Simulation Platform for USV Path Planning based on Unity3D and A* Algorithm

Author(s):  
Zhiguo Zhou ◽  
Xu He ◽  
Lisheng Xu ◽  
Chong Qu
Author(s):  
Mingfeng Luo

Path planning in the global known environment is one of the main prob-lems in the field of mobile robots. Based on the characteristics of A* search method, this paper designs a simulation platform which is visible during the op-eration process to achieve graphicalization of the A* algorithm search process. The simulation platform is implemented by Matlab GUI method, which provides multi-parameter setting function, and outputs the specific traversal process of the planning method in the search space into the RGB space. The results of applying simulation platform to the teaching environment shows that this platform can provide an intuitive description of the path planning method. By extracting sam-ple data from the actual audience, the simulation platform proposed in this paper is compared with the platformless dissemination method. The experimental re-sults show that the simulation platform given in this paper can effectively im-prove the dissemination effect of the conventional multimedia teaching method.


IEEE Access ◽  
2021 ◽  
Vol 9 ◽  
pp. 19632-19638
Author(s):  
Lisang Liu ◽  
Jinxin Yao ◽  
Dongwei He ◽  
Jian Chen ◽  
Jing Huang ◽  
...  

2021 ◽  
Vol 18 (3) ◽  
pp. 172988142110264
Author(s):  
Jiqing Chen ◽  
Chenzhi Tan ◽  
Rongxian Mo ◽  
Hongdu Zhang ◽  
Ganwei Cai ◽  
...  

Among the shortcomings of the A* algorithm, for example, there are many search nodes in path planning, and the calculation time is long. This article proposes a three-neighbor search A* algorithm combined with artificial potential fields to optimize the path planning problem of mobile robots. The algorithm integrates and improves the partial artificial potential field and the A* algorithm to address irregular obstacles in the forward direction. The artificial potential field guides the mobile robot to move forward quickly. The A* algorithm of the three-neighbor search method performs accurate obstacle avoidance. The current pose vector of the mobile robot is constructed during obstacle avoidance, the search range is narrowed to less than three neighbors, and repeated searches are avoided. In the matrix laboratory environment, grid maps with different obstacle ratios are compared with the A* algorithm. The experimental results show that the proposed improved algorithm avoids concave obstacle traps and shortens the path length, thus reducing the search time and the number of search nodes. The average path length is shortened by 5.58%, the path search time is shortened by 77.05%, and the number of path nodes is reduced by 88.85%. The experimental results fully show that the improved A* algorithm is effective and feasible and can provide optimal results.


2017 ◽  
Vol 12 ◽  
pp. 01015
Author(s):  
Zhe-Tong Tian ◽  
Yan Ding ◽  
Jian-Mei Song ◽  
Liang-Jin Zhao ◽  
Yu-Tong Zhang
Keyword(s):  

2015 ◽  
Author(s):  
Juan D. Contreras ◽  
Fernando Martínez S. ◽  
Fredy H. Martínez S.

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