scholarly journals Encumbrance-free telepresence system with real-time 3D capture and display using commodity depth cameras

Author(s):  
Andrew Maimone ◽  
Henry Fuchs
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Author(s):  
HyeonJung Park ◽  
Youngki Lee ◽  
JeongGil Ko

In this work we present SUGO, a depth video-based system for translating sign language to text using a smartphone's front camera. While exploiting depth-only videos offer benefits such as being less privacy-invasive compared to using RGB videos, it introduces new challenges which include dealing with low video resolutions and the sensors' sensitiveness towards user motion. We overcome these challenges by diversifying our sign language video dataset to be robust to various usage scenarios via data augmentation and design a set of schemes to emphasize human gestures from the input images for effective sign detection. The inference engine of SUGO is based on a 3-dimensional convolutional neural network (3DCNN) to classify a sequence of video frames as a pre-trained word. Furthermore, the overall operations are designed to be light-weight so that sign language translation takes place in real-time using only the resources available on a smartphone, with no help from cloud servers nor external sensing components. Specifically, to train and test SUGO, we collect sign language data from 20 individuals for 50 Korean Sign Language words, summing up to a dataset of ~5,000 sign gestures and collect additional in-the-wild data to evaluate the performance of SUGO in real-world usage scenarios with different lighting conditions and daily activities. Comprehensively, our extensive evaluations show that SUGO can properly classify sign words with an accuracy of up to 91% and also suggest that the system is suitable (in terms of resource usage, latency, and environmental robustness) to enable a fully mobile solution for sign language translation.


2018 ◽  
Vol 43 ◽  
pp. 01002 ◽  
Author(s):  
Andrei-Ducu Predescu ◽  
Georgios Triantafyllidis

The research presented in this paper revolves around the development of an interactive light installation called NEO-David. The focus is on the development of kinetic light within the boundaries of real-time generated anthropomorphic form. The case study seeks to address the issues related to democratic aspects of art and participatory artistic development. The paper presents the setup of such a system and explores different technical development challenges of the design.


2015 ◽  
Vol 39 (3) ◽  
pp. 239-258 ◽  
Author(s):  
Tanner Schmidt ◽  
Richard Newcombe ◽  
Dieter Fox

2015 ◽  
Author(s):  
Zhaoxing Zhang ◽  
Zheng Geng ◽  
Tuotuo Li ◽  
Renjing Pei ◽  
Yongchun Liu ◽  
...  
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