Real-Time Constant Objective Quality Video Coding Strategy in High Efficiency Video Coding

Author(s):  
Qi Cai ◽  
Zhifeng Chen ◽  
Dapeng Wu ◽  
Bo Huang
Sensors ◽  
2021 ◽  
Vol 21 (10) ◽  
pp. 3320
Author(s):  
Anup Saha ◽  
Miguel Chavarrías ◽  
Fernando Pescador ◽  
Ángel M. Groba ◽  
Kheyter Chassaigne ◽  
...  

The increase in high-quality video consumption requires increasingly efficient video coding algorithms. Versatile video coding (VVC) is the current state-of-the-art video coding standard. Compared to the previous video standard, high efficiency video coding (HEVC), VVC demands approximately 50% higher video compression while maintaining the same quality and significantly increasing the computational complexity. In this study, coarse-grain profiling of a VVC decoder over two different platforms was performed: One platform was based on a high-performance general purpose processor (HGPP), and the other platform was based on an embedded general purpose processor (EGPP). For the most intensive computational modules, fine-grain profiling was also performed. The results allowed the identification of the most intensive computational modules necessary to carry out subsequent acceleration processes. Additionally, the correlation between the performance of each module on both platforms was determined to identify the influence of the hardware architecture.


2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Qiuwen Zhang ◽  
Tengyao Cui ◽  
Rijian Su

With the development of multimedia equipment and the increasing demand for high-quality video applications, the traditional video coding standard, H.265/High Efficiency Video Coding (HEVC), can no longer effectively satisfy the requirements. To promote the development of high-quality video, a new generation video coding standard, H.266/Versatile Video Coding (H.266/VVC), is established, and it is the inheritance and development of H.265/HEVC. It not only retains many mature technologies and methods in HEVC but also adds some new coding tools, such as wide-angle prediction and Multitype Tree (MTT) partition structure. The MTT partition structure brings a more flexible partition method of Coding Unit (CU), but the accompanying increase in computational complexity is unacceptable. In order to ensure an effective balance between coding efficiency and coding quality, a fast CU partition algorithm based on texture is proposed in this paper. First, the texture complexity of the neighboring CU is used as a threshold for evaluating the complexity of the current CU, so as to skip the unpromising depth. Then, the gradient features are extracted to determine whether the Quad-Tree (QT) partition is executed. Finally, the improved Canny operator is used to extract edge features, and the partition mode in the horizontal or vertical direction is excluded. The algorithm was embedded in VTM7.0, and the video sequences with different resolutions were tested under general experimental configuration. Simulation experiment results show that the average time saving of this method reached 50.56% compared with the anchor algorithm. At the same time, the average BDBR is increased by 1.31%.


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