scholarly journals Analysis of dynamic linear and non-linear memristor device models for emerging neuromorphic computing hardware design

Author(s):  
Nathan R. McDonald ◽  
Robinson E. Pino ◽  
Peter J. Rozwood ◽  
Bryant T. Wysocki
2021 ◽  
Author(s):  
Dwipak Prasad Sahu ◽  
Prabana Jetty ◽  
Surya Jammalamadaka

IEEE Access ◽  
2019 ◽  
Vol 7 ◽  
pp. 157922-157932 ◽  
Author(s):  
Shubhro Chakrabartty ◽  
Suvojit Acharjee ◽  
Alaaddin Al-Shidaifat ◽  
Mainak Biswas ◽  
Hanjung Song

2018 ◽  
Vol 18 (11) ◽  
pp. 7912-7916 ◽  
Author(s):  
Shubhro Chakrabartty ◽  
Sandeep Kumar ◽  
Hanjung Song ◽  
Minhyon Jeon

Author(s):  
Marco Liboà

The paper focuses on how the design of the hardware supports and constrains the representation of graphics in videogames. The Sega Saturn was chosen as a platform of study due to the complexity of its internal circuitry and the period during which it was commercialised, characterised by a shift in the representation of game graphics from 2D to 3D. The peculiar characteristics of Saturn’s two video display processors and the way they shape the graphics of games developed for it are presented in a few selected examples. In particular, it illustrates how a 3D space can be simulated by means of 2D background layers, and how hardware limitations and different video-signals can affect the final rendering of game graphics. It concludes that different graphical techniques, present in a certain episode of a game series, could be absent in a direct sequel and then reappear all together in a later episode, leading to a non-linear technological innovation trajectory. Furthermore, it is ascertained that the Saturn hardware architecture influenced the efforts of developers in subtle and unexpected ways.


2019 ◽  
Vol 7 (6) ◽  
pp. 1561-1567 ◽  
Author(s):  
Zhenyu Zhou ◽  
Xiaobing Yan ◽  
Jianhui Zhao ◽  
Chao Lu ◽  
Deliang Ren ◽  
...  

The demand for massive deep learning neural networks has driven the development of nanoscale memristor devices, which perform brain-inspired neuromorphic computing.


1967 ◽  
Vol 28 ◽  
pp. 105-176
Author(s):  
Robert F. Christy

(Ed. note: The custom in these Symposia has been to have a summary-introductory presentation which lasts about 1 to 1.5 hours, during which discussion from the floor is minor and usually directed at technical clarification. The remainder of the session is then devoted to discussion of the whole subject, oriented around the summary-introduction. The preceding session, I-A, at Nice, followed this pattern. Christy suggested that we might experiment in his presentation with a much more informal approach, allowing considerable discussion of the points raised in the summary-introduction during its presentation, with perhaps the entire morning spent in this way, reserving the afternoon session for discussion only. At Varenna, in the Fourth Symposium, several of the summaryintroductory papers presented from the astronomical viewpoint had been so full of concepts unfamiliar to a number of the aerodynamicists-physicists present, that a major part of the following discussion session had been devoted to simply clarifying concepts and then repeating a considerable amount of what had been summarized. So, always looking for alternatives which help to increase the understanding between the different disciplines by introducing clarification of concept as expeditiously as possible, we tried Christy's suggestion. Thus you will find the pattern of the following different from that in session I-A. I am much indebted to Christy for extensive collaboration in editing the resulting combined presentation and discussion. As always, however, I have taken upon myself the responsibility for the final editing, and so all shortcomings are on my head.)


Optimization ◽  
1975 ◽  
Vol 6 (4) ◽  
pp. 549-559
Author(s):  
L. Gerencsér

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