scholarly journals Geospatial Augmented Reality for the interactive exploitation of large-scale walkable orthoimage maps in museums

2018 ◽  
Vol 1 ◽  
pp. 1-6 ◽  
Author(s):  
Robert Wüest ◽  
Stephan Nebiker

In this paper we present an app framework for augmenting large-scale walkable maps and orthoimages in museums or public spaces using standard smartphones and tablets. We first introduce a novel approach for using huge orthoimage mosaic floor prints covering several hundred square meters as natural Augmented Reality (AR) markers. We then present a new app architecture and subsequent tests in the Swissarena of the Swiss National Transport Museum in Lucerne demonstrating the capabilities of accurately tracking and augmenting different map topics, including dynamic 3d data such as live air traffic.<br> The resulting prototype was tested with everyday visitors of the museum to get feedback on the usability of the AR app and to identify pitfalls when using AR in the context of a potentially crowded museum. The prototype is to be rolled out to the public after successful testing and optimization of the app. We were able to show that AR apps on standard smartphone devices can dramatically enhance the interactive use of large-scale maps for different purposes such as education or serious gaming in a museum context.

Author(s):  
Maurice Maguire

From lighting town centres to ephemeral one-off events, from nights of cultural activity to small festivals, from year-long programmes to biennials and triennials, artists are engaging in a wide variety of activities that support the idea of place- making. Emerging from the practices of interventionist art, community engage- ment and installation, through the processes and debates of public artists we are now experiencing new models of artistic intervention in the public realm. They are, quite literally, animating places. Alongside larger profile-building activities such as the European Cities/Capitals of Culture, the past 20 years has seen a significant growth in place-based festivals and events, one-off large scale events and city-specific commissions that aim, in one way or another, to animate public spaces and strive towards the idea of place-making. Artists are leading on initialising street festivals; intervening with politically motivated ‘guerrilla’ tactics to enliven places, in opposition to stasis in public engagement, and in promoting and building festival activities – some overt oth- ers more covert. For some the focus is on social and cultural change, for others the intentions are more community orientated and celebratory. All contribute to a sense of place and engagement. This chapter considers the emergent patterns of major events and festivals along- side the need to market places in competition with each other; the phenomena of culturally-focused and culturally-led events that bring places alive; the issues affecting both the artists as producers and the commissioning bodies; and the impacts and engagement of audiences. Within this exploration this chapter will address the question of whether there are principles that can be applied to the area of animation. Building on the idea that the relationship between people and place is given particular poignancy through festival and cultural engagements, a triad of place, people and purpose is emerging as a prism through which to see artists engaging in public spaces and, by doing so, contributing to place-making. The chapter will explore specific models of working that embrace three core ideas over and above this triad – the notion of making places, questions of identity, and ownership and celebration.


Author(s):  
V. Saran ◽  
J. Lin ◽  
A. Zakhor

<p><strong>Abstract.</strong> The proliferation of machine learning applied to 3D computer vision tasks such as object detection has heightened the need for large, high-quality datasets of labeled 3D scans for training and testing purposes. Current methods of producing these datasets require first scanning the environment, then transferring the resulting point cloud or mesh to a separate tool for it to be annotated with semantic information, both of which are time consuming processes. In this paper, we introduce <i>Augmented Annotations</i>, a novel approach to bounding box data annotation that solves the scanning and annotation processes of an environment in parallel. Leveraging knowledge of the user’s position in 3D space during scanning, we use augmented reality (AR) to place persistent digital annotations directly on top of indoor real world objects. We test our system with seven human subjects, and demonstrate that this approach can produce annotated 3D data faster than the state-of-the-art. Additionally, we show that Augmented Annotations can also be adapted to automatically produce 2D labeled image data from many viewpoints, a much needed augmentation technique for 2D object detection and recognition. Finally, we release our work to the public as an open-source iPad application designed for efficient 3D data collection.</p>


2016 ◽  
Vol 15 (3) ◽  
pp. 67
Author(s):  
Sumithra Sunder

Public spaces and institutions have often been linked when it comes to art practice in Bangalore. Whether it was the large-scale earthworks or the appropriation of heritage spaces taken on by artists, the spaces occupied by the public and the public art institutions have had a strong impact on the ways art gets produced in the city. There is also an additional element of reclaiming public spaces that is the struggle of most cities today.  Since February this year, the artist community of Bangalore has protested against the move made by the government to 'hand over' the Venkatappa Art Gallery to a private entity. This has spurred a lot of conversations about public spaces and public resources in the city, specifically, in relation to art. Art history and the 'teaching of art' have often been celebrated as an achievement of European scholarship. It is true that a number of institutions set up to teach art in India are a colonial legacy, but what emerged post-independence is a culture of rejecting European aesthetics and trying to form a national one if it were. And in our era of postmodern/postcolonial awareness, there is a fluidity in the conduct of the institutions and in the understanding of public spaces that have contributed to the aesthetic of the contemporary artist. In the light of the recent events, this paper will examine the ways in which the art gallery and later the freeform collectives serve as educational spaces for students and subsequently, explore the implications of the lack of such spaces in the practice of art in contemporary times. 


2020 ◽  
Author(s):  
Laura Daricello ◽  
Laura Leonardi ◽  
Antonio Maggio ◽  
Salvatore Orlando ◽  
Ignazio Pillitteri ◽  
...  

&lt;p dir=&quot;ltr&quot;&gt;Virtual reality (VR) devices allow the exploration of 3D data in a fully immersive fashion and make it possible to create a powerful engagement experience and a direct interaction with current scientific data to learn more about astronomy in Education and Public Outreach (E&amp;PO) activities. In 2019 the INAF Osservatorio Astronomico di Palermo (INAF-OAPa) launched &lt;em&gt;3DMAP-VR&lt;/em&gt; (3-Dimensional Modeling of Astrophysical Phenomena in Virtual Reality; Orlando et al. 2019, RNAAS 3, ID.176), a project for visualizing 3D results of astrophysical (magneto)-hydrodynamic (MHD) simulations, through VR equipments. The models, uploaded on the Sketchfab portal (a platform widely used to publish and share 3D models and VR contents), received a very positive feedback from the scientific community and the general public.&amp;#160;&amp;#160;Here we will show some of the scenes produced in the framework of 3DMAP-VR&amp;#160; to describe astrophysical phenomena. More specifically, we will focus our attention on MHD simulations describing the interaction of exoplanets (https://skfb.ly/6QYtC) with their host stars, and on artististic views of exoplanets which are based on information extracted from multi-wavelength observations, such as in the case of exoplanets 55 Cancri (https://skfb.ly/6R6Pt) and Wasp-76b (https://skfb.ly/6QZHF). Moreover, the 3DMAP-VR project team used augmented reality to produce informative videos to explore the characteristics of some of these models, published on &lt;em&gt;media.inaf.it&lt;/em&gt; and &lt;em&gt;edu.inaf.it&lt;/em&gt;. These E&amp;PO products not only allowed the public to understand the astrophysical phenomena but they have stimulated great synergy between the outreach team and the astronomers, and between researchers and the public.&lt;/p&gt;


2019 ◽  
pp. 91-106 ◽  
Author(s):  
Rostislav I. Kapeliushnikov

Using published estimates of inequality for two countries (Russia and USA) the paper demonstrates that inequality measuring still remains in the state of “statistical cacophony”. Under this condition, it seems at least untimely to pass categorical normative judgments and offer radical political advice for governments. Moreover, the mere practice to draw normative conclusions from quantitative data is ethically invalid since ordinary people (non-intellectuals) tend to evaluate wealth and incomes as admissible or inadmissible not on the basis of their size but basing on whether they were obtained under observance or violations of the rules of “fair play”. The paper concludes that a current large-scale ideological campaign of “struggle against inequality” has been unleashed by left-wing intellectuals in order to strengthen even more their discursive power over the public.


Author(s):  
Francine May

Methods for studying the public places of libraries, including mental mapping, observation and patron mapping are reviewed. Reflections on the experience of adapting an observational technique for use in multiple different library spaces are shared. Sont passées en revue les méthodes pour étudier la place publique des bibliothèques, y compris les représentations mentales, l’observation et la catégorisation des usagers. L’auteure partage ses réflexions sur l’expérience d’adapter une technique d’observation à différents espaces de bibliothèque. ***Full paper in the Canadian Journal of Information and Library Science***


2019 ◽  
Author(s):  
Chem Int

This research work presents a facile and green route for synthesis silver sulfide (Ag2SNPs) nanoparticles from silver nitrate (AgNO3) and sodium sulfide nonahydrate (Na2S.9H2O) in the presence of rosemary leaves aqueous extract at ambient temperature (27 oC). Structural and morphological properties of Ag2SNPs nanoparticles were analyzed by X-ray diffraction (XRD) and transmission electron microscopy (TEM). The surface Plasmon resonance for Ag2SNPs was obtained around 355 nm. Ag2SNPs was spherical in shape with an effective diameter size of 14 nm. Our novel approach represents a promising and effective method to large scale synthesis of eco-friendly antibacterial activity silver sulfide nanoparticles.


2017 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Marlina Marlina

Reading short stories “Suku Pompong” (Pompong Tribe) and “Rumah di Ujung Kampung” (House at the End of the Village) is like reading a historical reality that is happening on the ground of Riau Malay. The exploitation of forest resources on a large scale in recent decades in Riau Province has changed the land use of the area of intact forest into plantation area. The exploitation process causes friction in the community. The friction is eventually lead to conflict between communities and plantation companies. Their struggle to resolve conflicts and maintain their ancestral land, the strength of the company that has the license to the land and sadness when the public finally has always been on the losing side. This study objected to describe the objective reality of the Malay community in terms of land conversion, the communal land into plantations and reality of imaginative literature contained in the short stories “Suku Pompong” dan “Rumah di Ujung Kampung”. This study applied the sociology of literature approach, while the sociological approach to literature is a literary approach that specializes in reviewing literature by considering the social aspects. Based on these approaches, it can be concluded that short stories Suku Pompong and Rumah di Ujung Jalan are short stories that raised the reality of the Malay community.AbstrakMembaca cerpen “Suku Pompong” dan cerpen “Rumah di Ujung Kampung” seperti membaca sebuah realita sejarah yang terjadi di tanah Melayu Riau. Ekploitasi sumber daya hutan secara besar-besaran pada beberapa dekade terakhir di Provinsi Riau telah mengubah tata guna lahan dari kawasan hutan yang utuh menjadi kawasan perkebunan. Proses eksploitasi tersebut menimbulkan gesekan-gesekan dalam masyarakat. Gesekan-gesekan inilah yang akhirnya menimbulkan konflik antara masyarakat dengan pihak perusahaan perkebunan. Perjuangan masyarakat dalam menyelesaikan konflik dan mempertahankan tanah leluhur mereka, kekuatan pihak perusahaan yang memiliki surat izin atas tanah tersebut, dan kesedihan ketika masyarakat akhirnya selalu berada di pihak yang kalah. Penelitian ini bertujuan untuk mendeskripsikan realitas objektif masyarakat Melayu Riau dalam hal alih fungsi lahan, dari lahan tanah ulayat menjadi lahan perkebunan, dan realititas imajinatif sastra yang terdapat dalam cerpen “Suku Pompong” dan cerpen “Rumah di Ujung Kampung”. Penelitian ini menggunakan pendekatan sosiologi sastra, yaitu suatu pendekatan sastra yang mengkhususkan diri dalam menelaah karya sastra dengan mempertimbangkan segi-segi sosial kemasyarakatan. Dari pendekatan tersebut dapat diambil kesimpulan bahwa cerpen “Suku Pompong” dan cerpen “Rumah di Ujung Kampung” memang merupakan cerpen yang mengangkat realitas masyarakat Melayu Riau.


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