Recommending Mobile Services with Trustworthy QoS and Dynamic User Preferences via FAHP and Ordinal Utility Function

2020 ◽  
Vol 19 (2) ◽  
pp. 419-431 ◽  
Author(s):  
Ling Li ◽  
Min Liu ◽  
Weiming Shen ◽  
Guoqing Cheng
Author(s):  
Markus Fiedler ◽  
Kurt Tutschku ◽  
Stefan Chevul ◽  
Lennart Isaksson ◽  
Andreas Binzenhöfer

2021 ◽  
Author(s):  
Mojtaba Arezoomand ◽  
Elliott Rouse ◽  
Jesse Austin-Breneman

Author(s):  
Linus W. Dietz ◽  
Sameera Thimbiri Palage ◽  
Wolfgang Wörndl

AbstractConversational recommender systems have been introduced to provide users the opportunity to give feedback on items in a turn-based dialog until a final recommendation is accepted. Tourism is a complex domain for recommender systems because of high cost of recommending a wrong item and often relatively few ratings to learn user preferences. In a scenario such as recommending a city to visit, conversational content-based recommendation may be advantageous, since users often struggle to specify their preferences without concrete examples. However, critiquing item features comes with challenges. Users might request item characteristics during recommendation that do not exist in reality, for example demanding very high item quality for a very low price. To tackle this problem, we present a novel conversational user interface which focuses on revealing the trade-offs of choosing one item over another. The recommendations are driven by a utility function that assesses the user’s preference toward item features while learning the importance of the features to the user. This enables the system to guide the recommendation through the search space faster and accurately over prolonged interaction. We evaluated the system in an online study with 600 participants and find that our proposed paradigm leads to improved perceived accuracy and fewer conversational cycles compared to unit critiquing.


Author(s):  
Paolo Dragone

Constructive recommendation is the task of recommending object “configurations”, i.e. objects that can be assembled from their components on the basis of the user preferences. Examples include: PC configurations, recipes, travel plans, layouts, and other structured objects. Recommended objects are created by maximizing a learned utility function over an exponentially (or even infinitely) large combinatorial space of configurations. The utility function is learned through preference elicitation, an interactive process for collecting user feedback about recommended objects. Constructive recommendation brings up a wide range of possible applications as well as many untackled research problems, ranging from the unprecedented complexity of the inference problem to the nontrivial choice of the type of user interaction.


2021 ◽  
Vol 54 (7) ◽  
pp. 1-38
Author(s):  
Shoujin Wang ◽  
Longbing Cao ◽  
Yan Wang ◽  
Quan Z. Sheng ◽  
Mehmet A. Orgun ◽  
...  

Recommender systems (RSs) have been playing an increasingly important role for informed consumption, services, and decision-making in the overloaded information era and digitized economy. In recent years, session-based recommender systems (SBRSs) have emerged as a new paradigm of RSs. Different from other RSs such as content-based RSs and collaborative filtering-based RSs that usually model long-term yet static user preferences, SBRSs aim to capture short-term but dynamic user preferences to provide more timely and accurate recommendations sensitive to the evolution of their session contexts. Although SBRSs have been intensively studied, neither unified problem statements for SBRSs nor in-depth elaboration of SBRS characteristics and challenges are available. It is also unclear to what extent SBRS challenges have been addressed and what the overall research landscape of SBRSs is. This comprehensive review of SBRSs addresses the above aspects by exploring in depth the SBRS entities (e.g., sessions), behaviours (e.g., users’ clicks on items), and their properties (e.g., session length). We propose a general problem statement of SBRSs, summarize the diversified data characteristics and challenges of SBRSs, and define a taxonomy to categorize the representative SBRS research. Finally, we discuss new research opportunities in this exciting and vibrant area.


Author(s):  
Mojtaba Arezoomand ◽  
Elliott Rouse ◽  
Jesse Austin-Breneman

Abstract A key assumption of new product development is that user requirements and related preferences do not vary on time scales of the process length. However, prior work has identified cases in which user preferences for product attributes can vary with time. This study proposes a method, Design for Dynamic User Preferences, which adapts reinforcement learning (RL) algorithms for designing physical systems whose functionality changes with user feedback. An illustrative case comprised of the design of a variable stiffness prosthetic ankle is presented to evaluate the potential usefulness of the framework. Lifetime user satisfaction for static and dynamic design strategies are compared over simulated user preferences under a number of conditions. Results suggest RL-based strategies outperform static strategies for cases with dynamic user preferences despite significantly less initial information. Within RL methods, upper-confidence bound policies led to higher user satisfaction on average. This study suggests that further investigation into RL-based design strategies is warranted for situations with possibly dynamic preferences.


2019 ◽  
Vol 21 (2) ◽  
pp. 236-254
Author(s):  
Ville Salonen ◽  
Heikki Karjaluoto

Purpose The purpose of this paper seeks to develop a motivation-based complementary framework for temporally dynamic user preferences to facilitate optimal timing in web personalisation. It also aims to highlight the benefits of considering user motivation when addressing issues in temporal dynamics. Design/methodology/approach Through theory, a complementary framework and propositions for motivation-based temporal dynamics for further testing are created. The framework is validated by feeding back findings, whereas some of the propositions are validated through an experiment. Findings The suggested framework distinguishes two ways (identifying/learning and shifting) of using a motive-based approach to temporal dynamics in web personalisation. The suggested outcomes include enhanced timing in matching current preferences and improved conversion. Validation measures predominantly support both the framework and the tested propositions. The theoretical basis for the approach paves a path towards refined psychological user models; however, currently on a complementary level. Research limitations/implications While the framework is validated through feeding back findings, and some of the propositions are validated through basic experimentation, further empirical testing is required. Practical implications A generalised approach for complementing personalisation procedures with motivation-based temporal dynamics is offered, with implications for both user modelling and preference matching. Originality/value This paper offers novel insights to web personalisation by considering the in-depth effects of user motivation.


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