The Difference in Measuring Reachability Distance between Using Virtual Reality Technology and Manual Measurement

Author(s):  
Wei Xiong ◽  
Xiaoqing Yu ◽  
Yu-Chi Lee
2011 ◽  
Vol 291-294 ◽  
pp. 2682-2685
Author(s):  
Xiao Hui Xie ◽  
Cui Cui Zhao ◽  
Ru Xu Du ◽  
Xiao Fang Yu ◽  
Yue Zhang

During the liver intervention surgery, the excellent doctor with the help of CT image need puncture the patient several times to find the correct tumor position. Thus, the pain increases for the patient. For the problem a low-cost auxiliary robot system with the help of virtual reality technology for liver invasion surgery is introduced. The auxiliary arm can indicate the punctuation path for doctor and the virtual reality system can find the difference between the planning path of simulation and actual indication path of robot. Then the error can be compensated by modifying and updating the simulation model. Thus the system based on virtual reality is more accuracy and more effective.


2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Yajun Zhang ◽  
Sang-Bing Tsai

Virtual reality technology has many characteristics, such as high immersion, dynamic interactive response, and multidimensional information digitization. These characteristics are needed by the combination of modern sports development and scientific and technological progress. The introduction of virtual reality technology into the field of sports will be conducive to the scientific training of sports competition and the digital research of technical theory and to the rapid development of modern sports. This paper constructs the framework of sports training based on virtual reality technology and designs a motion capture data algorithm based on behavior string, which successfully improves the advantages of virtual reality technology. In addition, the training experiment method is used to verify the effectiveness and superiority of the system, focusing on the high-school students learning tennis for the first time as the experimental object to study the differences in training effects between the traditional training method and the training method using virtual reality technology. The training effect of tennis is better than the traditional training method, and the difference is significant; the internal motivation of training psychology is better than the traditional training method, and the difference is significant. Compared with the traditional training method, this training method can stimulate students’ interest in training, improve students’ training effect, and promote students’ psychological internal motivation to continue training. This study provides useful enlightenment for the further application of virtual reality technology and in the modern sports training for various sports events.


2022 ◽  
Vol 2022 ◽  
pp. 1-14
Author(s):  
Yufeng Liu ◽  
Tongsheng Liu ◽  
Qiaoyun Ma

With the progress of society and the development of economy, people pay more and more attention to education, and traditional teaching methods are gradually unable to meet the modern teaching system. As a leader in modern information technology, virtual reality technology has developed rapidly in recent years, and virtual reality technology has also been introduced into many fields, such as teaching. Based on the immersive and extended characteristics of virtual reality, this paper proposes a virtual reality active visual interaction method based on the visual sensor. Based on virtual teaching, after 3 months of learning, the average, standard deviation, and average standard error of the experimental group’s performance are higher than those of the control group. Compared with the control group, the experimental group’s performance has increased by 8.25%. The difference is statistically significant. Learning significance ( P < 0.05 ), immersive virtual reality teaching has played a significant role in the effect, which can greatly improve the cognitive experience of students and achieve a good learning experience and effect.


2017 ◽  
Author(s):  
Nicholas Gmeiner

This project aims to provide students with disabilities the same in class learning experience through virtual reality technology, 360-degree video capture, and the use of Arduino units. These technologies will be combined to facilitate communication between teachers in physical classrooms with students in virtual classrooms. The goal is to provide a person who is affected by a disability (which makes it hard to be in a traditional classroom) the same benefits of a safe and interactive learning environment.


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