The usability and user experience evaluation of web-based online self-monitoring tool: Case study human-computer interaction course

Author(s):  
Harry B. Santoso ◽  
Suci Fadhilah ◽  
Isnaeni Nurrohmah ◽  
Wade H. Goodridge
2018 ◽  
Vol 10 (10) ◽  
pp. 101 ◽  
Author(s):  
Sara Khan ◽  
Claudio Germak

Over the last few decades, semi-autonomous machine’s technology started to promote awareness towards the importance of human–robot interaction (HRI) for improving daily activities. More affordable social robots are being commercially released and in order to implement viable applications of HRI, a combination human-computer interaction and user experience methodologies could play a pivotal role in assessing new scenarios and evaluating new investigations. However, literature shows that it is still challenging to reach an optimal user experience with robotic companions. The aim of the study was to determine the chance to enhance the user experience with a semi-autonomous social robot, using user experience and human–computer interaction methodologies. In this study, a social robotic companion has been developed and prototyped in order to be adopted in a specific public environment such as a company workspace. The challenges emerged from this peculiar environment triggered the need for a more productive and comfortable office for the employees, and, at the same time, the usability, acceptance and likeability of the robotic companion have been evaluated. The results emphasize that, since HRI is highly interdisciplinary, the benefits of combining approaches from other fields could positively benefit from a meaningful social interaction with the users.


Author(s):  
Christine Sarah ◽  
Anne Ashbrook

Safety and pliability, for Enterprise Information Systems (EIS), are fundamental aspects in business. These data systems incorporate the human users with the required behaviours, experiences, and capabilities. In that regard, they have to be pliable, usable and secure. Pliability necessitates the capability to adapt and prepare to handle the perpetuating transforming conditions, which are meant to restore the complete capacity of the incidents and the attack in EIS. In this research is purpose to discuss pliability, security and the Information Systems (IS) problems in the EIS. The problem necessitates the consideration of ergonomics of efficiency, effectiveness and interactions of obligation realization, user trust and user satisfaction, including human emotions when utilizing the secured services. This paper also proposes a technique centred on the socio-technical paradigm and systems meant to model the kinds of interplays between usability, security and pliability. We provide a discussion, based on case study, meant to display the projected approach and focussing on the user-experience centred on the design structures.


2021 ◽  
Vol 28 (5) ◽  
pp. 1-29
Author(s):  
Amanda Lazar ◽  
Ben Jelen ◽  
Alisha Pradhan ◽  
Katie A. Siek

Researchers in Human–Computer Interaction (HCI) have long developed technologies for older adults. Recently, researchers are engaging in critical reflections of these approaches. IoT for aging in place is one area around which these conflicting discourses have converged, likely in part driven by government and industry interest. This article introduces diffractive analysis as an approach that examines difference to yield new empirical understandings about our methods and the topics we study. We constructed three analyses of a dataset collected at an IoT design workshop and then conducted a diffractive analysis. We present themes from this analysis regarding the ways that participants are inscribed in our research, considerations related to transferability and novelty between work centered on older adults and other work, and insights about methodologies. Our discussion contributes implications for researchers to form teams and account for their roles in research, as well as recommendations how diffractive analysis can support other research agendas.


i-com ◽  
2021 ◽  
Vol 20 (3) ◽  
pp. 197-213
Author(s):  
Marc Hassenzahl ◽  
Michael Burmester ◽  
Franz Koller

Abstract Twenty years ago, we published an article in the first issue of the i-com entitled “Usability ist nicht alles” (Burmester et al., 2002), that is, “Usability isn’t everything”. This was certainly a provocative title. For most German researchers and practitioners of Human-Computer Interaction (HCI) usability was all there is and all that was ever needed to guarantee humane technology. Back then, we profoundly disagreed. We were convinced that there is more to the quality of interactive technology than mere effectiveness and efficiency. Now, twenty years later it seems safe to say that we had a point. Let’s take this as an opportunity to take a brief and utterly anecdotal look back, to take stock of the current perspective on designing the (user) experience, as well as to discuss some future opportunities and challenges.


Author(s):  
Kamaljeet Sandhu

This case study examines the Web Electronic Service framework for a University in Australia. The department is in the process of developing and implementing a Web-based e-service system. The user experience to use e-services requires insight into the attributes that shape the experience variable. The descriptive data about the attributes that form the experience variable is provided in this study.


Author(s):  
Camille Dickson-Deane ◽  
Hsin-Liang (Oliver) Chen

User experience determines the quality of an interaction being used by an actor in order to achieve a specific outcome. The actor can have varying roles and evolving needs, thus reviewing and predicting experiences are important. As an actor uses and gains feedback, the feedback guides individual and group behavior, thus becoming pertinent to how interactions occur. This chapter questions how artefacts are designed to promote such interactions and what processes should be incorporated to ensure successful interpretation, use, (physical) reaction, and conation. This chapter discusses the effects of user experiences today based on societal needs and expectations. It shows how the field is delineated into numerous sub-topics, all of which can stand on their own yet still draw from each other. The discussions will include fields such as cognitive science, human-computer interaction, learning sciences, and even ergonomics to show how design and subsequently interactions can assist in having successful user experiences.


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