User-Aided Global Registration Method using Geospatial 3D Data for Large-Scale Mobile Outdoor Augmented Reality

Author(s):  
Simon Burkard ◽  
Frank Fuchs-Kittowski
2014 ◽  
Vol 2014 ◽  
pp. 1-9 ◽  
Author(s):  
Jianying Yuan ◽  
Qiong Wang ◽  
Xiaoliang Jiang ◽  
Bailin Li

The multiview 3D data registration precision will decrease with the increasing number of registrations when measuring a large scale object using structured light scanning. In this paper, we propose a high-precision registration method based on multiple view geometry theory in order to solve this problem. First, a multiview network is constructed during the scanning process. The bundle adjustment method from digital close range photogrammetry is used to optimize the multiview network to obtain high-precision global control points. After that, the 3D data under each local coordinate of each scan are registered with the global control points. The method overcomes the error accumulation in the traditional registration process and reduces the time consumption of the following 3D data global optimization. The multiview 3D scan registration precision and efficiency are increased. Experiments verify the effectiveness of the proposed algorithm.


2018 ◽  
Vol 1 ◽  
pp. 1-6 ◽  
Author(s):  
Robert Wüest ◽  
Stephan Nebiker

In this paper we present an app framework for augmenting large-scale walkable maps and orthoimages in museums or public spaces using standard smartphones and tablets. We first introduce a novel approach for using huge orthoimage mosaic floor prints covering several hundred square meters as natural Augmented Reality (AR) markers. We then present a new app architecture and subsequent tests in the Swissarena of the Swiss National Transport Museum in Lucerne demonstrating the capabilities of accurately tracking and augmenting different map topics, including dynamic 3d data such as live air traffic.<br> The resulting prototype was tested with everyday visitors of the museum to get feedback on the usability of the AR app and to identify pitfalls when using AR in the context of a potentially crowded museum. The prototype is to be rolled out to the public after successful testing and optimization of the app. We were able to show that AR apps on standard smartphone devices can dramatically enhance the interactive use of large-scale maps for different purposes such as education or serious gaming in a museum context.


2006 ◽  
Vol 15 (1) ◽  
pp. 16-32 ◽  
Author(s):  
Joseph L. Gabbard ◽  
J. Edward Swan ◽  
Deborah Hix

A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present, specifically large-scale fluctuations in natural lighting and wide variations in likely backgrounds or objects in the scene. In this paper, we motivate the need for research on the effects of text drawing styles, outdoor background textures, and natural lighting on user performance in outdoor AR. We present a pilot study and a follow-on user-based study that examined the effects on user performance of outdoor background textures, changing outdoor illuminance values, and text drawing styles in a text identification task using an optical, see-through AR system. We report significant effects for all these variables, and discuss user interface design guidelines and ideas for future work.


Nanophotonics ◽  
2020 ◽  
Vol 9 (9) ◽  
pp. 3003-3010
Author(s):  
Jiacheng Shi ◽  
Wen Qiao ◽  
Jianyu Hua ◽  
Ruibin Li ◽  
Linsen Chen

AbstractGlasses-free augmented reality is of great interest by fusing virtual 3D images naturally with physical world without the aid of any wearable equipment. Here we propose a large-scale spatial multiplexing holographic see-through combiner for full-color 3D display. The pixelated metagratings with varied orientation and spatial frequency discretely reconstruct the propagating lightfield. The irradiance pattern of each view is tailored to form super Gaussian distribution with minimized crosstalk. What’s more, spatial multiplexing holographic combiner with customized aperture size is adopted for the white balance of virtually displayed full-color 3D scene. In a 32-inch prototype, 16 views form a smooth parallax with a viewing angle of 47°. A high transmission (>75%) over the entire visible spectrum range is achieved. We demonstrated that the displayed virtual 3D scene not only preserved natural motion parallax, but also mixed well with the natural objects. The potential applications of this study include education, communication, product design, advertisement, and head-up display.


Author(s):  
Pierdicca Roberto ◽  
Frontoni Emanuele ◽  
Zingaretti Primo ◽  
Mancini Adriano ◽  
Loncarski Jelena ◽  
...  

Author(s):  
Damien Hompapas ◽  
Christian Sandor ◽  
Alexander Plopski ◽  
Daniel Saakes ◽  
Dong Hyeok Yun ◽  
...  

2012 ◽  
Vol 18 (4) ◽  
pp. 565-572 ◽  
Author(s):  
Eduardo Veas ◽  
Raphael Grasset ◽  
Ernst Kruijff ◽  
Dieter Schmalstieg

Sign in / Sign up

Export Citation Format

Share Document