideal first responders to dangerous scenarios such as natural or man-made disasters. When handling these situations, robots must be capable of navigating highly unstructured terrain and dexterously interacting with objects designed for human workers. To create humanoid machines with human-level motor skills, in this work, we use whole-body teleoperation to leverage human control intelligence to command the locomotion of a bipedal robot. The challenge of this strategy lies in properly mapping human body motion to the machine while simultaneously informing the operator how closely the robot is reproducing the movement. Therefore, we propose a solution for this bilateral feedback policy to control a bipedal robot to take steps, jump, and walk in synchrony with a human operator. Such dynamic synchronization was achieved by (i) scaling the core components of human locomotion data to robot proportions in real time and (ii) applying feedback forces to the operator that are proportional to the relative velocity between human and robot. Human motion was sped up to match a faster robot, or drag was generated to synchronize the operator with a slower robot. Here, we focused on the frontal plane dynamics and stabilized the robot in the sagittal plane using an external gantry. These results represent a fundamental solution to seamlessly combine human innate motor control proficiency with the physical endurance and strength of humanoid robots.


2016 ◽  
Vol 32 (4) ◽  
pp. 796-809 ◽  
Author(s):  
Christian Mandery ◽  
Omer Terlemez ◽  
Martin Do ◽  
Nikolaus Vahrenkamp ◽  
Tamim Asfour

Author(s):  
Xianlian Zhou ◽  
Andrzej Przekwas

Dynamic simulations of human movement are becoming increasingly important in biomechanics, computer animation, clinical and military applications. It complements experimental approaches by providing capabilities not generally offered by the experimental approaches. Nonetheless, the dynamic simulation of human movement remains one of great challenges in biomechanics due to the high-mobility of the human body and the redundancy of body control. Over past decades, various methods have been developed to simulate human motion.


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